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Malphite Build Guide by A-A Ron

Other Malphite The Rock Solid Carry (Devourer Jungle Guide s6)

Other Malphite The Rock Solid Carry (Devourer Jungle Guide s6)

Updated on November 15, 2015
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League of Legends Build Guide Author A-A Ron Build Guide By A-A Ron 184,008 Views 9 Comments
184,008 Views 9 Comments League of Legends Build Guide Author A-A Ron Malphite Build Guide By A-A Ron Updated on November 15, 2015
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Spells:

LoL Summoner Spell: Smite

Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Season 6

Malphite is going to be a very, very strong pick in season 6 due to the changes to ADC items and the NEED to assasinate them. With a full armor build and devourer, you can dive and ADC and run them down without any issues and they won't do anything to a frozen heart, randuins malphite.
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Introduction

I'm currently a Silver 5 player, started this year, and JG malphite is quickly becoming one of my favorite champions. He has massive damage output while still being incredibly tanky. With adc's being the new meta right now in season 6, malphite has become even more prevalent as a counterpick.
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Build Explination

I designed this build to be a counterpick against teams that are very attack damage heavy. It focuses on stacking armor, attack speed, and a bit of AP.

Sated Devourer is an item that gives you an extra ghost hit that procs on hit effects. Malphites W gives me 10% armor scaling and 10% AP scaling on his auto attacks AND they do AoE damage. Malphites W is also based on a certain amount of time, not a number of auto attacks, so the more attacks you can squeeze into those 6 seconds, the more damage you get out of your W. This, combined with devourer's passive and several armor items, gives him incredible damage output while still being a very capable frontline.
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Pros/Cons

Pros
- Fast Jungle Clear
- Incredibly strong ganks post lvl 6
- High Damage output
- Unkillable by opponents without tons of armor pen
- Great teamfight presence and AoE damage.

Cons
- Not the greatest duelist (still very capable if opposing jg is AD based)
- No gap closers aside from ultimate
- Loses quite a bit of damage if forced to build MR
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Blue Side Start (Low ELO buff steal)

If you start blue side, its very easy to steal buffs in lower ELOs like bronze (where I'm at rn) because enemies almost always start gromp and don't have smite for their blue buff. If you save your smite on krugs and lumber on over to their blue. 9/10 you'll catch them halfway through the fight and you can just wait it out and smite away their blue. (This strat probably wont work all too well at higher ELOs because the lanes are far more aware)
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Early game ganks

You are a very ulti reliant jungler, so your pre-6 ganks aren't the greatest. However, with your q you can still apply a bit of pressure to the lanes as you go through your first jungle clear.

After clearing your first side, check to see if your midlane is pushed in. If it is, pressure it. Come in behind with a Q and get an E + a few autos on him. Sometimes you can get a midlaner forced out of his lane if you communicate with your midlane early and let him know that you're coming after you clear your birds/wolves (depending on which side you started).

After the one side and a bit of pressure, you can back and grab your trailblazer with boots and a potion. Quickly head to your other side of the jungle, clear it and pressure either top or mid as soon as its clear.

ALWAYS CHECK SCUTTLE. LOW ELO JGS LEAVE IT FOR YOU 9/10

As soon as you hit six, you should attempt a gank bot-lane with your ultimate and get the first dragon (assuming it hasn't been taken yet)

Ideally you can quickly move through your camps, get at least one kill from an early gank on a pushed in solo lane, and get that devourer enchant on your second back. If that isn't possible, don't hesitate to back and buy two daggers/recurve bow.
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Early Game

YOU ARE KINDA SQUISHY WITH JUST DEVOURER. Be careful dueling in your jungle before you have any defensive items. You're damage output is still relatively high with just devourer, but nowhere near that of a jungler who starts a more kit synergistic item. Remember, the reason you have the devourer is so that late game, you can wreak havoc in teamfights with your W procing more often.

After you get your frozen heart though, you can duel most other junglers (Be wary or Runeglaive junglers though. Magic damage isn't your friend.)
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Mid Game

You have your devourer, this speeds up your clear tremendously. Its relatively easy to kill a camp in a few seconds, gank a lane with your ult and go straight back to farming until that ult is up again.

After you reach your third item. (ideally a deadman's) you will be able to all in squishies and almost kill them before they get out of your knockup. Ultimate + deadman's plate stacks + W empowered auto + e + q can potentially do close to 1000 damage in a very short amount of time with only three items.
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Late Game

By this point in the game, you can be fronlining for your team thanks to the 4 full tank items that you have built. Get clean initiations and try to lock down the other teams main source of damage when you ultimate. If you can hit an important target or a large group, its almost a guarenteed win in that teamfight so long as your team follows up.
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League of Legends Build Guide Author A-A Ron
A-A Ron Malphite Guide
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Malphite The Rock Solid Carry (Devourer Jungle Guide s6)

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