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Lulu Build Guide by Mystral

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League of Legends Build Guide Author Mystral

Lulu - Utility Support

Mystral Last updated on August 15, 2018
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Team 1

Cheat Sheet
Previous Champion Build Next Champion Build


Lulu Build

LoL Path: Sorcery
LoL Rune: Summon Aery
Summon Aery
LoL Rune: Manaflow Band
Manaflow Band
LoL Rune: Transcendence
LoL Rune: Scorch

LoL Path: Domination
LoL Rune: Zombie Ward
Zombie Ward
LoL Rune: Ingenious Hunter
Ingenious Hunter

+12 Attack Damage or +20 Ability Power, Adaptive

LeagueSpy Logo
Support Role
Ranked #23 in
Support Role
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Threats to Lulu with this build

Show all
Threat Champion Notes
Janna Janna has no poke, you outrange her. You can reach her easily even if she ult with Whimsy.
Alistar Just Q or W on him when he's getting closer.
Sona I find pretty easy to lane against Sona. You can shield her damage or just E > AA > Q on her to outdamage her and to make her waste mana to heal herself.
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Hi everyone, I'm Lulu On Drugs and I play on EUW server, I'm actually Gold IV and I main the support role. I loved Lulu since the first moment I played her 4 years ago and I have over 650k mastery points with her.
This is my first guide ever.
I have a account if you want to see some of my clips!

I'm Italian, forgive my English.

Thanks for the 1kk views! It's a big achievement for me ^o^

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Pros / Cons

+ Strong early game
+ CCs on 3/4 skills
+ Fits into almost any comp as long there is at least one frontline
+ High poke
+ Amazing peel
+ Makes a good bait
+ Disengage skills
+ Great assassin-buster, anti-dive, and anti-stealth
+ Pix!
- Hard to master
- Relies on teammates
- No sustain
- Needs a teammate to start teamfights
- Mana hungry
- Squishy
- Often focused by enemies

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Summary Banner

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

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Biography and base stats


Alias: The Fae Sorceress
Weapons/Pet: Pix
Gender: ♀ Female
Race: Yordle
Birthplace: Bandle City
Residence: The Glade
· Sorceress
· Trickster
· Dragon Trainer
· Star Guardian
Faction: Bandle City
Related: |

Base stats:
Health: 525 (+ 74 per level)
Mana: 350 (+ 55 per level)
Attack damage: 46 (+ 2.6 per level)
Attack speed: 0.625 (+ 2.25% per level)
Movement speed: 330
Armor: 28 (+ 3.7 per level)
Magic resist: 30 (+ 0.5 per level)
Health regen.: 6 (+ 0.6 per level)
Mana regen.: 11 (+ 0.6 per level)
Range: 550

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Exhaust: Slows a target by 30% and reduces its damage by 40%. Exhaust is the spell I like to pick as support, because I can use it to engage or to disengage. It's great against almost everyone, especially assassins. Take this if your ADC goes for Heal instead of Barrier.

Ignite: Sets fire to the enemy and does damage over 5 seconds, applying Grevious Wounds. If you're going to play aggressive or the enemy team has a lot of heals/lifesteal, pick Ignite instead of Exhaust.

Heal: Why heal? Because ADCs should take Barrier (because of the 30 more seconds of cooldown on Heal) and Heal could be a lot effective coming from us. Ardent Censer (it procs on Heal too)/ Redemption / Mikael's Crucible grants more healing power (you can take Revitalize to make it even more effective). If your ADC takes Heal, take Exhaust or Ignite instead.

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Pix, Faerie Companion (Passive)
Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against a unit, dealing 5 - 39 (based on level) (+ 5% AP) bonus magic damage with each bolt to the first enemy it hits, for a total of 15 - 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target.
Casting Help, Pix! on an ally transfers Pix's help to them for the duration.

More details

Glitterlance (Active)
Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through (70% damage to enemies thereafter) and slowing them by 80%, decaying over 2 seconds.

MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP)
REDUCED DAMAGE: 56 / 87.5 / 119 / 150.5 / 182 (+ 35% AP)
MANA COST: 50 / 55 / 60 / 65 / 70

More details

Whimsy (Active)
Lulu casts erratic magic upon the target champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds if they are an ally, or polymorphing them as well as slowing them by a flat 60 for a shorter duration if they are an enemy.

BONUS ATTACK SPEED: 25 / 30 / 35 / 40 / 45%
DURATION: 3 / 3.25 / 3.5 / 3.75 / 4
POLYMORPH DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25
COOLDOWN: 16 / 15 / 14 / 13 / 12

More details

Help, Pix! (Active)
Lulu sends Pix to the target unit, shielding them for up to 6 seconds if they are an allied champion, or dealing magic damage to her target and granting true sight of them for 4 seconds if they are an enemy.

SHIELD STRENGTH: 80 / 120 / 160 / 200 / 240 (+ 60% AP)
MAGIC DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 40% AP)
MANA COST: 60 / 70 / 80 / 90 / 100

More details

Wild Growth (Ultimate)
Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, and giving her target bonus health and causing them to slow nearby units for 7 seconds.

BONUS HEALTH: 300 / 450 / 600 (+ 50% AP)
SLOW: 30 / 45 / 60%
COOLDOWN: 110 / 95 / 80

More details

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Summon Aery

Summon Aery
Aery synergies incredibly well with Lulu's play-style mix of offensive lane pressure and late-game shielding. Make sure to pick up Aery as often as you can to make full use of her.

Arcane Comet

Arcane Comet
I think that Arcane Comet is great on champs that has CCs, like Dark Binding, because it hits 100%. You can still pick it and poke a lot trying to proc the comet with Glitterlance but I don't really like it, because it doesn't help your support role in my opinion.

Phase Rush

Phase Rush
You don't need this rune at all. You can proc it with Help, Pix! > AA > Glitterlance and you can follow better to land one or two more autos, but I don't recommend it, since it helps you in laning phase but not in teamfights. You won't get any benefit from picking this rune.

Nullifying Orb

Nullifying Orb
I never take this rune as Lulu, but you can consider it if you are facing against Brand, Lux, Malzahar or Zyra. I personally wouldn't recommend it because the other two choices are so much better than this. The shield is based on your AP and we won't build so much of it, so I would avoid this.

Manaflow band

Manaflow Band
This rune allows you to have 25 max more mana everytime you hit an enemy with a skill (15 seconds CD) and when you reach 250 max mana, Manaflow Band restores 1% of your missing mana every 5 seconds. I personally prefer it like this instead on how it was before. It allows you to play more aggressively without worrying about your mana. If you don't have mana problems, take The Ultimate Hat instead.

The Ultimate Hat

Nimbus Cloak
I don't really like this rune, but it might be useful if you're in danger and you use Wild Growth on yourself to escape.
I prefer Manaflow Band 10/10.


This is a great rune choice for most mages and supports as repetitive spell casts is the majority of their damage/utility, and pairs well with The Ultimate Hat. I like this rune because I build like 4 or 5 CDR items so I reach 40% and I take AP from the extra CDR that helps me poke even more or to bring even more utility with my skills.


I'd recommend this rune if you choose to pick Relentless Hunter and Waterwalking. It stacks great with Boots of Mobility and the movement speed from Ardent Censer and Twin Shadows and Ohmwrecker's passive. You will have a lot of movement speed, with or without Celerity, so you can take this if you prefer to have a bit more AP.

Absolute focus

Absolute Focus
This rune helps you in laning phase, allowing you to deal more damage with your poke, but I would avoid it because of the low Lulu range. You will always take damage in return when you go in to poke enemies and you don't have sustain, so it doesn't help you so much. The other two choices are a lot better than this.


Paired with Summon Aery, Scorch grants Lulu fantastic lane power and harassment chip damage. I pick this when I have squishy enemies in lane, because with 2 combos (E > AA > Q) they have to play passively or eventually recall.


