Lulu Build Guide by Mystral
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Polymorph him or his adc when he pulls you, then shield the one that got hooked, Q Thresh and that's it.
This is the same as Thresh, polymorph her adc when she engages and shield your adc.
Hard lane for Lulu, her heals make your poke useless. Try to poke her a lot before she hits 6 and if you're in draft mode/ranked, take Ignite instead of Exhaust. If she's a good Soraka, she'll stay behind in every moment.
Against Annie is pretty easy, because she has no sustain, you can poke her but if she gets too close, you life will melt away, so watch out for that!
Janna has no poke, you outrange her. You can reach her easily even if she ult with Whimsy.
Morgana has a pretty cool sustain, her shield is annoying and all the Lulu's CCs become useless. But she has a long cooldown on her skills so play aggressive early game, before she build some cdr and to force her to max the shield instead of her binding.
I find really hard to play against Brand, he has too much damage even in first levels and his stun is very annoying.
The difficulty of playing against Zyra depends on the ability of the person who is playing her. It can be easy and it can be hard. You can poke her down easily but remember that she has more range than you and she has a snare. Try to get in range only when she has her skills on CD.
Just Q or W on him when he's getting closer.
Q him when he gets closer and W if he tries to eat you/your adc.
Try to stay behind minions, NEVER behind or ahead your ADC. I have experienced too many times being grabbed because I was staying behind my ADC and he dodged the grab that hit me. Can be a cancer playing against him, be careful.
Dodge abilities (stay behind minions but not too close because her Q hits multiple targets). Play passive. W on your ADC and Q on her when she tries to snare him (or you).
She's just annoying, max your E because she'll poke a lot. W on your ADC if she tries to Q him. Don't try to trade her, she will just W on you and heal herself from bounce.
I find pretty easy to lane against Sona. You can shield her damage or just E > AA > Q on her to outdamage her and to make her waste mana to heal herself.
Empowered autos will hurt, just E on you/your ADC and try to Q > AA him, he's squishy after all. Try to not stay close to your minions, walls or your ADC to avoid his stun.
He does a lot of damage. Shield his poke. I am not sure if polymorph interrupts his ultimate but pretty sure it doesn't. Try to stay away from him.
I think that this is a skill matchup, I just saved my ADCs by giving them speed to avoid her poke. She is squishy, if you get close enough, you can take half of her life away. Poke her only when she has her skills on CD.
Let's talk about this "beautiful" champ that I hate. If he's good, your lane will be like a cancer. It's a continuous poke and you can't shield everything. His combo could be mortal to you and your ADC. Play aggressively, try to poke him and win the trades.
I don't know, he's just boring to have against and a great tank support, you can't do much against him. If you see him coming closer, poke him or just W him and run away.
Annoying. He has that annoying shield that blocks your Q and W, be careful when you get hit by his Q. Try to poke him when he gets closer to take minions or W him. Don't even try to poke him, it would be useless.
Try to avoid his knock-up and if your ADC gets caught, W on the enemy ADC and help yours. Poke him whenever he gets close.
Try to dodge his poke, nothing to do with it. Try to poke him if you manage to dodge by walking ahead instead of running to your tower.
Trying to kill her would be useless, so just play passive, poke her when she gets close to minions, Q on her when she walks in to engage. Fortunately, you don't see many Poppys support.
You just won't do damage to this gargoyle, so stay away from him and watch out for his dash/taunt.
Same as Galio. Stay away from him, his taunt is dangerous. Play passive, if you see him ulting, W on him so you interrupt it.
Pyke is dangerous if you don't know how to play against him. He will try to stun you instead of your ADC in laning phase 90% of the time, so you have to be ready to polymorph his ADC before the stun hits you. Your ult can counter him, because he executes low health champs while you give them health. Try to build more health as possible and poke him in lane everytime he gets close.
Yuumi is annoying to play against. If she manages to hit her Qs, she´s gonna be a problem. You can shield her damage (you have less cooldown on your shield than Yuumi´s Q), but you have 2 choices here: 1) Try to stay healthy and survive to her Qs end engages from the enemy ADC; 2) You can try to poke down the enemy ADC when Yuumi´s Q is on cooldown. That was you are going to make Yuumi use her heal and she is going to waste a lot of mana = no more annoying Q from her. You can interrupt her ultimate with W [[Whimsy]] and R [[Wild Growth]].
