Lulu Build Guide by Mystral
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
++8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Utility
Threats & Synergies
Just Q or W on him when he's getting closer.
Against Annie is pretty easy, because she has no sustain, you can poke her but if she gets too close, you life will melt away, so watch out for that!
Empowered autos will hurt, just E on you/your ADC and try to Q > AA him, he's squishy after all. Try to not stay close to your minions, walls or your ADC to avoid his stun.
Try to stay behind minions, NEVER behind or ahead your ADC. I have experienced too many times being grabbed because I was staying behind my ADC and he dodged the grab that hit me. Can be a cancer playing against him, be careful.
I find really hard to play against Brand, he has too much damage even in first levels and his stun is very annoying.
Annoying. He has that annoying shield that blocks your Q and W, be careful when you get hit by his Q. Try to poke him when he gets closer to take minions or W him. Don't even try to poke him, it would be useless.
You just won't do damage to this gargoyle, so stay away from him and watch out for his dash/taunt.
Janna has no poke, you outrange her. You can reach her easily even if she ult with Whimsy.
Dodge abilities (stay behind minions but not too close because her Q hits multiple targets). Play passive. W on your ADC and Q on her when she tries to snare him (or you).
This is the same as Thresh, polymorph her adc when she engages and shield your adc.
I think that this is a skill matchup, I just saved my ADCs by giving them speed to avoid her poke. She is squishy, if you get close enough, you can take half of her life away. Poke her only when she has her skills on CD.
He does a lot of damage. Shield his poke. I am not sure if polymorph interrupts his ultimate but pretty sure it doesn't. Try to stay away from him.
Morgana has a pretty cool sustain, her shield is annoying and all the Lulu's CCs become useless. But she has a long cooldown on her skills so play aggressive early game, before she build some cdr and to force her to max the shield instead of her binding.
She's just annoying, max your E because she'll poke a lot. W on your ADC if she tries to Q him. Don't try to trade her, she will just W on you and heal herself from bounce.
I don't know, he's just boring to have against and a great tank support, you can't do much against him. If you see him coming closer, poke him or just W him and run away.
Trying to kill her would be useless, so just play passive, poke her when she gets close to minions, Q on her when she walks in to engage. Fortunately, you don't see many Poppys support.
Pyke is dangerous if you don't know how to play against him. He will try to stun you instead of your ADC in laning phase 90% of the time, so you have to be ready to polymorph his ADC before the stun hits you. Your ult can counter him, because he executes low health champs while you give them health. Try to build more health as possible and poke him in lane everytime he gets close.
Try to avoid his knock-up and if your ADC gets caught, W on the enemy ADC and help yours. Poke him whenever he gets close.
Same as Galio. Stay away from him, his taunt is dangerous. Play passive, if you see him ulting, W on him so you interrupt it.
I find it pretty hard to lane against a good Seraphine because she outranges me and heal herself and her ADC, so my poke is pretty much useless. Try to play it defensively, if she engages with her empowered E, try to polymorph her or her ADC.
I find pretty easy to lane against Sona. You can shield her damage or just E > AA > Q on her to outdamage her and to make her waste mana to heal herself.
Hard lane for Lulu, her heals make your poke useless. Try to poke her a lot before she hits 6 and if you're in draft mode/ranked, take Ignite instead of Exhaust. If she's a good Soraka, she'll stay behind in every moment.
Q him when he gets closer and W if he tries to eat you/your adc.
Polymorph him or his adc when he pulls you, then shield the one that got hooked. Often it can be grab = death, so be careful.
Let's talk about this "beautiful" champ that I hate. If he's good, your lane will be like a cancer. It's a continuous poke and you can't shield everything. His combo could be mortal to you and your ADC. Play aggressively, try to poke him and win the trades.