I'd recommend this rune if you choose to pick Celerity or if you want to play passively. This rune helps you through teamfights in rivers for Drakes and Barons. It gives 25 movement speed even if you're in combat so it's useful to reach your allies with your skills and to avoid skillshots.

Gathering Storm

Gathering Storm
I wouldn't take this on Lulu because she doesn't have high AP scaling and it's very situational because you can't know how long the game will last, so I think that it would be wasted.



Don't take this if you're not going to build tank Lulu with a lot of HP. The other two choices are much better than this for us.

Font Of Life

Font of Life
This rune on Lulu is a deceptively strong rune choice thanks to her ability to slow enemy champions with 3 of her 4 abilities (Q, W, R) allowing you team to heal for massive amounts in teamfights and provides a bit of sustain in laning phase. Don't take this rune if your ADC is Jhin or Graves.

Bone Plating

Bone Plating
This rune is interesting, if you want to poke, you will take less damage and it can help a lot during the lane phase. If you want to pick Resolve even if you have Jhin or Graves take this rune instead of Font of Life.


I don't really like this rune, I think that 0,2% maximum health every 8 minions it would be almost useless for us because we don't build so much HP and it takes a lot of laning phase and we want to roam around placing wards and helping our teammates.


This rune is the last piece of the puzzle, empowering the shield of your Help, Pix! and healing from Font of Life & Redemption. Always take this if you go for Resolve, it's a lot useful, especially in teamfights.


I never used this rune, like, never ever. It could be nice on engagers like Rakan, but not on Lulu. If you really want tenacity, go for Legend: Tenacity in Precision tree.




This rune it's like the old Thunderlord's Decree , so I think that it can go really well with Lulu, but the thing that makes me avoid it it's the fact that's only useful in laning phase. You don't want to be in frontline trying to poke enemies before a teamfight. I don't recommend it, but you could win the lane just because of your damage.


This is a big, fat no. This works especially for junglers like Hecarim and Rammus, we don't like this.

Dark Harvest

Dark Harvest
Aaand another nope. I like this rune but not on Lulu. We don't need to deal damage in mid/late game, so avoid this rune.

Zombie Ward

Zombie Ward
This is great to have a lot of map control, because it leaves a ward when you kill a ward or if it just expires, but it's visible and "dies" from one hit.

Ghost Poro

Ghost Poro
No. Just no.

Eyeball Collection

Eyeball Collection
I don't like this rune, it gives us 30 AP in total when we collect 20 eyeballs, but we don't need that. Always take Zombie Ward from this line because this rune and Ghost Poro are horrible on Lulu.

Ingenious hunter

Ingenious Hunter
This rune is a lot useful for the build I make on Lulu because I have more than 4 items with an active. It gives me 15% (+5% x 5 stacks) item CDR for a total of 40%, so I don't really have to worry about them being on cooldown when a teamfight begins. If you prefer the movement speed out of combat, go for Relentless Hunter.

Relentless Hunter

Relentless Hunter
This rune allows Lulu to run fast. 48 extra movement speed out of combat, plus Ardent Censer, Twin Shadows and Shurelya's Reverie's passive and Boots of Mobility! This rune is useful when we have to roam around the map placing wards and destroying the enemy ones, but it's useless when a teamfight begins, because you will enter in combat.

Ultimate Hunter

Ultimate Hunter
This rune allows Lulu have more CDR on Wild Growth. It gives 5% (+2% x 5 stacks) CDR. If you're not building more than 1-2 activable items, pick this instead of Ingenious Hunter.



Unsealed Spellbook

Unsealed Spellbook
This rune is good if you want to have spell CDR (you can buy Ionian Boots of Lucidity to have even more CDR) or if you just want the possibility to switch one. You can switch between Ignite, Exhaust, Heal (if your ADC has it on CD) or even Teleport if you want. I personally don't like this rune, but you can try it out.

