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Definitely annoying to fight against at most stages of the game. HIs E is good for engaging and escaping as he pleases, and has enough CC to keep you still for his team. You really won't catch him off guard often and if you do, he'll just E away from your range unless he's confident of your location for an engage.
Xin Zhao
Xin is the prime definition of a god of 1v1s and one of the more hellish instances for Evelynn as he can just easily invade you and without team help, you have to accept his bullying. Since you have no escape besides your ult, he can just mark you and use his E to keep gap closing since marking you triples his E range and with his Ws edge to slow to add the mark and keep up. His ult also stops outside projectiles from hitting him so you'd have to be in his face to hit him with anything which is what he'll live for you to try. You don't stand much of a chance at any stage of the game.
Volibear
Since you're immobile, Voli has plenty of abilities to keep you in his range being his Q, E and if he needs to, his ult. He's a very good definition of a consistent champion that won't hesitate to put you in the ground. If you can make it to full build late game unless he's built full tank you can usually beat him by then, but early-mid game, and a bit of the late game, he will win most fights against you.
Trundle
RESPECT THE KING. His kit is well suited for not only chasing you, but hindering you in fights so that you can't do anything he doesn't approve of. All game he is going to be a massive pain, especially late game due to the fact he will be majorly beefy while probably dishing out more damage than his ADC. I wouldn't recommend Evelynn into this matchup.
Rengar
This cat is a literal counter to Evelynn in so many ways. He can just invade you and not have any issues doing it if he feels like he can get away with it. Not to mention he can just heal back all his burst with his W and his ult gives him true vision on you even if you're invisible, so there's no point in running from him if his ult is up.
Rek'Sai
A burrowed Rek'Sai can actually detect Evelynn while she's invisible so she's very good at tracking you if your passive is up. If she gets a hit on you level 6+, don't ult to escape as she can just ult to chase you and make it easier to take you down than what she may have done before. If you don't take the fight with her, don't let her hit you.
Nunu & Willump
Where to begin? The yeti is beefy, that's for sure. He just has a good kit for keeping up with you. His W is a good gap closer, his E keeps you in place and his ult fully charged does alot of damage and forces you to flash or ult if you don't want hit by it. I wouldn't recommend fighting him unless you're ahead but even then be mindful that his Q heals alot. Be mindful his Q now has heavier healing off his AP and bonus health, along with a shorter snowball CD now, so if you think it's down, remember he levels it 2nd mostly, so it'll be shorter than you remember.
Nasus
A nasus jungle is SCARY. Once he hits 6, he will perma-invade as he pleases and take what he wants from you since he'll be confident his ult can just sustain himself to stop you. His W is just overpowered to slow you. By the time he hits 6 his Q should have heavy stacks on it too seeing as how unlike lane Nasus, jungle nasus has no interruptions unless he's heavily invaded by an aggressive jungler, but in this case it wont be you.
Mordekaiser
Been seeing him way too often. He's a capable bully and even better at choosing 1v1s. If you know he's gonna invade you more, get QSS for the time to escape his ult, or build Zhonyas to stall out his ult time for your team to get around to you. Every stage of the game he'll make you his woman.
Jax
Every stage he will beat you. He excels in gap closing and keeping you in place. Charm him to make him slower so he can't gap close as easy if he can't see you. His block stops your E but not your Q so you can still proc it.
Diana
Where to begin with this bull of a champ...well, you both have heavy burst potential, however hers is easier to land and gives her better access to fighting you on her terms. While she is squishy, she can punish you for getting too close and overall just has an annoying kit to go up against. Unless she's new, you don't have much of a winning shot without being ahead.
Shaco
The Clown, disgusting. Shaco has a good kit for making plays better than you and will not hesitate to show you this. AP and AD Shaco are both heavily annoying regardless which it is. Even if you get him low most of the time he will just Q over a wall to escape. A very good Shaco will attack you while sending his clone to run away to make you think the one running is him and if that happens it's gg in the fight against him. He's still squishy so punish him for any mistakes he makes if you catch him out. Try to W him if you know he's gonna ult too as your mark will remain on the real shaco.