Yuumi is annoying to play against. If she manages to hit her Qs, she´s gonna be a problem. You can shield her damage (you have less cooldown on your shield than Yuumi´s Q), but you have 2 choices here: 1) Try to stay healthy and survive to her Qs end engages from the enemy ADC; 2) You can try to poke down the enemy ADC when Yuumi´s Q is on cooldown. That was you are going to make Yuumi use her heal and she is going to waste a lot of mana = no more annoying Q from her. You can interrupt her ultimate with W [[Whimsy]] and R [[Wild Growth]].
Try to dodge his poke, nothing to do with it. Try to poke him if you manage to dodge by walking ahead instead of running to your tower.
The difficulty of playing against Zyra depends on the ability of the person who is playing her. It can be easy and it can be hard. You can poke her down easily but remember that she has more range than you and she has a snare. Try to get in range only when she has her skills on CD.
I didn't play with many Aphelios since his release, because he was often banned or picked by the enemy team, then Riot nerfed him so no one uses him anymore. I don't really know how to say about him because I haven't learn his abilities yet lol. The few Aphelios I got in game as allies were pretty good and as Lulu I could speed them and give them attack speed and save him from assassins at the same time. I can easily say that a fed Aphelios can win a game with a decent support behind. I'm sorry I haven't much info about everything else like laning phase or teamfights.
Ashe is a squishy ADC and cannot peel herself; this will be our job. She may seem weak in early levels if she plays passively, but she can melt enemies' life. She has no mobility, so we can speed her up with Whimsy when needed (like when she activates her Q or just to run away without wasting her ultimate. Try to keep enemies away from her so she can farm safely in lane and wait for her to engage. There are so many thing that could happen in that engage that I can't even do an example lol. You can speed her up and give her attack speed to make her Q proc faster, or polymorph their ADC to "save" Ashe from some damage. A decent Ashe will never be out of position because she can die so easily. Protect her with everything you have and shield her in teamfight for Ardent Censer's passive.
With Caitlyn you can go a bit deeper poking enemies because she can help you with her long range even if she's farming. You can even play passively and shield her when needed. If an enemy step on her W, use your E on Caitlyn because she deals more damage with Pix. You can even polymorph an enemy so he can't dash away and Caitlyn puts a trap near him. She has an escape, so if you're getting ganked, use Whimsy on you to run away. Caitlyn has a strong mid-late game, her crits are just ridiculous. Save this Sheriff at the cost of your life.
Sooo... What should I say? Draven is Draven (or Draaaaaven), he deals tons of damage at level 1 already. Draven/Lulu isn't the best match together but I think that Lulu works with almost everyone, so.. If you see him going aggressive, you can choose between using E > Q on the enemy if he's running away or shield Draven and polymorph their ADC. Keep him alive and let him do all the damage he can do! You might have to buy Mikael's Blessing because he'll be focused hard, so be careful.
I think that Ezreal is one of the most annoying ADCs to have against if he's able to hit his Q. I think that he would lane better with a tank like Leona/ Thresh, because he plays passively and he needs to engage with his only escape Arcane Shift, so if enemies turn against him he could be forced to use Flash or just dead. Same as Caitlyn, he has an escape, so if you get ganked, use W on yourself to run away. If enemies have Blitzcrank, Thresh, Leona or Morgana, they might focus you with their CCs and engages, because Ezreal can jump away from them. Be very careful!
I really love Jhin, he's awesome and his abilities are so cool! He has a lot of damage in early game and destroys in late. He has Q for waveclear and poke. Try to play near his traps because if enemies step on it, they will be slowed and Jhin can use his W to snare them. Try to use your Q to slow enemies so they get the damage from Jhin's trap (if they have a dash like Lucian, Ezreal or Caitlyn, use Whimsy to polymorph them instead). Like Caitlyn's ult, Jhin's ult can be blocked. Try to keep enemies inside of it with your slow and your polymorph, or just try to use your E on one enemy to keep having vision even if there isn't. Jhin gains 10% (+4% + 10% bonus attack speed) bonus movement speed when he lands critical strikes, so you can help him speeding him up with your W.