Glacial Augment

Glacial Augment
I tried this rune in a few games but I didn't even noticed I had it. It works better on melee champs, so I would let this to them. You already slow a lot (80%) with Glitterlance, so you don't really need Glacial Augment at all.


I like to pick this rune when i have a tank melee support against. I can't really get close to the enemy ADC to poke him if he has Thresh or Leona as support, so I just stay away and use Glitterlance > AA on their tank when he gets closer to make Kleptomancy pop. I don't know if it's for this rune or what, but I noticed that I finish my support quest much earlier than when I'm using Summon Aery.

Hextech Flashtraption

Hextech Flashtraption
We're not engagers, we don't need a second flash. If you don't feel safe, maybe you can try it out but you have to charge it, I wouldn't recommend it.

Magical Footwear

Magical Footwear
This rune could be useful if you're going aggressive, maybe taking Ignite, to have more kills or assist in less than 10 minutes. While you wait for these, you can focus more on support items like Ardent Censer or Redemption.

Perfect Timing

Perfect Timing
I never took this rune as a support, except when I played Lux or Morgana. It's a free Zhonya's Hourglass after 8 minutes, but it gives a few gold when you sell it and we won't build a Zhonya. I personally wouldn't take it.

Future's Market

Future's Market
I think that this rune is great when you want to rush Ardent Censer or Redemption,
but I also think that it's better on champ that build things like [[tear of the goddess]
and Rod of Ages. You can take this if you'd like, it's good with every champ.

Minion Dematerializer

Minion Dematerializer
This is useless for us. I'd take it on Blitzcrank, Morgana, Thresh and champs like that, but not on Lulu. We don't need to kill minions to do our combos and stuff, so just avoid this.

Biscuit Delivery

Biscuit Delivery
This is the rune we're looking for when we choose the Inspiration tree. It allows us to poke more and have a higher mana cap. You can pick this even if you play passively,
it still has utility and helps you through the laning phase. It even helps you to survive from Ignite if you're fast enough to use (or eat) it.

Cosmic Insight

Cosmic Insight
And this is our second rune from the Inspiration tree. It gives us a bit of cooldown for everything. It even allows us to reach 45% CDR instead of 40%. If you don't really like Cosmic Insight, you can choose Time Warp Tonic.

Approach Velocity

Approach Velocity
We slow enemies with Glitterlance, Wild Growth and Twin Shadows and the movement speed towards a CC'ed ally can be good to reach him and save his life. I don't like this so much, but if you do, you can pick it.

Time Warp Tonic

Time Warp Tonic
I never tried this, but maybe I should. It makes our potions, elixirs and biscuit last 20%
longer and gives us 5% movement speed when we are under their effects. It's really not bad, considering that elixirs last 3 minutes (180 seconds + 36 with this rune).



No. It's really not worth.


This helps us a lot in teamfights. It restores 12% of our missing health (and it can save our life) and we gain 20 additional gold from every kill or assist. Considering that I have more than 10 assist almost every time I use Lulu, I'd have more than 200 extra gold.

Presence Of Mind

Presence of Mind
After this patch (8.7), this rune is a must on almost every champion. Every kill or assist restore your 20% maximum mana and refund 10% of your ultimate cooldown. It's just too strong, especially on Lulu because we might ulti twice in a teamfight saving two allies instead of one. If you don't like Inspiration and Domination, choose this.

Legend: Alacrity

Legend: Alacrity
You can choose this if you want to poke a lot with your auto attacks, it would be fun. I personally don't recommend it, but if you want you can give it a shot.

Legend: Tenacity

Legend: Tenacity
Choose this if you are facing a team with lots of CCs! I found this rune really useful,
especially if you build Mercury's Treads. You will have 60% tenacity (30% tenacity from the rune and 30% from boots), so CCs will last much less on you. Give it a try, it can save your life and even your allies, because if you are CC'ed, you can't save them.