This is my first guide and I hope you enjoy it!
I have a plays.tv account if you want to see some of my clips!
I'm Italian, forgive my English please.
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+ Strong early game
+ CCs on 3/4 skills
+ Fits into almost any comp
+ High poke
+ Amazing peel
+ Engage/Disengage skills
+ Great assassin-buster, anti-dive, and anti-stealth
+ Annoying laugh (poor enemies)
+ Low cooldowns mid-late game
Lulu is a gorgeous life-saver. She has a complete kit of OP stuff that you can use. Your choices in using her skills can make you a good Lulu player. You have to be quick thinking what to do in a certain moment and you have to predict what enemies will do (ex. towerdive) and be ready to react. Using your R ( Wild Growth) at the right moment can interrumpt jumps ( Rengar, Kha'Zix, Lee Sin...).
- Hard to master
- Relies on teammates
- Needs a teammate to start teamfights
- No sustain
- Mana hungry
Lulu can be as good as you want, but she has weaknesses too. If enemies see that you're playing the game saving your teammates, they can probably decide to focus you instead. Unluckily Lulu doesn't have skills to engage, so you rely on your teammates. Don't save your ADC if he's behind, but focus on the one in your team that's carrying. The problem is when your team isn't good at all and you can save them as much as you want but they will still die doing nothing.
Gender: ♀ Female
Birthplace: Bandle City
Residence: The Glade
· Dragon Trainer
· Pool Party
· Star Guardian
· Candy Kingdom Resident
· Winter Sorceress
· Cosmic Entity
Faction: Bandle City
Related: | | | | |
Health: 525 (+ 74 per level)
Mana: 350 (+ 55 per level)
Attack damage: 46 (+ 2.6 per level)
Attack speed: 0.625 (+ 2.25% per level)
Movement speed: 330
Armor: 28 (+ 3.7 per level)
Magic resist: 30 (+ 0.5 per level)
Health regen.: 6 (+ 0.6 per level)
Mana regen.: 11 (+ 0.6 per level)
Exhaust: Slows a target by 30% and reduces its damage by 40%. Exhaust is the spell I like to pick as support, because I can use it to engage or to disengage. It's great against almost everyone, especially assassins. Take this if you think enemies will destroy your ADC easily or if you don't trust your support skills yet.
Ignite: Sets fire to the enemy and does damage over 5 seconds, applying Grevious Wounds. If you're going to play aggressive or the enemy team has a lot of heals/lifesteal, pick Ignite instead of Exhaust. Lately I´ve been using Ignite and I see that I can do more with it than with Exhaust, so I recommend it.
Lulu is assisted by Pix, a faerie, who fires a barrage of 3 bolts to her target every time she uses a basic attack against a unit, dealing 5 - 39 (based on level) (+ 5% AP) bonus magic damage with each bolt to the first enemy it hits, for a total of 15 - 117 (based on level) (+ 15% AP) bonus magic damage per basic attack. The bolts can be blocked by units in the way of Lulu's target.
Casting Help, Pix! on an ally transfers Pix's help to them for the duration.
Lulu and Pix each fire a magic bolt towards the target point, dealing magic damage to the first enemy they pass through (70% damage to enemies thereafter) and slowing them by 80%, decaying over 2 seconds.
MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP)
REDUCED DAMAGE: 56 / 87.5 / 119 / 150.5 / 182 (+ 35% AP)
MANA COST: 50 / 55 / 60 / 65 / 70
Lulu casts erratic magic upon the target champion, giving them bonus attack speed and 30% (+ 5% per 100 AP) bonus movement speed for the next few seconds if they are an ally, or polymorphing them as well as slowing them by a flat 60 for a shorter duration if they are an enemy.
BONUS ATTACK SPEED: 25 / 30 / 35 / 40 / 45%
DURATION: 3 / 3.25 / 3.5 / 3.75 / 4
POLYMORPH DURATION: 1.25 / 1.5 / 1.75 / 2 / 2.25
MANA COST: 65
COOLDOWN: 16 / 15 / 14 / 13 / 12
Help, Pix! (Active)
Lulu sends Pix to the target unit, shielding them for up to 6 seconds if they are an allied champion, or dealing magic damage to her target and granting true sight of them for 4 seconds if they are an enemy.