Vi
A pretty consistent champion overall that can build multiple paths as needed and STILL be insanely useful for her team. She'll out-damage you early game and sometimes late game depending on the build and if she manages to spot you since she'll most likely ult you to pin you down. If you know her ult is down and she still chases you, charming her is a good way to make her back off as it'll scare her someones nearby or that you'll burst her before she snaps out of the CC
Wukong
This is another instance of an enemy who can early invade you and keep you in his preferred range. His E dashes to you, his Q slows and if you mark him he can just use his W to dodge the initial Q or use it to keep up with you since you're immobile, plus his ult will keep you where he wants. Overall unless you get ahead of him, he's gonna be showing you whos in charge. You'll know if he used W if you mark him and the mark suddenly disappears
Udyr
A very heavy pain in the side. Currently he's pretty strong and hard to get away from. His bear form will just let him stick to you constantly with movement speed and stuns so early game he has you beaten. Late game you have a better chance at killing him but don't guarantee it if he lives with any health as he'll just speed away and you'll never see him again till he's full health.
Shyvana
Help yourself to a case of headache. Shyvana has been getting optimized by the community and it's paid off. Early game she can't do much by herself till she hits 6 and has her dragon form. Once her rage bar is down though she isn't too effective in a fight unless she's ahead, just be mindful if she goes full AP her dragon forms AOE field is gonna HURT on impact.
Sejuani
Tanky, full of CC and no care if she has to chase or run from you with her Q. You might get her early game if you're smart enough but mid-late game she'll be pretty beefy, not to mention she'll most likely ult you if you attempt a chase or try to escape from her.
Lee Sin
Good at bullying and invading you as he pleases. His E and Q will both reveal you out of stealth if he hits you with either and overall he is just a pain. Don't expect to get much done if he's gonna follow you around. If you can charm him down before he bursts you mid-game normally you can't beat him as long as he hasn't built a ton of tenacity. 12.11 sees an increase in his base AD by 2 and makes his Q damage increase pretty heavily, so watch yourself if you can, avoid it and you should avoid an engage tool.
Jarvan IV
The man can win insanely early against you however he becomes more team reliant as the game goes on. He can invade you and fight you early without issue so be mindful of that. If he ults you, you can ult him to escape unless you know you can outdamage him or just flash away. You pretty much outplay his ult with your own.
Kha'Zix
Do not, I repeat, do NOT 1v1 him early. His passive increases damage against isolated targets so he can beat you at early stages anytime he wants. Wait until later in the game to really make any impact against him as he'll still be squishy so you can still knock him down a peg. Late game will turn it even depending on whos better at bursting the other person
Qiyana
I don't see her jungle too often however if she catches you out, you lose the fight. Her AD burst is insane especially since you're so squishy so you have to be careful. Once you hit your one shot spike, it becomes a matchup of whoever catches out who first.
Warwick
Warwick will very much disrespect you if you let him. His W will keep scent on you if he feels like he can chase you and can still sniff you out even if you're invisible as long as you're low health. Try to W slow or full charm him if possible. I wouldn't recommend fighting him without some help in the early game. Late game you might have a chance depending how he builds and how far he is in his build path.
Poppy
A yordle with a hammer as big as her fighting attitude. She can invade you if she wants and there wouldn't be much you can do about it. You can charm her if you want but only to slow her down, which she will use her W to keep up and plus her W will stop your E since it's technically a dash. Overall she just has a good way of telling you "Stay where I put you"
Taliyah
Her rework has made her a MASSIVE pain to fight against. With a faster firing W and an E that stuns you plus bursts you, once she gets her first item, usually Ludens, she can one shot mostly anyone squishy including you. Don't try to engage her unless you can catch her off guard and burst her down fast enough or she'll win the burst fight
Nidalee
Actually a pain. Not even kidding. She can early invade without much issue and her mark lets her do extra damage in her animal form and just bully you to hell as she likes. Get yourself rocketbelt to gap close if she runs or to make a gap if she misses any of her marking abilities and play it out till late game, around then you'll shine and put her in her place. Dodge her Qs late game as a full range one will basically one shot you.