Legend: Bloodline

Legend: Bloodline
Useless on Lulu, don't even think to pick this rune.

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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

> > > We want to max out Help, Pix! because it is the skill we will use the most. Then Whimsy as it polymorphs people in cute little thingies and because it allows a lot of attack and movement speed. We level up Glitterlance last because its slow it's always 80%, so it's useful even at the first level and we don't want to deal damage.

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Item Sequence

Remnant of the Watchers

Boots of Mobility

Ardent Censer


Shurelya's Reverie

Twin Shadows

I choose this if I'm against a melee support. If I have a Lux support against, I will pick the Remnant of the Ascended because I won't get in her range to poke her so I would never finish the quest. This item is pretty cool because it makes you deal more damage but pick it only if you know that you're going to be aggressive and poke a lot.

I always build these, because movement speed is vital but you can choose other shoes too.
If you pick Transcendence and you want summoner spells to be up more often, build Ionian Boots of Lucidity, because they give 10% CDR (so you will get AP if you exceed) and summoner spell CDR. You can choose to pick Unsealed Spellbook with these.

Yes. This is the top item for Lulu. Your heals and shields grant 10-30% attack speed and 5-20% on-hit damage for 6 seconds. It stacks beautifully with Whimsy. It has great stats, I just love it and it's a must on Lulu. This item is the reason why Lulu and Janna are always banned.

Standard item. I always build it, but if you see that your team is fine in teamfights, you can choose to build something else. It has 120 seconds cooldown that become 72 if you have a fully stacked Ingenious Hunter.
If you have Ornn in team, remember to upgrade this into Salvation!

I missed this item a lot. You don't have an engager? You have an engager? This item is great in both situations. It only has 60 seconds CD (36 if you have a fully stacked Ingenious Hunter) so you can use it like always. It's not a must! If you don't like it you can always build something else, but I recommend it.

YESSS! I missed this item so much! Great stats for supports, low cost and a useful active: two ghosts that reveals two enemy champions and slow them by 40% for 5 seconds. I recommend to build it as first or second item if the enemy team has a stealth champ in team ( Vayne, Evelynn, Rengar and so on). It has 90 seconds CD that become 54 with a fully stacked Ingenious Hunter.

Other items you can choose

I don't build this item so much, but its stats are pretty strong on Lulu. Build this if the enemy team has 2-3 attack speed-based champs like Vayne, Jinx, Master Yi, Xin Zhao.

Thornmail is OP right now. It gives you health and a lot of armor. When you get hit by an AA, you reflect magic damage equal to 10% of your bonus armor plus 25 (so I would recommend to build another armor item, like Randuin's Omen) and inflict Grevious Wounds on the attacker. It also slows its attack speed by 15% for 1 second.

This is the item we need to survive to AD assassins (like Zed, Talon, Rengar and Kha'Zix)! It gives a lot of HP and 60 armor, it makes you pretty hard to kill for an ADC also (for the passive that reduces crit damage by 10% and the one that slows enemy's attack speed by 15% if you're hit by an AA).


Take this item if they have a heavy engage like Unstoppable Force, Glacial Prison, Curse of the Sad Mummy, Solar Flare or even just a Blitzcrank/ Thresh. This is your main item against AP champs, build it if they have a fed AP that could just burst you down like Fizz, LeBlanc, Ahri ecc. Now it gives AP and 10% cdr, so it wouldn't be a so bad choice.

Alright guys, you team is going well, they're not dying that much and enemy towers are gone in like 15-20 minutes. This is your item after Redemption. You can poke and stack Blood Charges, so when you heal someone, you will heal them even more. Remember that you're pretty easy to kill if you build this.

This item is pretty cool: its stats are great to be tanky and its passive will help your AP carries dealing 10% more damage. It even gives you the 10% cdr you need to reach 45%. You can choose between this and Adaptive Helm.
Choose this if you have Ornn in team, so you can upgrade it into Infernal Mask!