SHIELD STRENGTH: 80 / 115 / 150 / 185 / 220 (+ 60% AP)
MAGIC DAMAGE: 80 / 110 / 140 / 170 / 200 (+ 40% AP)
MANA COST: 60 / 65 / 70 / 75 / 80
Wild Growth (Ultimate)
Lulu enlarges the target allied champion, knocking up units around them for 0.75 seconds, and giving her target bonus health and causing them to slow nearby units for 7 seconds.
BONUS HEALTH: 300 / 450 / 600 (+ 50% AP)
SLOW: 30 / 45 / 60%
MANA COST: 100
COOLDOWN: 110 / 95 / 80
★ Summon Aery synergies incredibly well with Lulu's play-style mix of offensive lane pressure and late-game shielding. Make sure to pick up Aery as often as you can to make full use of her.
★ Manaflow Band on Lulu allows you to trade rather aggressively in lane often while keeping your mana reserves relatively high. You can pick Nullifying Orb if you're against lots of AP champs but you will have to build AP to gain some more shield.
★ Celerity on Lulu allows you to get/keep in range of your carry so that you're able to R Wild Growth them at clutch moments and provide utility/damage to win the fight. You can choose Transcendence, but I don't like AP on Lulu because she doesn't have high AP ratios.
★ Scorch paired with Summon Aery, grants Lulu fantastic lane power and harassment chip damage. Waterwalking is not really worth, because it would be only useful in Dragon and Baron fights.
★ Bone Plating allows you to trade aggressively in the laning phase to abuse your high base damage and get an early lead without taking too much damage yourself. I like Font of Life too, but you must build lots of HP to make it worth (it procs on your Q Glitterlance and your R Wild Growth).
★ Revitalize is the last piece of the puzzle, empowering the shield of your E Help, Pix! and healing from Font of Life & Redemption.
|> > >||We want to max out Help, Pix! because it is the skill we will use the most. Then Whimsy as it polymorphs people in cute little thingies and because it allows a lot of attack and movement speed. We level up Glitterlance last because its slow it's always 80%, so it's useful even at the first level and we don't want to deal damage.|
|Standard item. If I have a Lux/ Brand support against, I will pick the Remnant of the Ascended. This item is pretty cool because it makes you deal more damage with your poke.|
|I always build these, because movement speed is vital but you can choose other shoes too. If you pick Transcendence and you want summoner spells to be up more often, build Ionian Boots of Lucidity.|
|Yes. This is the top item for Lulu. Your heals and shields grant 10-30% attack speed and 5-20% on-hit damage for 6 seconds. It stacks beautifully with Whimsy. Gives movement speed that stacks with Celerity.|
|Standard item. I always build it, but if you see that your team is fine in teamfights, you can choose to build something else. It has 120 seconds cooldown that become 72 if you have a fully stacked Ingenious Hunter.|
|You have an engager? You don't? This item is great in both situations. It only has 90 seconds CD (54 if you have a fully stacked Ingenious Hunter). If you don't like it you can always build something else, but I recommend it.|
|Great stats for supports, low cost and a useful active: two ghosts that reveals two enemy champions and slow them by 40% for 5 seconds. I recommend to build it as first or second item if the enemy team has a stealth champ in team. It has 90 seconds CD that become 54 with a fully stacked Ingenious Hunter.|
- Yellow: Vital to protect the jungler on your team
- Blue: For protection depending on which lane you're on
- Red: To guard Dragon and Baron
And I made this for who is confused or unsure on when to ward (I know that you can't ward if your trinket is on cd):
I start with Help, Pix!, because I can help my jungler while pulling blue/red buff and because I often find enemies that have early poke. I want to help my adc to push the lane and get level 2 before them, so I autoattack minions and I'm ready to shield me or my adc if they want to trade. When you get level 2, take Glitterlance so you can push better, poke and slow enemies (even the enemy jungler if needed). If they have a jungler that can gank after level 2-3 (like Lee Sin, Shaco etc.), ward the river bush if you're pushing (ward their tri-bush if your jungler killed scuttle crub). If you're against a poke support, poke back only if that support is squishy, like Sona or Janna, while if it is a Lux, wait for her skills to be on CD before going to attack her.