Jinx is the hypercarry I adore. Try to get her fed in early game and she will be a Super Mega Death-Bringer. She gains mobility only from her passive and her only self peel is her E. If she catches an enemy with her traps, wait 1-2 seconds and use Glitterlance on him and W > E on Jinx granting her movement speed to follow up and bonus damage from Pix. If you see that she's throwing her Super Mega Death Rocket! around the map, use a skill on her so you might get some assists. However, do what you can to save Jinx, die for her if it's needed.
From what I experienced, this is a great lane. Kai'Sa doesn't have much range (525) so she can take a lot of damage from enemies in lane, so she needs your peel. You can decide what to do between playing defensively and protect her or staying in front of her poking enemies with your skills. In teamfights she will probably jump in the enemy team with her ultimate so you must be fast and ult her (even if she's not low on health). If enemies turn around on her, you can knock-up them all with your ultimate and give Kai'Sa the time to kill her prey or to escape. Use Flash to ult her if you don't get in range fast enough, it's damn worth it if she gets kills! I have a lot of fun when I have a Kai'Sa on my team.
Kog'Maw has a power-spike after he gets Guinsoo's Rageblade, it beautifully stacks with Lulu's W and he can deal more damage if you cast E on him having Ardent Censer. He may be weaker in the first levels, so you'll have to be careful. If you get ganked, give him movement speed even if it costs your life. If he can stay alive and get kills, you can help him to carry the game. He could just stay still and do everything with you behind his back lol. Even if the game's not going well, don't surrend if you see a possibility to get Kog'Maw fed!
Lucian has high damage thanks to his passive, so you can use your E to increase his damage and W on him when he engages and Q to slow down enemies to help Lucian hitting his ultimate. Enemies will try to stop him when he's ulting, so be prepared to use Wild Growth on him to knock them up and slow them.
Sivir can poke a lot from afar and push fast with Q and W. It's an ADC that pushes a lot, so always put wards in the river and a Control Ward in the tri-bush to see if their jungler is coming to gank you. Sivir has Spell Shield to "block" an ability, but she has to have reflexes to time it right. She can engage/disengage with her R. She can follow her enemies thanks to her passiive, but she doesn't have escape skills (except of her R) so you have to help her with W or Q to slow enemies. She can be a best, even if none play her. Protect her a lot in teamfight, with everything you can. Her W (if Sivir critically strike her target, the bounces do so as well) plus Q can deal so much damage in a teamfight. I'd like to see more Sivirs around!
Miss Fortune can be really annoying if she's able to land her Q correctly (killing a minion with it and hit an enemy with the bounce). Enemies will try to stand in front of their minions or just near them but not behind, so in this moment you have to poke them to make them retreat. If they don't have sustain, they will be forced to stay under their turret waiting for the minions to come. Don't push the lane and carefully stay behind enemy minions, making enemies lose XP and gold and making Miss Fortune farm without problems. When she ults, she will be focused by assassins or champs that will try to stun/silence her. Example: Enemy Rengar is ulting, he jumps on your Miss Fortune in the middle of her ultimate, use your ultimate on her before he finish the jump so he gets knock-up'd. It needs a bit of reflexes to do it, but it's totally doable. Her movement speed may leave you back, so just use Whimsy on yourself to stay with her. When she is in combat, she has no mobility or movement speed at all, so help her with that.
Meh, I think that Lulu is decent for Samira just for the ult combo, but there are so many supports that synergy with her a lot better than Lulu does, like Nami/Seraphine or tank supports.
Tristana is a mobilty ADC with several engage/disengage abilities. You are more in danger than her in lane, so try to keep your health up. Tristana gains attack range with levels thanks to her passive. She probably will go deep at the beginning, so she needs you to stay alive. Mid/Late game, things will get easier (or harder); you can focus more on other teammates instead of only on Tristana (only if you see that the player that's playing her knows what to do!). I recommend to buy Mikael's Blessing because she will get stunned or something in teamfight 10/10. Tristana literally destroys everything if she does things well. Use W on her even if she is already using her Q (better to use it when it's on cd), attack speed is damn strong on Tristana. And shield her, of course, to give her more attack speed and damage on-hit from Ardent Censer.
