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Master Yi Build Guide by GrandMasterJhin

Jungle Master Yi

Jungle Master Yi

Updated on January 11, 2021
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League of Legends Build Guide Author GrandMasterJhin Build Guide By GrandMasterJhin 289 Views 0 Comments
289 Views 0 Comments League of Legends Build Guide Author GrandMasterJhin Master Yi Build Guide By GrandMasterJhin Updated on January 11, 2021
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Runes: Assassin

1 2 3 4
Domination
Hail of Blades
Sudden Impact
Eyeball Collection
Ravenous Hunter

Precision
Triumph
Legend: Alacrity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Main
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

LeagueSpy Logo
Jungle Role
Ranked #42 in
Jungle Role
Win 51%
Get More Stats
Jungle Role Ranked #42 in
Jungle Role
Win 51%
More Master Yi Runes
>

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Master Yi

By GrandMasterJhin
Well I start with a question: who am I?
I am nobody. I just wanted to write this like a big youtuber or pro player Sorry :I
Ability Rundown
Passive(Double Strike): every few consecutive basic attacks Master yi strikes TWICE!
Q(Alpha Strike): Master Yi becomes untargetable and teleports to rapidly sytike enemies near his target dealing physical damage. this ability can Also hit just one enemy if there is no target around dealing bonus damage on every subsequent hit
W(Meditate)this one is the one that makes you angry every ****ing TIME. Master Yi starts channeling reducing incoming damage and restoring health over the time. the healing increase based on master yi missing health
E(Wuju Style): Tank killer. This ability makes your attacks deal additional True Damage on hit
R(Highlander): Master yi Enters a Trance gaining move speed and attack speed and immunity to slows for 7 ****ing seconds!!! champion takedowns extend the duration of this ability by 7 seconds!
Passive: champion takedowns reduce the cooldowns of master yi basic abilities by 70% of their remaining cooldown
Lore
In Ionia’s central province of Bahrl, a mountain settlement once stood, hidden away in its serene beauty. Here, in the village of Wuju, the boy Yi grew up learning the ways of the sword, chasing a dream that later turned to tragedy.

Like most children, he admired those who wore silk robes and carried blades with poems to their name. His parents being swordsmiths, Yi made a strong impression on the local warriors who frequented their workshop. He spent his mornings in the garden, sparring with his mother, and his nights reciting poetry to his father by candlelight. When it came time for Yi to study under Wuju’s masters, his parents could not have been prouder.

Carrying his talent and discipline over to his training, he surpassed every expectation. Soon, the whole village knew of the “Young Master” Yi.

Still, the humble student wondered about the rest of Ionia. From atop the tallest pagodas, he spotted faraway towns no one else ever mentioned, but when he sought to journey down the mountain with blade in hand, his mentors forbade him. Wuju was founded by those believing their swordsmanship to be too precious to share, too sacred to draw blood—so for centuries, it flourished in isolation, with no outsiders knowing its true nature.

All this changed the day Yi saw vast plumes of smoke rising above the distant towns. Noxian warbands had invaded from the coast, conquering settlement after settlement in waves that washed the provinces red. Choosing the people of Ionia over Wuju’s hallowed tradition, Yi ventured down to help defend the First Lands. To astonished eyes, he swept across the front lines in a blur, routing the enemy with blinding swordplay never before seen by outsiders.

Word of the one-man army spread far and wide, like mist in the mountains. Inspired by his courage, even his fellow disciples joined the fight, and together they journeyed to Navori where the greater war was raging.

The Noxian commanders saw in Wuju a threat that could not be ignored. They scouted the origin of these peerless warriors, and elected to strike at their home without mercy. In a single night, the entire village was destroyed, its people and culture obliterated by chemical fire that no steel could hold back.

After the war finally ended, Yi returned as the only surviving disciple, to find nothing but ruins. The very magic of the land had been defiled, and everyone he had known and loved was no more. Slain in spirit, if not in body, Yi became the attack’s final casualty. With no other practitioners of Wuju left alive, he realized the title of master was his to bear alone.

Grief-stricken, he chose seclusion, training obsessively to bury the guilt of his survival, but the wisdom of bygone masters seemed to fade with the haze of time. He began to doubt if one man could preserve an entire heritage… until he encountered the least expected of individuals.

A curious, monkey-like vastaya challenged him to a duel. Reluctantly, Master Yi entertained the creature’s demands, defeating him with ease. But the vastaya refused to give up, returning day after day with increasingly clever tricks that forced Yi to react and improvise. For the first time in years, Yi felt the spirit of Wuju once more.

The two clashed for weeks, until the bruised stranger finally knelt on the ground and introduced himself as Kong, of the Shimon tribe. He begged to learn from Yi, who saw in this reckless but determined fighter the makings of a new disciple. Through teaching, Yi found his purpose restored. He would pass on the ways of Wuju, and gifted his pupil an enchanted staff and an honorific as a sign of this vow—from that day onward, Kong was known as Wukong.

Together, they now travel the First Lands, as Yi seeks to honor the legacy of his lost home, allowing him to fully embody the “master” in his name.
Pros and Cons
PROS
    Strong Late Game
    High Damage
    low Skill
    Damage Reduction
    has immunity to slows in his abilities
Cons
    Squishy
    CC will end your Channeling
    Your R has immunity to slows so if you get Feared you will run at max speed
    Weak Early game
Base Stats level 1
Health: 599
Health Regen: 7.5
Mana: 251
Mana Regen: 7.26
Range: 125
AD: 66
Attack Speed: 0.68
Armor: 33
Magic Resist: 32
Move Speed : 355
Base Stats Level 18
Health: 2163
Health Regen: 18.55
Mana: 956
Mana Regen: 14.91
Range: 125
AD: 117
Attack Speed: 1.02
Armor: 84
Magic Resist: 53.25
Move Speed: 355
THE END
Hope to see you again
ba bay

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