Ekko
Early game matchup is his. If you can get him off guard and burst him before he ults you'll usually win since he's squishy. Just depends who can find who easier.
Talon
Pretty much an annoyance if he gets ahead but even more if you try to chase him at any point in the game. He does have alot of burst damage but his ult is easily countered by Zhonyas. As long as he doesn't get super fed early when late game rolls around you'll be able to just burst him down.
Olaf
New Olaf is a pain, way worse than his pre-rework but still manageable. Early game, don't fight him, he'll win every time especially once he hits 6 since your charm will have zero affect against him and you'll be forced to ult to escape him. Mid-Late game is iffy, but he can always shrug off your CC with his ult so be mindful. Without his ult though he's just an easy target.
Kindred
Kindred beats you early game, that's not gonna change. She can easily invade you too to make sure you lack behind and try to get a free mark off you too. Once it hits mid-game where you're doing more one shot damage, as long as you can get her off guard you win those fights, but don't sit inside her ult zone unless you're confident you have enough execute damage from your ult once it heals her
Kayn
Red or Blue, he can easily 1v1 you in the late game however blue is easier to fight if he's caught off-guard. 12.11 shows a very small nerf to his Q damage, .5% so it's not too major to notice off hand. Blue form just don't get caught out, if you can catch him you can normally win. Red Kayn you need help with. If you manage to find Kayn early you can normally 1v1 him if you're smart.
Hecarim
Early and maybe mid game if he builds MR first he can beat you. Overall you outscale him so it wouldn't be a matchup that's gonna kill you. Late game just be mindful he'll probably run the first 1-2 times you burst him down if he doesn't have backup or any of his major CC up.
Evelynn
Who invited the fake floozy to the game?
Fiddlesticks
Predict where he's going when you can and be mindful of his fear and W. If you can get him off guard you'll pretty much win.
Elise
Depends how good she is and how much she built. She can beat you early levels but later in the game you can burst her if you're fast enough. Just be mindful of her stun and that she can web upwards if she feels she cant escape your mark and can wait it out.
Nocturne
Depends on how good the nocturne is at reacting and how fed he is. If you W him and bait out his spell-shield he'll rely on his fear to get you off of him or keep you still if you charm him. Predict him if you can to help your laner if you know where he's going and after a bit you'll realize how much he's lacking.
Viego
The matchup here is iffy. Viego is squishy so you can still one tap him however if you let him get too close he'll provide you with a real challenge. Don't fight him early game unless he's already low and once mid-late game comes around unless he gets the drop on you or is ahead you'll win most fights.
Skarner
Not much to say on Skarner, sure his CC is annoying but he doesn't have alot of damage from what I've ever experienced. Charm him to slow him down or even CC him if he chases you and just be mindful of his ult and late-game tanky power.
Master Yi
He isn't scary early game, in fact you could 1v1 him pre-6 if you wanted to as long as you're careful enough and have backup nearby. Generally you just wanna make sure he can't do much in the early game and try to end before he gets too built. If he gets to nearly full build late game then he's going up to an extreme threat. 12.11 makes him even squishier to fight in the early game, so you have a better fight advantage.
Karthus
He's squishy, immobile, a perfect target for Evelynn. Just be mindful of his passive once you kill him but your ult will usually put you out of range of his passive range. Just be mindful his ult will lock onto you no matter what, but you might be able to ult save yourself if you got the reaction time.
Graves
Early game is his, and he can invade you if he feels you'll be a threat later in the game. Mid-Late game once you get a lead though he pretty much can't fight you unless he knows where you are when you approach him.