I don't see many ADC Twitch around, but with a Lulu in his team, he can destroy everything. Don't use your skills on him when he's invisible because enemies can reveal him easily or guess that he's nearby and run away. Wait for him to show up and use W > E on him and R if necessary. If Twitch is fed, keep him alive with everything you have, even your life.
Varus is pretty strong, but I don't see him much. He has no mobility, but he has AoE slow with W and AoE root with R. He's all about hitting skillshots. Peel for him in the first levels, as if he could take a lot of damage. You can speed him up with W when he's charging his Q, because it slows him down. He often build on-hit items so Whimsy and Ardent Censer help him doing a lot of more damage.
In my opinion, this is one of the strongest synergies. Vayne needs attack speed, Lulu gives her a lot of that with W and E with Ardent Censer, so she can focus on building more AD items. Vayne needs movement speed, Lulu gives her movement speed. Vayne needs peeling, Lulu keeps her alive with E and bonus health with R . Vayne has everything from Lulu and if you manage to keep Vayne alive, she'll carry your whole team.
Xayah is one of my fav ADCs, she has a lot of damage in early levels and if the player have a brain, she can easily ged fed with a decent support that keeps her alive. Xayah can reach a large amount of attack speed thanks to her W, your W and your E if you have Ardent Censer. Xayah doesn't have a gap closer, so she needs your movement speed to engage or chase enemies. She can get easily killed if she gets stunned or hard-CCed, so build Mikael's Blessing if you see that enemies have more than one CC (like Leona, Nautilus, Fiddlesticks and a lot more). Xayah really does TONS of damage, so if you manage to get her fed, nothing will stop her. She'll be focused in every teamfight and if enemies see her alone in lane, so try to stay with her (if you see that you're probably going to die, go away and ping her to retreat, 2v4/5 is never good) and save her at any cost.
This is my first and only guide and I hope you enjoy it!
I'm Italian, please forgive my English.
Happy Season 11 everyone! ♥
Thanks for every person that gave me a +rep, I really appreciate it and it puts a smile on my face.
Thanks for the 2kk views! I never expected this to happen. It's a big achievement for me and it's rewarding after spending dozens of hours editing this guide. ^o^
+ Strong early game
+ CCs on 3/4 skills
+ Fits into almost any comp
+ High poke
+ Amazing peel
+ Engage/Disengage skills
+ Great assassin-buster, anti-dive, and anti-stealth
+ Annoying laugh
+ Low cooldowns mid-late game
+ Incredibly fun to play
Lulu is a gorgeous life-saver. She has a complete kit of OP stuff that you can use. Your choices in using her skills can make you a good Lulu player. You have to be quick thinking what to do in a certain moment and you have to predict what enemies will do (ex. towerdive) and be ready to react. Using your R ( Wild Growth) at the right moment can interrumpt jumps ( Rengar, Kha'Zix, Lee Sin...).
- Hard to master
- Relies on teammates
- Needs a teammate to start teamfights
- No sustain
- Mana hungry
Lulu can be as good as you want, but she has weaknesses too. If enemies see that you're playing the game saving your teammates, they can probably decide to focus you instead. Unfortunately Lulu doesn't have skills to engage, so you rely on your teammates. Don't save your ADC if he's behind, but focus on the one in your team that's carrying. The problem is when your team isn't good at all and you can save them as much as you want but they will still die doing nothing.
