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Spells:
Ignite
Ghost
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction

Hello people of Mobafire. This is my humbe guide to Tanky ap

Do note that this build is risky if you dont have even one tanky champion in your team, It is solely for bursting down ap/ad carries by one go, while also having enough damage to piss off other people aswell.
But with this build you can easely instakill any carry be it ad or ap.

Pros
Good utility with

Naturaly tanky thanks to

Insane initor
Can one shot carries with this build
Trades very well thanks to

Good amount of damage even after your

Cons
Is easyer to kill than full tank
Mana hungry eary
Can't oneshot people without



(Innate): Malphite's skin innately produces a layer of rock as a shield which absorbs damage of up to 10% of his maximum health. The shield will recharge if Malphite has not received damage in the last 10 seconds.
This skill is what makes Malphite so Malphite (lol) Allows you to trade hits without taking allmost any damage. The best thing is this skills DOES scale with armor and magic resist so the more thanky you become the harder to break the shield
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(Active): Malphite sends a shard of the earth through the ground at his target, dealing magic damage upon impact and slowing them for 4 seconds. Additionally, Malphite will increase his own movement speed for 4 seconds by the same amount of flat movement speed that the target lost.
Cooldown: 8 seconds
Range: 625
Cost: 70 / 75 / 80 / 85 / 90 mana
Magic Damage: 70 / 120 / 170 / 220 / 270 (+0.6 per ability power)
Movement Speed Stolen: 14 / 17 / 20 / 23 / 26 %


Seismic Shard pops spell shield.
Seismic Shard will damage

Malphite's movement speed is increased for the full duration even if the target dies, either to Seismic Shard or during the slow.
This skill has the highest ap ratio after your ult, does quite abit of damage while boosting your movement speed and slowing target. You can use it on mobs to boost your speed while running away or chasing opponent wich is out of range for Q
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(Passive): Malphite's autoattacks will splash, dealing a percentage of his attack damage to nearby enemies.
Splash radius from target: 200
Splash Damage: 30 / 38 / 46 / 54 / 62 %
(Active): Increases Malphite's armor and attack damage by a percentage for 6 seconds.
Cooldown: 14 seconds
Cost: 50 / 55 / 60 / 65 / 70 mana
Attack Damage & Armor Bonus: 20 / 25 / 30 / 35 / 40 %

Brutal Strikes has no cast time and does not interrupt Malphite's previous orders.
Brutal Strikes' splash damage can hit stealthed enemy champions, but it will not reveal them.
This skill is so good, making you immensely tanky without toomuch armor while giving you splash, this wont help you while you lane bcus splash=push push=death and we do not want it.
This skill is good for jungle malphite wich i won't be covering for now.
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(Active): Malphite slams the ground, dealing magic damage to all nearby enemies and reducing their attack speed for 3 seconds.
Cooldown: 7 seconds
Diameter of AoE: 400
Cost: 50 / 55 / 60 / 65 / 70 mana
Magic Damage: 60 / 100 / 140 / 180 / 220 (+30% of total armor) (+0.2 per ability power)
Attack Speed Reduction: 30 / 35 / 40 / 45 / 50 %
Ground Slam is a point blank area of effect ability that deals magic damage and reduces the attack speed of all enemy units in a radius around Malphite.
Ground Slam procs spell vamp and

Ground Slam pops spell shield.
Ground Slam will damage

This skill has "I am a massive meanace to AD carries" written all over it, aswell as to any other wich uses some kind of autoattack. 50% Attack speed slow is just insane.
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(Active): Malphite charges to the target location, dealing magic damage to all enemies in the area, knocking them into the air and stunning them for 1.5 seconds. Malphite cannot be interrupted during his charge by anything except his own death.
Cost: 100 mana
Range to center of AoE: 1000
Diameter of AoE: 325
Cooldown: 130 / 115 / 100 seconds
Magic Damage: 200 / 300 / 400 (+1.0 per ability power)
Unstoppable Force is a ground targeted area of effect dash ability that causes Malphite to charge to the target location. When he reaches this location all enemy units within the area of effect take magic damage and are knocked up for 1.5 seconds.
Unstoppable Force procs spell vamp and

Unstoppable Force pops spell shield.
Unstoppable Force will damage

Unstoppable Force also applies a stun to enemies hit, expiring slightly after the knock-up ends.
During the dash Malphite gains crowd control immunity, but can still take damage.
Allright so, this is your ultimate. It has insane amount of base damage aswell as 1.0% ap ratios on it. You can't be CCd while casting it but you will take damage.
This skill coupled with ignite allmost allways gets you easy kill on 6 level, just harrass with Q and E and at 50-60% hp go full combo but first confirm that you have full MP for it.

Note that you should cast ult and DFG while you are in flight.
Yes i know he was lower level without full items but it was just showing off the damage you can deal and your tankyness.
I will update the video after i'll get better one


If you are having problems against burst champs you can exchange your







When you feel like your team is ready to engage a battle aim most dangerous target you see like


After the initiation you either killed your target or he respawned thanks to

The whole point of this build is to get rid of 1 dangerous carry instantly while their whole team is focusing you, and your carry rips them apart.
I will update the guide futher later.
Crytics with enough arguments are appriciated.
Thanks for reading my guide to this awesome champion that is


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