Amumu
The only really scary thing about him is his CC, but if you mark him and he still decides to get in your face with Q then it's his fault if he dies. He only makes it to minor though because he can still put up an early fight.
Rammus
He's a tank, but that's really all there is about him. He can gap close with his Q and Ult but anytime a Rammus tries to Q after you, charm him. 99% of the time he's gonna panic and run the other way, if he doesn't well then that's a free kill as long as he isn't fed.
Nautilus
Not seen much anymore and for good reason. He can't outdamage you once he uses all his abilities so he has to rely on his team early if he plans to get any kills on you. The only scary part is his CC but he's gonna be heavily team reliant so he's not too frightening to fight.
Lillia
You outscale her however that won't stop her from invading you early if she feels like she needs to set an example. Once she hits 6, try to get her before she can hit you otherwise most likely she'll sleep you and get her team to gang up on you once you're waking up. Overall though, you pretty much win trades if she doesn't find you first.
Ivern
He's just a support tree who needs teammates to make any sort of impact. You basically beat him at all stages of the game if he doesn't have backup with him.
This patch only affects a couple matchups and one item: Night Harvester
I don't personally use Harvester that much, however for those that do, you'll see an increase in ability haste and a lower CD on champions, meaning your first engage power will see a decently good increase in power.
Introduction
Evelynn is the queen of fear tactics if you can't predict where she's going to end up. Being able to go where she pleases without anyone knowing where she is without control wards, this is what makes her fearsome in the eyes of anyone who might see her being picked in the lobby.
Why Choose Evelynn
Evelynn has insanely good scaling for the game and one of the best AP bursting in the game once she gets to the mid-late game. With an insanely good stealth reliant mechanic, Squishies stand no chance against her once she's started to get her groove going and it makes your enemies play more cautious if they're afraid of you. That may sound like a bad thing, but you never know what they'll do if your team plays aggressively and they're wondering if you're nearby again or off in the distance somewhere else.
Playstyle
Evelynns playstyle is meant to get into the enemy teams line of defense, assassinate a target quickly, and get out before she gets in any real danger. You normally want to avoid ganking before level 6 unless you have a laner who can set up and help you hold someone still for a kill like pantheon, swain, veigar, etc. or if the enemy is very low and you're already nearby and confident the enemy jungler isn't waiting to just camp you out.
It's in your best interest to hit 6 as soon as possible since you have no real pressure or gank threat before level 6 since you can't fight many junglers head on before then, and then use your power spike to get into lanes who you know are gonna be able to assist you or who have heavy CC so that you can get either a kill or have the enemy use up their spells early for a re-gank not too long after if you can't secure the kill.
It isn't your job to only help your laners get ahead, but get yourself ahead as well so that you can start becoming indepdentent in your damage and be able to handle situations if your team isn't around.
Once the mid-game hits is where you really shine. It'll be your job to access the backline and get rid of the squishy damage dealers since you're technically an engage. If you're successful at getting rid of a squishy carry like Vayne, Jhin, etc. then you basically set up your team for a good engage. Mid game for you will be all about getting yourself fed more and getting objectives as best as possible and stop splitpushers if you've got the power to do so.
Late game is your heaviest powerspike. Only tanks can really stand up to your one shot potential. Anyone who is squishy will not survive you as long as they can't react to you in time. It'll be your job late game to make sure you can stop sideline pushes, get objectives set up and be the one who gets rid of 1-2 enemies before the team fight even starts.
Remember: YOU are in charge of setting up a teamfight by getting rid of the enemy carry before the fight really begins.
Pathing
When the game starts, I usually prefer to start blue buff as it feels quicker to me to start there, kill gromp with smite with level 2 W, take out the wolves and then you can either take out red buff or raptors before heading to scuttle. Just be mindful you might get into a small trade with the enemy jungler depending what side they started on.