Gender: ♀ Female
Birthplace: Bandle City
Residence: The Glade
· Dragon Trainer
· Pool Party
· Star Guardian
· Candy Kingdom Resident
· Winter Sorceress
· Cosmic Entity
Faction: Bandle City
Related: | | | | |
Health: 525 (+ 74 per level)
Mana: 350 (+ 55 per level)
Attack damage: 47 (+ 2.6 per level)
Attack speed: 0.625 (+ 2.25% per level)
Movement speed: 330
Armor: 29 (+ 3.7 per level)
Magic resist: 30 (+ 0.5 per level)
Health regen.: 6 (+ 0.6 per level)
Mana regen.: 11 (+ 0.6 per level)
Pix, Faerie Companion (Passive)
EFFECT RADIUS: 2000
COST: / / /
COOLDOWN: / / /
Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against an enemy dealing magic damage.
This passive is useful when you decide to poke enemies and push the lane attacking minions. If you have 2 minions in a row and you attack the farthest one from you, Pix will attack the nearest one (so you deal damage to two minions instead of one) Use this passive on enemies at any time possible, and if enemies turn around to attack you, shield yourself with Help, Pix! and run back.
Casting Help, Pix! on an ally transfers Pix's help to them for the duration (if Pix kills an enemy, the kill will not go to Lulu).
TARGET RANGE: 925
COST: 50/55/60/65/70 mana
Lulu and Pix each fire a magic bolt towards the target point, each one dealing magic damage, reduced to 70% against minions, and slowing them by 80%, decaying over 2 seconds.
If an enemy is damaged by both bolts, they take 25% bonus damage and the duration of the slow is refreshed.
I use this ability to push the lane when my ADC ask me to and to poke enemies after they get hit by Help, Pix!. If you really want to deal more damage in lane, you can upgrade this skill before Whimsy, but I personally would do it only if I have an ADC that doesn't need attack speed in early game.
TARGET RANGE: 650
COST: 65 mana
Lulu casts erratic magic upon an ally champion, giving attack speed and movement speed / Lulu launches a spell on the target enemy champion polymorphing them and reducing their movement speed.
Lulu casts erratic magic upon the target champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds if they are an ally, or polymorphing them as well as slowing them by a flat 60 for a shorter duration if they are an enemy. This skill is one of the most annoying in the game, because you can make someone useless, like the enemy ADC/engager/APC/assassin if they are going for your ADC (or just a teammate). Don't use this skill randomly, because it is super important to have it when you really need it.
Help, Pix! (E)
TARGET RANGE: 650
COST: 60/65/70/75/80 mana
Lulu sends Pix to the target ally, shielding them / Lulu sends Pix to the target enemy, dealing magic damage and granting vision through fog of war, brushes and stealth.
Lulu sends Pix to the target unit, shielding them for up to 2,5 seconds if they are an allied champion, or dealing magic damage to her target and granting true sight of them for 4 seconds if they are an enemy. This skill is useful in every way: you can shield an ally, you can deal damage and you can reveal invisible champs (if you cast Help, Pix! before they go invisible). The shield lasts only 2,5 seconds, so you gotta be fast and shield at the right moment. Try not to waste your shield because it could be fatal for your lane.
Here you can see the visual update that Riot made on Lulu´s abilities in 2019.
|> > >||We want to max out Help, Pix! because it is the skill we will use the most to shield and poke. Then Whimsy as it polymorphs people (for 2,25 seconds) in cute little thingies and because it allows a lot of attack and movement speed. We level up Glitterlance last because its slow it's always 80%, so it's useful even at the first level and I personally don't want to deal damage (I just prefer Whimsy, but if you want to poke more early game you can max Glitterlance).|
★ Summon Aery synergies incredibly well with Lulu's play-style mix of offensive lane pressure and late-game shielding. Make sure to pick up Aery as often as you can to make full use of her.
★ Manaflow Band on Lulu allows you to trade rather aggressively in lane often while keeping your mana reserves relatively high. You can pick Nullifying Orb if you're against lots of AP champs but you will have to build AP to gain some more shield.
