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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Granite Shield (PASSIVE)
Malphite Passive Ability
Introduction
About my self
Hi, I'm FireRealms and I welcome you to my 
I used to main adc at the start but I actually realized that I totally suck at it then I started to main Top lane, Mid lane and Jungle but I was quite better in mid lane and also I am trying to focus on playing mid lane all time
I didn't see any AP



This is also my first guide so I hope you appreciate the effort I've done to create this guide
Pros:
~ Shield helps early game AND Late game
~ Your W will give you some easy farming
~ Sweet early damage
~ Doesn't usually die with this build
~ Instant kills ADC late game
Cons :
~ Could be mana hungry if not played correctly
~ Only have one skill to harass with
~ Melee, so can be poked hard
~ Not as tanky as full tank
Malphite
~ High cool downs
~ Shield helps early game AND Late game
~ Your W will give you some easy farming
~ Sweet early damage
~ Doesn't usually die with this build
~ Instant kills ADC late game
Cons :
~ Could be mana hungry if not played correctly
~ Only have one skill to harass with
~ Melee, so can be poked hard
~ Not as tanky as full tank

~ High cool downs





Greater Quintessence of Ability Power: Gives you a nice early boost to help you with harassing your
Seismic Shard to do better damage
Greater Mark of Magic Penetration: Helps you breaking their magic resistance to do more damage
Greater Glyph of Ability Power: also gives you nice early damage to harass with
Greater Seal of Armor: Yes..Armor, That what u need to be more tanky in late team fights
Offense
Tier #1 :
Sorcery gives u 4 percent CDR which you need since you have high cool downs, however 4 percent is considered as nothing
Butcher
helps you at last hitting
Tier #2 :
Blast
gives you 1 AP per level ,
Destruction
helps you destroying mid turret faster so u can roam/gank
Tier #3 :
Arcane Knowledge
is good since it ignores 8 percent of the enemy's magic resistance
Tier #4 :
Mental Force
gives u sweet 6 AP , Spellsword gives u bonus magical damage on your basic attack about 5 percent of your ability power
Tier #5 :
Archmage
increases your AP by 5 percent
Utility
Tier #1 :
Summoner's Insight
Reduces the cool down of your flash by 15 seconds which really helps in some hard moments ,
Meditation
gives u very needed mana regan and finally the
Improved Recall
to reduce the time of casting the recall spell by 1 second
Tier #2 :
Mastermind
reduces the cool down of ur summoner spells by 15 percent which also needed so u can use ur flash and ignite more often
Tier #3 :
Runic Affinity
which is needed for increasing the buff duration incase u're taking the blue buff to dominate mid lane harder
The reason I prefer 21-0-9 over 9-21-0 is I like to be more aggressive with
Malphite but if want to go defensive so you can run 9-21-0
Tier #1 :


Tier #2 :


Tier #3 :

Tier #4 :

Tier #5 :

Utility
Tier #1 :



Tier #2 :

Tier #3 :

The reason I prefer 21-0-9 over 9-21-0 is I like to be more aggressive with

Starting Items
You have two ways to start with, the first option is




Early Game
I usually get a CATALYST THE PROTECTOR on my first back and also upgrading my boots to
Sorcerer's Shoes incase I've started with the
Boots and if not I just get
Boots for now
By now u should have a good creep score and few kills hopefully so you can upgrade your CATALYST THE PROTECTOR to a
Rod of Ages which provides you with more utility and also a
Needlessly Large Rod completing it into a
Rabadon's Deathcap so your
Unstoppable Force will hit like a firetruck
I'm trying to get a
Deathfire Grasp at this point since the team fights will be done more than before so the
Deathfire Grasp will provide me with nice CDR so i can cast more spells to do more damage and also it's active which i can use on the ADC combined with
Unstoppable Force and
Seismic Shard to finish him off
Also a
Warmog's Armor which works very well with your passive to make your shield abit better and also to be more tanky and last more in the team fights
For finishing my build i prefer to have a
Zhonya's Hourglass for the nice 100 AP , the armor to make you more tanky and finally it's passive which can really save your life <3
I usually get a CATALYST THE PROTECTOR on my first back and also upgrading my boots to



Mid Game
By now u should have a good creep score and few kills hopefully so you can upgrade your CATALYST THE PROTECTOR to a




Late Game
I'm trying to get a




Also a

For finishing my build i prefer to have a

1-
Abyssal Mask
Malphite is one of the AP Mids that
Abyssal Mask is still great on even after the aura range nerf to it. Whenever you go in to use DFG and combo an enemy, you will always be close enough to your enemy to receive the benefits from the
Abyssal Mask's Aura and the fact that you are melee encourages this close quarters combat style game play whenever you are 1 vs 1.
2-
Athene's Unholy Grail
Athene's Unholy Grail is a great item in general but a very situational buy on
Malphite. You already have CDR from
Deathfire Grasp but if you need MR,
Abyssal Mask is a better choice in my opinion. With just
Deathfire Grasp
3-
Lich Bane
This item goes really well with
Malphite harass. Since you will be using
Seismic Shard in fights, you can simply
Seismic Shard into an auto attack and the
Lich Bane proc will hurt them...a lot. You also get MRes from this item, which certainly doesn't hurt. The AP, mana, and movespeed help a lot too, for obvious reasons like chasing or solving the problem of the fact that you're mana hungry. A nice late game pick for
Malphite. I consider getting this item last because it isn't as core as the other items in the build, but adds some nice, helpful stats and a little more punch to your combos, a perfect item to finish off with if you're well fed and wanna finish people off.
4-
Void Staff
This item is used primarily to eat through the massive amount of resistances to magical damage that some champions will purchase. But it still greatly boosts your damage output in many situations.
5-
Randuin's Omen
This thing is perfect for when you have one goal in mind; decimate the enemy carry! It completely demolishes their attack speed and movement speed as well as providing Cho'Gath with enough durability to get his job done with ease.




2-






3-

This item goes really well with





4-

This item is used primarily to eat through the massive amount of resistances to magical damage that some champions will purchase. But it still greatly boosts your damage output in many situations.
5-

This thing is perfect for when you have one goal in mind; decimate the enemy carry! It completely demolishes their attack speed and movement speed as well as providing Cho'Gath with enough durability to get his job done with ease.
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