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Master Yi Build Guide by Kyster Draven

Jungle Master yi

Jungle Master yi

Updated on October 20, 2021
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League of Legends Build Guide Author Kyster Draven Build Guide By Kyster Draven 12 10 35,799 Views 4 Comments
12 10 35,799 Views 4 Comments League of Legends Build Guide Author Kyster Draven Master Yi Build Guide By Kyster Draven Updated on October 20, 2021
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Runes: CONQUEROR 1

1 2 3 4
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Eyeball Collection
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #42 in
Jungle Role
Win 52%
Get More Stats
Jungle Role Ranked #42 in
Jungle Role
Win 52%
More Master Yi Runes
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Threats & Synergies

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Extreme Threats
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Champion Build Guide

Master yi

By Kyster Draven
Abilities
Double Strike Passive

INNATE: Master Yi's basic attacks on-hit grant a stack of Double Strike for 4 seconds, stacking up to 3 times, with the duration refreshing on subsequent attacks. At 3 stacks, Master Yi's next basic attack on-hit consumes the stacks to strike twice, the second strike dealing 50% AD physical damage.

The second strike applies On-hit and Pix, Faerie Companion.png on-attack effects at 100% effectiveness and is affected by critical strike modifiers.

If Master Yi's primary target is killed before the second strike, he automatically attacks another enemy within 300 range.

The second strike can critically strike Turret structures.




Alpha Strike Q
TARGET RANGE: 600
EFFECT RADIUS: 600
CAST TIME: NONE
COST: 50 / 55 / 60 / 65 / 70 MANA
COOLDOWN: 18 / 17.5 / 17 / 16.5 / 16 sec

ACTIVE: Master Yi vanishes and, after 0.231 seconds, marks the target enemy and then moves to mark the nearest visible un-marked enemy within 600 units, recurring up to 3 times, once every 0.231 seconds.

Upon finishing marking, or if there are no longer any targetable enemies, he reappears「 after 0.165 seconds 」in front of his target's current location and deals physical damage to all marked enemies, increased against monsters. If his target dies or gets too far away during the delay, he will reappear at the cast location instead.

PHYSICAL DAMAGE:»
25 / 60 / 95 / 130 / 165 (+ 100% AD)
If there are no other un-marked enemies in range, he may strike the same enemies again, dealing 25% damage instantly.

REDUCED DAMAGE:»
6.25 / 15 / 23.75 / 32.5 / 41.25 (+ 25% AD)
MAXIMUM SINGLE-TARGET DAMAGE:»
43.75 / 105 / 166.25 / 227.5 / 288.75 (+ 175% AD)
Alpha Strike's primary and lesser damage can critically strike for (60% + 21% 21%) AD bonus physical damage and (15% + 5.25% 5.25%) AD bonus physical damage respectively.

Basic attacks reduce Alpha Strike's cooldown by 1 second.



Meditate W
CAST TIME: NONE
COST: 50 MANA
COOLDOWN: 28 sec

ACTIVE: Master Yi channels for up to 4 seconds, healing himself every 0.5 seconds, increased by 0% − 100% (based on missing health).

MINIMUM HEALING PER HALF SECOND:»
15 / 25 / 35 / 45 / 55 (+ 12.5% AP)
MINIMUM TOTAL HEALING:»
120 / 200 / 280 / 360 / 440 (+ 100% AP)
While channeling, Master Yi gains damage reduction, halved against turrets, pauses Wuju Style's and Highlander's duration, and gains one stack of Double Strike per second.

DAMAGE REDUCTION:»
60 / 62.5 / 65 / 67.5 / 70%
After the channel ends, Master Yi reduces incoming damage for another 0.25 seconds, with lesser effectiveness against non-turret damage but greater effectiveness vs turret damage. *

POST-CHANNEL DAMAGE REDUCTION:»
40 / 37.5 / 35 / 32.5 / 30%
Meditate Bladework.png resets Master Yi's basic attack timer.




Wuju Style E
CAST TIME: NONE
COOLDOWN: 18 / 17 / 16 / 15 / 14 sec

ACTIVE: Master Yi empowers his sword, causing his basic attacks to deal bonus true damage on-hit for 5 seconds.

TRUE DAMAGE:
18 / 26 / 34 / 42 / 50 (+ 35% bonus AD)




Highlander R
CAST TIME: NONE
COST: 100 MANA
COOLDOWN: 85 sec
PASSIVE: takedowns reduce the current cooldown of Master Yi's basic abilities by 70%.


ACTIVE: Master Yi cleanses himself from all slows and cripples and gains ghosting, bonus attack speed, bonus movement speed, slow immunity, and cripple immunity all for the next 7 seconds.

BONUS ATTACK SPEED:
25 / 45 / 65%
BONUS MOVEMENT SPEED:
35 / 45 / 55%
While active, champion takedowns extend the duration of Highlander by 7 seconds.
League of Legends Build Guide Author Kyster Draven
Kyster Draven Master Yi Guide
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