The fastest way to get scuttle isn't to full W it. You want to smite it, Q and empowered E combo it as that will nearly insta-kill the scuttle and give you enough time to escape before the enemy jungler shows up and get you closer to your frozen smite.
Once you've gotten scuttle, you can try to go for the other scuttle if you feel the enemy jungler isn't there yet, or you can get your raptors/red buff, go to krugs, then go back up to kill wolves and/or gromp while checking your lanes to see if anyones pushed in by the enemy team before deciding to back for your first item.
You'll normally want to at least try to put pressure onto an enemy laner if they stay with low health as that'll force them to either run and lose CS, use a summoner spell like flash to escape, or die and give you early gold and a dark harvest stack. Most of the time they'll flash away if they have no mobility to escape once you W them and you're too close.
Afterwards this will mostly be you trying to help your laners based on who has better CC, who needs the help and who's going to be able to peel for you in the event something backfires or the enemy is going to try to run before hand. You don't wanna help a lane that you know can't or won't help you, but that doesn't mean leave them for dead, you may just have to leave them to dry longer than the other lanes.
The Pros
-Impressive Scaling Power: Evelynns scaling is one of the best in the game. Her power does not ever go down and in fact gets more fearsome to fight as the game goes on, meaning you can't ever expect her damage to die down unless she's behind
-Great Ganking: You can't always see Evelynn coming, so you could be minding your business, suddenly you hear the kiss, see the icon and realize "Oh god she's here" in a heartbeat. It's hard to notice her coming and it's even harder to escape her if she full charms you while your laner is attacking while you're being CC'ed by her and bursted down.
-Great backline access: Evelynn makes for one insanely good carry against squishy teams if she's good enough. Alot of the time she can engage in the backline, and take out 1, possibly if lucky, 2 enemies and get out before she's in any real danger as long as there isn't a control ward watching her path behind them.
-One Shot Potential: Evelynns one shotting is insane mid-late game, as it's hard to stop her once she gets ahold of you. She won't need to rely on her charm once she hits her 3rd item not including boots, sometimes her second item in fact.
-Fits into most team comps: Unless your team is full of ranged champions with no frontline, Evelynns got a place in most team comps being able to be one of the main damage sources for her team. She's a solid ipck if you know what you're doing and if your teams comp is good enough to back her up.
The Cons
-Very Weak Early Game: Evelynn lacks any real ganking or damage potential in the early stages of the game. That isn't to say she can't gank pre-6 if her laner has gotten their enemy laner low enough, but it's still a risky decision regardless.
-Easily Spotted: Evelynns stealth can only get her so far. Control wards which are heavily bought, easily prevent her from getting good ganks or roaming off if they're not cleared or if they're bought too frequently.
-Horrible in prolonged fights: Evelynn is meant to get in, get a kill, get out. Staying in fights longer than she has to is not her speciality. If she can't get in and kill someone, unless she's got team members nearby, she'll more than likely die without some kind of peel.
-Insanely Squishy: Evelynns charm does give her peel to counter this, but if she's caught out she can easily be removed in seconds. You gotta be prepared to get one shot while also doing one shots yourself with her.
Runes
Dark Harvest is personally my favorite rune for Evelynn. It not only helps her scale even more than she can now throughout the game, but also helps burst down enemies faster resulting in even greater one shot potential.
Sudden impact is definitely better than the alternative. While cheap shot can be an option, you normally stop using her charm as often later in the game and sudden impact scales better. Sudden Impact provides you with better magic pen as your E triggers it and causes you to do extra damage with your empowered E.
Again, Eyeball collection is the prime example of being the better alternative of the other two choices as it helps you gain more AP as time goes on in the game, still adding onto your damage power.
Ultimate Hunter for me at least, is a better choice. It gives you faster access to your ult in the longrun, giving you 25% ult CD reduction once you have all the stacks on an enemy team meaning your ult will be up practically every fight to use for execution and/or escape.