This item gives more armor than MR, so why I put it in "against AP"? Because of its active. If enemy team has 2-3 AP champs and you use this on a minion that's going toplane, you force their AD/ADC to go top to kill it and depush the lane. In that time, your team can try to engage a 5v4 and most likely to win it.


This item doesn't belong to us anymore. It's great on champs like Leona, Rakan etc. Now when you ult near your ally, it surrounds you with a frost storm and ignites ally's AA. The storm around you slows enemyes by 20% and your ally's AA burn enemies for a 50% bonus magic damage over 2 seconds. Don't build this, we're not going to join the party in the middle of the fight.

I like these, but I prefer Boots of Mobility. If you want to keep running a bit fast in fights, pick these. If you want to run faster around the map, take mobility ones. These reduce slowing effects by 25%, so they're pretty good, because lot of champs have slowing skills.

Pick this if you want to keep a lane safe from being pushed. It has the same passive as Ohmwrecker, but the damage done by the first and the fourth Voidspawn gain 15% of your total health as damage, so I would recommend to build another HP item in addition to Redemption.

There will always be at least one enemy in the enemy team that has a hard CC, so this is a good choice. If you time it right, you can save a teammate granting him 40% movement speed after the "cleanse". It stats are not great but we like that 20% bonus shielding power.

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This is where you and your team should ward:

  • Yellow: Vital to protect the jungler on your team
  • Blue: For protection depending on which lane you're on
  • Red: To guard Dragon and Baron

And I made this for who is confused or unsure on when to ward (I know that you can't ward if your trinket is on cd):

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Laning Phase

Alright, the game begins and we're ready to win this lane!
I start with Help, Pix!, because I can help my jungler while pulling blue/red buff and because I often find enemies that have early poke. I want to help my adc to push the lane and get level 2 before them, so I autoattack minions and I'm ready to shield me or my adc if they want to trade. When you get level 2, take Glitterlance so you can push better, poke and slow enemies (even the enemy jungler if needed). If they have a jungler that can gank after level 2-3 (like Lee Sin, Shaco etc.), ward the river bush if you're pushing (ward their tri-bush if your jungler killed scuttle crub). If you're against a poke support, don't poke back because you don't have Thunderlord's Decree , so just focus on shielding.
If you're against a champ like Leona or Thresh, try to poke them with AA when they're attacking minions or if they trade you. Leona's engage is faster than Thresh's, so if she engages your adc, shield him and use Whimsy on their adc to make her engage useless and run back. If they keep following you, use Glitterlance to slow them down.
Always try to recall when your adc is recalling, so you get back to lane together. If your adc recalls but you have enough health and mana and you need gold, stay in lane and last-hit minions. You'll recall when your adc recalls again or if you know that he's not going to die if you go back. Use Whimsy to get back to lane faster.
Buy Sightstone asap and keep bushes warded to avoid enemy ganks. Ward the drake if they have a champ that can solo it, like Shyvana, Kindred, Udyr, Warwick, Xin Zhao etc. or if you see that they want to fight for it.
There will be times in which you won't have wards to place, so don't push the lane and try to stay behind minions.
If your adc has escapes or a high mobility ( Ezreal, Lucian, Caitlyn, Corki...) use Whimsy on you to run away from ganks or engages.

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Team Work

Ok guys, I think that teamworks are the most funny part to play as Lulu, because you can destroy the enemy team. Stay behind your team, near your ADC and ward in the jungle around you (overall if they have champs like Shaco, Zac, Fiddlesticks, Vi...) to avoid surprises by the enemy. Always shield your front line from poke, keep an eye on their APC or assassin, be ready to use your actives or your skills. If you see that the enemy is coming closer, slow them with Glitterlance and walk back. Speed slow allies like Jhin to run away. If they have a champ like Talon or Vayne that can become invisible, try to land Help, Pix! on him, so if he becomes invisible you can still see him thanks to Pix. You can do a lot of things in teamworks. Your Whimsy gives 45% attack speed, so you can decide to speed an ally or polymorph a strong enemy for 2,25 seconds. You can ult your front line for a great engage, or you can keep ult for an ally that's dying. Remember that Wild Growth slows enemies around it! Use Locket of the Iron Solari if they have a lot of AoE damage, like LeBlanc, Katarina, Lux etc. or just to protect an ally from an assassin like Rengar or Zed. Use Mikael's Crucible as fast as you can on a CC'ed ally. You can do a lot of things in teamfights and you could be the first target, so be careful!

