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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
This is my very first guide here on Mobafire. This will also be the sole single guide that kicks all the other Tryndamere guides here on Mobafire, as it shows the true potential of the legendary Ability Power Tryndamere.
Give this build a few tries, you'll enjoy playing him, and if you manage to kick the other team's ***es, then you can always brag about you kicking their bums as AP Tryndamere. You can act as if you're trolling, yet this is a working damagedealing build.
Tryndamere is the best champion in the game, but his potential is only shown when you let out the power through AP.
Pros: AP Trynd is gangster as shieet.
AP Trynd slaughters everything with his E.
AP Trynd is also known as the master of killsteals, as he picks them up with his E.
AP Trynd doesn't have to worry about low health; his Q procs with 150% of your AP, which in late game result into massive heals.
AP Trynd is also very powerful in terms of regular autoattacks; thanks to your passive, you can get as much as 35% (!) critical strike chance, which can lead to those early kills. This damage is also boosted with items such as Sheen and Lich Bane.
Cons: There are none. AP Trynd is the best Trynd.
AP Trynd slaughters everything with his E.
AP Trynd is also known as the master of killsteals, as he picks them up with his E.
AP Trynd doesn't have to worry about low health; his Q procs with 150% of your AP, which in late game result into massive heals.
AP Trynd is also very powerful in terms of regular autoattacks; thanks to your passive, you can get as much as 35% (!) critical strike chance, which can lead to those early kills. This damage is also boosted with items such as Sheen and Lich Bane.
Cons: There are none. AP Trynd is the best Trynd.
Go with 30/0/0, and remember to take the 5% bonus damage from your AP. This makes AP Trynd the best Trynd. Mana reg? AP Trynd needs no mana. Health reg? AP Trynd heals for 1,000,000 per Q. Movement speed, for running away/catching up with an enemy? AP Trynd can simply spinslash his way to his enemies, and slow them with his W. Keep in mind that you won't benefit from the magic penetration, so skip that one but take all the AP improving masteries. Max out your offensive ****. Hell yeah.
Even though Tryndamere has abilities that scale on AP, his E still deals physical damage. That's why pure armor penetration is great on him! I take armor pen marks, and flat armor seals + MR/lvl for a bit more defensive play. For quints, I take 2 4.5% movement speed quints, and 1 4.95 AP quint, just for that little extra bit of AP in the early game.
Follow the shop sequence. You may ask why I put in a Nashor's Tooth, and that is because;
1. It gives a great amount of AP to serve as your first item
2. It gives 50% attack speed, which is great for stealing last hits, stacking up your passive, and for taking advantage of your spellsword masterypoint.
3. It gives CDR, which together with your Ionian Boots and CDR mastery gives you a total of 39% CDR. This is what makes AP Trynd so good, as you can spam your E every 5th second, as well as your heal every 7th second.
If you feel that you need more survivability, which I'd doubt, consider changing your rageblade into a guardian angel.
1. It gives a great amount of AP to serve as your first item
2. It gives 50% attack speed, which is great for stealing last hits, stacking up your passive, and for taking advantage of your spellsword masterypoint.
3. It gives CDR, which together with your Ionian Boots and CDR mastery gives you a total of 39% CDR. This is what makes AP Trynd so good, as you can spam your E every 5th second, as well as your heal every 7th second.
If you feel that you need more survivability, which I'd doubt, consider changing your rageblade into a guardian angel.
During the early game, try to harrass your opponent with your E, and whenever YOU get harrassed, just heal it up with your Q. This way you're the ultimate Tryndamere, and won't give a **** about getting damaged in lane.
When you start getting more AP, you'll quickly notice how much more damage your E will deal. After your Nashor's, add a Sheen, which you will as fast as possible upgrade into a Lich Bane. This way, you can E and put out an autoattack, which together with the sheen/lich bane procc will be quite an amount of damage.
There won't be any late game. You're AP Trynd, and you'll ALWAYS win before 20 minutes have passed in the game. ALWAYS.
When you start getting more AP, you'll quickly notice how much more damage your E will deal. After your Nashor's, add a Sheen, which you will as fast as possible upgrade into a Lich Bane. This way, you can E and put out an autoattack, which together with the sheen/lich bane procc will be quite an amount of damage.
There won't be any late game. You're AP Trynd, and you'll ALWAYS win before 20 minutes have passed in the game. ALWAYS.
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