If you're against a champ like Leona or Thresh, try to poke them with AA when they're attacking minions or if they trade you. Leona's engage is faster than Thresh's, so if she engages your adc, shield him and use Whimsy on their adc to make her engage useless and run back. If they keep following you, use Glitterlance to slow them down.
Always try to recall when your adc is recalling, so you get back to lane together. If your adc recalls but you have enough health and mana and you need gold, stay in lane and last-hit minions. You'll recall when your adc recalls again or if you know that he's not going to die if you go back. Use Whimsy to get back to lane faster.
Buy Frostfang asap and keep bushes warded to avoid enemy ganks. Ward the drake if they have a champ that can solo it, like Shyvana, Kindred, Udyr, Warwick, Xin Zhao etc. or if you see that they want to fight for it.
There will be times in which you won't have wards to place, so don't push the lane and try to stay behind minions.
If your adc has escapes or a high mobility ( Ezreal, Lucian, Caitlyn, Corki...) use Whimsy on you to run away from ganks or engages.
I hope you'll love her the way I do.
I'd like to thank my lovely boyfriend for reading this guide and help me with my errors and for giving me the motivation to go on.
Thanks to jhoijhoi because without her guide, mine would be nothing.
Thanks for reading this guide, I really hope you enjoyed it! ♥
The spirit led her far into the forest. They went over boulders, under logs, and around ancient, overgrown stone circles. The faerie darted into a cave hidden behind a waterfall, and Lulu went after it. It flittered ahead, always just out of reach.
Down and down and down they went. Lulu tumbled and scrambled around twisted roots and glowing mushrooms, and at some point they crossed over into the spirit realm without her realizing it. Their surroundings became progressively stranger and more disorienting; up became down, forward became backward, big became small.
Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she discovered, was Pix.
With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in delight. So began their forever-friendship, built of mischief, fun, and love of nature.
Pix had led her to the Glade.
Bandle City, Lulu’s home, was a bizarre and magical place that defied logic, where time was meaningless and the natural laws of the material realm did not wholly apply. And yet the Glade was a place stranger still—it existed long before yordles came into the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of raw primordial magic, it was hidden away so deeply that no yordle had ever found it… until now.
Here, Lulu’s own magic became wildly magnified. Laughing joyfully, she discovered she could reshape her surroundings at will, as well as alter her form to whatever she wanted. Everything and anything from her overactive imagination came to life.
Lulu didn’t know if Pix had brought her here because he saw in her a kindred soul and simply wanted someone to play with, or if the Glade needed her for some other purpose—but she fell in love with it instantly. Her life became one of endless creation and play, and she soon forgot anything else existed.
When finally she remembered, it was like waking from a dream.
She found herself back in the material realm, not knowing if a single day had passed, or a thousand years. To her surprise and joy, she found that some of her newfound power had come with her, allowing her to make small things large, change colors to those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix’s endless amusement, she Whimsy turned the mightiest beasts into tiny, bewildered frogs or squirrels with a flick of her staff.
Nevertheless, she began to miss the Glade. She decided to go back, but realized she didn’t remember the way. Pix was no help, claiming to have forgotten as well, though it was possible he just didn’t want to return quite yet.
Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was always shifting, making one way as good as another. She simply picked whatever direction took her fancy at any particular moment, and even threw herself into seemingly terrible danger whenever it looked fun. Her travels took her far and wide, and magic, mayhem, and mishap tended to follow wherever she went.
In Demacia, she freed a group of children from their boring history lessons, and led them off into a nearby meadow. Her game resulted in them being turned into toadstools for a full turn of the moon, while their desperate parents and the local militia searched for them in vain. It wasn’t quite what Lulu had intended, but fun nonetheless. When the children finally returned home and told everyone what had happened, no one believed them.
In the borderlands of the Freljord, Lulu thought it would be hilarious to change the weapons of two rival tribes into flowers just as they clashed, which resulted in absolute chaos and confusion. More recently, she has found herself happily lost in Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered acolytes of the Order of Shadow, who she thinks are far too serious for their own good.
While Lulu seeks to return to the Glade, and misses it, she is happy, for every day brings more opportunity for adventure and fun.
And besides, she has come to realize that she carries a part of the Glade in her heart, wherever she goes.
"The best path between two points is upside-down, between, then inside-out and round again."
― Lulu ♥