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Recommended Items
Runes: Standard
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Gathering Fire (PASSIVE)
Karma Passive Ability
Threats & Synergies
Ezreal
Pretty much moves out of all of your damage while outranging you. Early game with your own E you can trade Q's but not much beyond that.
Draven
شط: يدخل Jax في Evasion ، وهو موقف دفاعي ، لمدة ثانيتين ، مما يتسبب في تفادي جميع الهجمات الأساسية التي لا تعتمد على Turret ضده. يأخذ Jax أيضًا ضررًا مخفضًا بنسبة 25٪ من جميع قدرات منطقة التأثير البطل. يمكن إعادة صياغة Counter Strike بعد ثانية واحدة. في نهاية المدة ، يذهل Jax جميع الأعداء القريبين لمدة ثانية واحدة ويسبب ضررًا جسديًا لهم ، ويزيد بنسبة 20٪ لكل هجوم يتم تفاديه ، بزيادة تصل إلى 100٪. إعادة الصياغة: ينهي جاكس كاونتر سترايك مبكرًا.
Draven
شط: يدخل Jax في Evasion ، وهو موقف دفاعي ، لمدة ثانيتين ، مما يتسبب في تفادي جميع الهجمات الأساسية التي لا تعتمد على Turret ضده. يأخذ Jax أيضًا ضررًا مخفضًا بنسبة 25٪ من جميع قدرات منطقة التأثير البطل. يمكن إعادة صياغة Counter Strike بعد ثانية واحدة. في نهاية المدة ، يذهل Jax جميع الأعداء القريبين لمدة ثانية واحدة ويسبب ضررًا جسديًا لهم ، ويزيد بنسبة 20٪ لكل هجوم يتم تفاديه ، بزيادة تصل إلى 100٪. إعادة الصياغة: ينهي جاكس كاونتر سترايك مبكرًا.
Champion Build Guide
In all seriousness, Karma brings solid damage as well as beefy shields to the bot lane. Her high damage, low cool down nuke can scare away any non-confident bot lane. The quite literal leash can setup cheesy early game kills and get an AD rolling. Her shield while not as strong as other supports makes up with a very quick burst of speed that saves more lives than you would think. The cherry on top is that all of these spells become stronger with the press of a button.
Overall Karma's kit is one that can stand on its own while also being an aid to teammates. A strong bit of damage with a shield to help others pop off. Karma is a benefit to her team across all stages of the game and can net you some free wins.









Level 1
Karma doesn't have the strongest level 1. The R -> Q

Level 2-6
Karma's E



Karma's biggest X-factor is the insane amount of shield output in the mid/late game. Most of the time the RQ combo has no point in being used. Taking the full support rout it is so much better to unleash an RE before a teamfight, hopefully catching the opposition off guard or taking the brunt of some initial burst. Hang back and keep applying shields to the most targeted player. Any damage done by your spells will decrease your R cooldown, leading to another tide turning RE to finish fights.
OK so 10.21 made it so Karma's CDR on ability damage scales now. It might actually be good now to throw an RQ, granted that it will hit at least 2 champs. The dream now is only 4 champs for a free R instead of 5. Feel free to sling it out when shoving down a lane with enemies under tower.









Early buys are dependent on how lane is going. Most of the time I end up rushing Moonstone Renewer




Next on the list is usually the decision between Staff of Flowing Water




Cosmic Drive is an exceptional item on Karma, with either Mandate or Moonstone you will have enough AP with fully upgraded support item to get the bonus CDR and MS. Both contribute to Karma playing URF in a ranked playlist. Again consider this item when
At 3/4 items grab a Wardstone



General Path - Shurelya's











Shurelya's is an outstanding buy for when you need to run into the enemy team at dangerous velocities. As you might expect, this means you need to be slightly tankier than other builds might. However, most of the build is close to the same.
Starting item can change, I personally think the extra mana regen is too good to pass up, but a passive lane could use Relic Shield




With Shurelya's




!! SUBJECT TO CHANGE !!
You should build Shurelya's over Moonstone a majority of the time. Moonstone isn't bad, just Shurelya's enables your assassins and burst characters to chase prey way easier. Since you get the MS from the item as well it helps with positioning and landing your W as well. Only issue is that your E CD can get so low that its below 4 seconds. This means that the MS passive won't proc on every E if you hit the same target, just keep this in mind. OK so champs like Brand and Teemo just keep moonstone running 24/7, thinking its an autobuy in that case.
I personally always try to leave base with 2 pink wards just to be entirely safe. In case a skirmish breaks out over vision and I am in no position to contest, my backup is always there to re-ward river/tri/whateverthe****youwerewarding. Pink wards still keep vision over pinks which can be crucial for boss monster contests/steals. Don't be afraid to drop one to give your jungler some hope of pulling off a play he has no right doing. Also don't be afraid do drop another pink ward in lane even if you already have one placed. Early on bot laners will abuse bush vision if it means escaping with their life. This can be easily countered by vision from your trinket/pink ward. Even if you have a pink ward down don't be stingy and give your AD vision to secure the kill. Theirs and your pockets will thank you.
Priority always belongs to objective and ganks. Whether this means a river, bushes by buffs, or a choke points, always try and have 3 wards placed. Make sure to back with ample time to grab wards for Dragon/Baron. Nothing is more infuriating than playing into bottom river with zero vision. This usually means backing 1:30 before major fights but you can squeeze a 1:00 minute back if your team is already playing up enough.



11.1 - Karma base shield strength increased, most notably in later levels, stronger late game shielding yes yes yes daddy likes
Guide update 1/25/21 - Updated to reflect new feeling and emotions towards Moonstone Renewer.
11.3 - HAHAHAH YOU FOOLS AT RIOT GAMES INC. YOU HAVE GIVEN KARMA BACK HER ABSURD LANE PRESENCE. WHEN WILL YOU LEARN. (For real tho making her Q

11.5 - Cooldown of Q

Guide Update 3/20 - Added new CDR focused build, changed some match-ups, still can't get my imgur links to work to show wards so use your imagination.
Guide Update 3/23 - WE HIT DIAMOND LADS, YOU CAN OTP KARMA AND CLIMB THROUGH PLAT. IT'S POSSIBLE.
Guide Update 4/8 - Added Guardian runes, an easier on the eyes build path, and some match-ups.
11.11 - Moonstone given a tiny buff making it an almost go to for Karma. Wardstone got interesting changes that mainly focus and giving supports more relevance in later stages of game. Will be interesting to see a build focused on CDR with an upgraded moonstone.
11.13 - Moonstone tiny buff from 11.11 tinily(?) buffed. Scales better now, might be better than Shurelya's in most comps, Moonstone no good when ape comp go bananas.
11.14 - Solo lane Karma is gone 🦀🦀. With base attack damage nerfed it is even more important to make sure your Qs are cash money. Not too much impact to support role over all though.
12.7 - Near year long hiatus over, Karma is still the same, prob just go Shurelya's over Moonstone tho.
12.12 - Nothing ever happens to this champ any more :(
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