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ADC Synergies

Slow Queen
Lulu/Ashe synergy

Can't touch her
Lulu/caitlyn synergy

Little bombardier
Lulu/corki synergy


Annoying Explorer
Lulu/Ezreal synergy

Mustached outlaw
Lulu/graves synergy

Beautifully deadly
Lulu/jhin synergy

Even more hypercarry
Lulu/jinx synergy

Vengeful purifier
Lulu/lucian synergy

Cute but lethal
Lulu/kog'maw synergy

Sexy Captain
Lulu/MF synergy

Bounty hunters
Lulu/Quinn synergy

Shurima's mercenary
Lulu/Sivir synergy

Bounty hunters
Lulu/Tristana synergy

Corrupted arrow
Lulu/Varus synergy

Late game beast
Lulu/Vayne synergy

Killer from the Void
Lulu/Kai'Sa synergy
Let those feathers fly!
Lulu/Xayah Synergy

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Lulu is a versatile champion. There are so much different choices you can make on her. This is the guide on how I play her, but you can obviously choose other things. She takes time to be mastered. Not dying or giving help just with your skills not means that you are using her well. Everyone knows how to click on Q-W-E-R, not everyone know how to click on them in the right moment. She is funny to play, because everytime an enemy tries to kill you/one of your team using everything he has (ult, ignite, exhaust, items' actives ecc) and you save him, you're going to smile and say "nope" to the enemy. You can do a lot of things playing Lulu and you won't regret it.
I hope you'll love her the way I do.

I'd like to thank my lovely boyfriend for reading this guide and help me with my errors and for giving me the motivation to go on.

Thanks to jhoijhoi because without her guide, mine would be nothing.

Thanks for reading this guide, I really hope you enjoyed it!

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Perhaps more than any other champion in the League, Lulu marches to the beat of her own drum. During her youth in Bandle City, she spent most of her time wandering alone in the forest or lost in a daydream. It wasn’t that she was antisocial; the day-to-day bustle of Bandle City just couldn't compete with the vibrant world of her imagination. She saw wonder in places most people overlooked. This was how she found Pix, a fae spirit, pretending to be stuck in a birdhouse. Lulu's imagination distinguished her to Pix, and he seized the opportunity to lure her into his life. He brought her to the Glade, the enchanted home of the fae, which lay nestled in a clearing in the woods. There the rigid properties of the outside world - things like size and color - changed as frequently and whimsically as the direction of the wind. Lulu felt at home in the Glade and she lingered there with Pix, fascinated by this secret place.

She quickly lost track of time. Her life in the Glade was comfortable, natural. She and Pix played fae games together, the sorts of games that she had been told were "only pretend," and she got exceedingly good at them. It caught her by surprise when she suddenly remembered that she had left a life behind in Bandle City. The Glade had a way of making everything outside seem distant and surreal. Lulu decided to revisit her former home, to share some of the lovely things she'd learned, but when she and Pix returned the world had changed. Time, she discovered, was another property that behaved differently in the Glade, and centuries had passed while she was away. Lulu sought to reconnect to the residents of the outside world, but her attempt had unfortunate results. She led all the children off to play hide and seek, temporarily changing them into flowers and animals to spice up the game, but their parents didn't appreciate her efforts. When the yordles insisted that she leave their land, she turned to a vibrant, magic place where those with unusual gifts were not just accepted but adored: the League of Legends.

"The best path between two points is upside-down, between, then inside-out and round again."
Lulu ♥