Absolute focus is definitely a thriving choice on Evelynn. Your job as her is to get in, get a kill and get out meaning that this will help you do just that as long as you stay above 70% health. Since you have no need for extended fights, this is definitely your choice for more burst power.
Gathering Storm is great for Evelynn since she has to scale for mid-late game anyways, and this helps her do just that. By the time the 20 minute marker hits, it's almost if not already going to be mid-game, so you'll have 24 extra AP that will keep increasing as the game goes on. The longer the game, the harder you scale.
ALTERNATIVE CHOICES Electrocute is the meta choice seeing as how it scales off AP and Level, while that is helpful, as I said I prefer Dark harvest as I'm playing for the late game anyways and feel it does better. Electrocute however is defintely a good alternative if you don't feel like you're capable of getting souls to scale with.
Relentless hunter is another heavily used Evelynn rune making her capable of chasing, gap closing and running away as needed. It's overall good for just keeping the pace of chaisng someone in your favor.
This is mostly chosen due to the fact that it helps cost effectiveness of having to buy regular boots over these as these give a bit better movement speed overall. It makes roaming and chasing/fleeing much easier.
Cosmic Insight is used for giving your spells and items shorter cooldowns in the longrun. It doesn't scale up however, so I don't personally see much use for it like others might but since you're using rocketbelt and possibly Zhonyas, it works to have those up faster.
Ability Rundown
Evelynns passive, Demon Shade will put her in a shroud of Demon Shade after 4 seconds of not using abilities or being in combat. This can restore 15-75 health per second while below 259+590 health +250% AP scaling, and grants camoflauge from level 6 and forward. Taking tower or champion damage removes her passive for 1.5 seconds. This is her main way of travelling without being spotted and what makes her ganks so dependable without being seen. Not only that by the time you build rabadons late game, you're healing back to full health once you're out of combat. Evelynns Q is Hate Spike and is her most used ability. It causes her lasher to strike out and deal 25-45 damage based off level +30% of AP from the first enemy hit and then does 10-50 damage +25% AP scaling damage. She can recast this 3 times with spikes that will attack the target marked with her first Q or the closest enemies with 25-45 based off level magic damage +30% AP. Her wave clear is insanely good due to this ability. Evelynns W Allure will curse a target champion for 5 seconds which will slow a marked target for 0.75 seconds, refund the mana cost and remove the mark. If the mark can last 2.5 seconds, its full duration, it can charm the enemies hit by her next attack for several seconds and removes 25-35% based on level MR for 4 seconds. You'll tend to use this alot early game for the charm/slow and to get extra damage off for your burst combo. I prefer to get this second in case I get early invaded, but level it last Evelynns E, Whiplash will have Evelynn whip an enemy dealing 55-115 +AP Scaled per 100 AP of the targets max health as magic damage. She also gains 30% movement speed for 2 seconds. Entering demon shade resets the cooldown and empowers it causing her to instead dash to her targets and deal 75-175 +4% AP +2.5% per 100 AP of the targets max health as magic damage including to whoever she passes through. This will give you your final major burst of damage excluding your ult when engaging someone. A good early combo will always end up being W into Q+Empowered E then Q spikes followed by an ult execute if they are about to escape. Evelynns Ultimate Ability, Last Caress will unleash her demonic energy to deal heavy damage and cause her to teleport backwards while being untargettable dealing 125-375 +75% AP damage. If enemies are below 30% health, this damage increases to 300-900 +180% of AP magic damage. The extra damage will be indicated by a marker over an enemy that shows they will take the extra damage but doesn't mean they'll die, just take insanely heavier damage. Use this to escape, gap close or execute as needed as it has more use than just for damage.
Conclusion
Evelynn can be an easy champion to use at times, but hard to fully master. Hopefully this gives you better insight into playing Evelynn if you have zero clue how to play her in the first place and maybe you can improve off of what I've said.
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