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Recommended Items
Runes:
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
1
2
Free Lane
Flash
Ignite
Items
Ability Order W > Q > E
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Renekton
point and click stun
Seraphine
well combo with both r's
Synergies
Ideal
Strong
Ok
Low
None
Seraphine
well combo with both r's
Champion Build Guide
Ability Name: Terrify
Description: When Fiddlesticks uses Terrify on an enemy champion, it causes them to become feared. The feared enemy champion will uncontrollably run away from Fiddlesticks for a short duration. This disrupts their actions, preventing them from attacking, using abilities, or moving purposefully.
Target: Single enemy champion.
Effect: The targeted champion is feared and runs away from Fiddlesticks for a set amount of time.
Duration: The duration of the fear effect can vary based on the ability's level and other factors such as crowd control reduction effects on the enemy champion.
Effect: The targeted champion is feared and runs away from Fiddlesticks for a set amount of time.
Duration: The duration of the fear effect can vary based on the ability's level and other factors such as crowd control reduction effects on the enemy champion.
Gameplay Impact
Disruption: By causing an enemy to run away uncontrollably, Fiddlesticks can disrupt enemy strategies and abilities. This is particularly useful in team fights or when catching a single enemy out of position.
Positioning: Fear forces enemies to move in a predictable manner (away from Fiddlesticks), which can be used to herd enemies into unfavorable positions or away from allies and objectives.
Combination with Other Abilities: Fiddlesticks can use Terrify in combination with his other abilities, such as his ultimate, Crowstorm, to maximize damage and control. For example, fearing enemies into staying within the area of effect of Crowstorm can significantly increase the effectiveness of the ultimate.
Psychological Pressure: Knowing that Fiddlesticks can instill fear can make opponents play more cautiously, potentially leading to mistakes or suboptimal decisions.
Example Scenario
In a typical scenario, Fiddlesticks might hide in a bush or another area out of sight. When an enemy champion comes close enough, he can use Terrify to fear them, making them run away in panic. During this time, Fiddlesticks can either attack them or use the opportunity to initiate a team fight with his other abilities, capitalizing on the confusion and disrupted enemy formation.
Understanding and effectively utilizing Fiddlesticks' fear mechanic is crucial for players aiming to maximize his impact in the game, leveraging both the direct and indirect advantages it provides.
Understanding and effectively utilizing Fiddlesticks' fear mechanic is crucial for players aiming to maximize his impact in the game, leveraging both the direct and indirect advantages it provides.
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