★ Transcendence on Lulu allows you to get more Ability Haste (Cooldown reduction) on your abilities at levels 5 and 8, while from level 11 it reduces the remaining CD of your basic abilities (Q-W-E) by 20% on champion takedowns (kills and assists).
★ Scorch paired with Summon Aery, grants Lulu fantastic lane power and harassment chip damage. Waterwalking is not really worth, because it would be only useful in Dragon and Baron fights.
★ Ghost Poro allows you to have more time with the vision up when your wards expire. There are a few choices you can do instead of Ghost Poro, but this is the one I prefer.
★ Relentless Hunter is the choice I make because I buy Ionian Boots of Lucidity instead of Mobility Boots, I really like the movement speed out of combat and it's very useful. Ultimate Hunter is still a great alternative to this rune.
|Standard item. This item is pretty cool because it makes you deal more damage with your poke. If I have a Lux/ Brand/heavy poke support against, I will pick the Relic Shield and play it passively. If you have a melee support aganst, poke him as much as possible, even with auto-attacks.|
|I think that these are very useful for your Summoner Spell CD and Ability Haste. The lack of movement speed out of combat is compensated by the rune Relentless Hunter. If you prefer Mobility Boots, then go for it because those are great too.|
|This item is great for Lulu because it can help in laning phase and in teamfights, when you use all of your skills and all you have to do is probably attacking with autoattacks and/or your Q Glitterlance. It may doesn't show it much, but it does heal a lot.|
|This item is for all the ability haste it gives, because with this build we won't have much otherwise. The AP it gives, helps us shielding more with Help, Pix! and we give more HP with Wild Growth. Plus, it gives us movement speed when we deal damage.|
|Standard item. I always build it, but if you see that your team is fine in teamfights, you can choose to build something else. It has 120 seconds cooldown that become 72 if you have a fully stacked Ingenious Hunter.|
|The last item on Lulu is pretty situational, but I like this one. Gives utility like movement speed to you and the ally you shield/heal ( Redemption should work too) and AP for 3 seconds, so it can be useless on an ADC but useful for the AP champs you have in team.|
Exhaust: Slows a target by 30% and reduces its damage by 40%. Exhaust is the spell I like to pick as support when I´m against assassins or heavy damage dealers like Master Yi (remember that you can't slow him with Exhaust if he's ulting), Irelia, Xin Zhao and so on. I can use it to engage or disengage. It's great against almost everyone really, but I take Ignite when I know that I will be playing aggressive or if the enemy team has a Dr. Mundo or champs like that. I would recommend to take this even if you don't trust your support skills yet.
Ignite: Sets fire to the enemy and does damage over 5 seconds, applying Grevious Wounds. If you're going to play aggressive or the enemy team has a lot of heals/lifesteal, pick Ignite instead of Exhaust.
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
And I made this for who is confused or unsure on when to ward (I know that you can't ward if your trinket is on cd):
I start with Help, Pix!, because I can help my jungler while pulling blue/red buff and because I often find enemies that have early poke. I want to help my adc to push the lane and get level 2 before them, so I autoattack minions and I'm ready to shield me or my adc if they want to trade. When you get level 2, take Glitterlance so you can push better, poke and slow enemies (even the enemy jungler if needed). If they have a jungler that can gank after level 2-3 (like Lee Sin, Shaco etc.), ward the river bush if you're pushing (ward their tri-bush if your jungler killed scuttle crub). If you're against a poke support, poke back only if that support is squishy, like Sona or Janna, while if it is a Lux, wait for her skills to be on CD before going to attack her.
If you're against a champ like Leona or Thresh, try to poke them with AA when they're attacking minions or if they trade you. Leona's engage is faster than Thresh's, so if she engages your adc, shield him and use Whimsy on their adc to make her engage useless and run back. If they keep following you, use Glitterlance to slow them down.
Always try to recall when your adc is recalling, so you get back to lane together. If your adc recalls but you have enough health and mana and you need gold, stay in lane and last-hit minions. You'll recall when your adc recalls again or if you know that he's not going to die if you go back. Use Whimsy to get back to lane faster.
Keep bushes warded to avoid enemy ganks. Ward the drake if they have a champ that can solo it, like Shyvana, Kindred, Udyr, Warwick, Xin Zhao etc. or if you see that they want to fight for it.
There will be times in which you won't have wards to place, so don't push the lane and try to stay behind minions.
If your adc has escapes or a high mobility ( Ezreal, Lucian, Caitlyn, Corki...) use Whimsy on you to run away from ganks or engages.
I hope you'll love her the way I do.
I'd like to thank my friends for reading this guide and help me with my errors and for giving me the motivation to go on.
Thanks to jhoijhoi because without her guide, mine would be nothing.
Thanks for reading this guide, I really hope you enjoyed it! ♥
The spirit led her far into the forest. They went over boulders, under logs, and around ancient, overgrown stone circles. The faerie darted into a cave hidden behind a waterfall, and Lulu went after it. It flittered ahead, always just out of reach.
Down and down and down they went. Lulu tumbled and scrambled around twisted roots and glowing mushrooms, and at some point they crossed over into the spirit realm without her realizing it. Their surroundings became progressively stranger and more disorienting; up became down, forward became backward, big became small.
Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she discovered, was Pix.
With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in delight. So began their forever-friendship, built of mischief, fun, and love of nature.
Pix had led her to the Glade.
Bandle City, Lulu’s home, was a bizarre and magical place that defied logic, where time was meaningless and the natural laws of the material realm did not wholly apply. And yet the Glade was a place stranger still—it existed long before yordles came into the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of raw primordial magic, it was hidden away so deeply that no yordle had ever found it… until now.
Here, Lulu’s own magic became wildly magnified. Laughing joyfully, she discovered she could reshape her surroundings at will, as well as alter her form to whatever she wanted. Everything and anything from her overactive imagination came to life.
Lulu didn’t know if Pix had brought her here because he saw in her a kindred soul and simply wanted someone to play with, or if the Glade needed her for some other purpose—but she fell in love with it instantly. Her life became one of endless creation and play, and she soon forgot anything else existed.
When finally she remembered, it was like waking from a dream.
She found herself back in the material realm, not knowing if a single day had passed, or a thousand years. To her surprise and joy, she found that some of her newfound power had come with her, allowing her to make small things large, change colors to those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix’s endless amusement, she Whimsy turned the mightiest beasts into tiny, bewildered frogs or squirrels with a flick of her staff.
Nevertheless, she began to miss the Glade. She decided to go back, but realized she didn’t remember the way. Pix was no help, claiming to have forgotten as well, though it was possible he just didn’t want to return quite yet.
Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was always shifting, making one way as good as another. She simply picked whatever direction took her fancy at any particular moment, and even threw herself into seemingly terrible danger whenever it looked fun. Her travels took her far and wide, and magic, mayhem, and mishap tended to follow wherever she went.
In Demacia, she freed a group of children from their boring history lessons, and led them off into a nearby meadow. Her game resulted in them being turned into toadstools for a full turn of the moon, while their desperate parents and the local militia searched for them in vain. It wasn’t quite what Lulu had intended, but fun nonetheless. When the children finally returned home and told everyone what had happened, no one believed them.
In the borderlands of the Freljord, Lulu thought it would be hilarious to change the weapons of two rival tribes into flowers just as they clashed, which resulted in absolute chaos and confusion. More recently, she has found herself happily lost in Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered acolytes of the Order of Shadow, who she thinks are far too serious for their own good.
While Lulu seeks to return to the Glade, and misses it, she is happy, for every day brings more opportunity for adventure and fun.
And besides, she has come to realize that she carries a part of the Glade in her heart, wherever she goes.
"The best path between two points is upside-down, between, then inside-out and round again."
― Lulu ♥