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Miss Fortune Build - Impurity
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Love Tap (PASSIVE)
Miss Fortune Passive Ability
Love Tap (PASSIVE)
Miss Fortune Passive Ability
She's the only ranged AD carry I play, she's really fun, and one of my favourite champions that I've bought, really solid purchase.
The first build focusses mainly on her Impure Shots rather than the Double Up that most people focus on, this might not give as good harassment, but it definitely kills other champions faster, attack speed along with the bonus damage gives her brilliant single target DPS.
The second - and more generic build, focusses more on her Double Up - which gives a LOT better harassment, at the cost of harder last hitting and slightly lower single target DPS. It also adds in a Doran's Blade which some people prefer for it's health, 10 AD, and a tad of lifesteal too. Both are completely viable and it's up to preference really. The guide however, applies mainly to both of them!
Please use the guide - and read it all - before you downvote it!
Here's a random montage of me using THIS BUILD. I got these clips in ONE DAY in the space of about 4/5 matches, sure I was fed in a couple of them, but three quadra kills in one day? Yes please. Remember, this isn't supposed to show skill or anything, you just might want to see it to see the build in action!
+ Great damage
+ Brilliant at focussing people down due to dealing more damage the longer she attacks people
+ Can lane anywhere, she doesn't need to be mid all the time and isn't too shabby at taking top
+ Relatively bulky
+ Maxing her W first ensures lots of last hits - which fuels items, really.
+ Easy last hitting
+ Can solo both buffs when she gets the Bloodthirster
+ High movement speed
+ Extremely fun to play
+ She has a smexy voice
+ If fed, you can extremely easily multikill!
- Easily gankable if you overextend
- If she's hit once, ALL of her passive goes
- Until her Q is maxed, she can only focus one target at a time - however, she can focus them down extremely fast
- Harassment isn't too great compared to builds that max Q first
Boots and health pots normally give a better 5-9ish laning phase, but more harassment early game and a cheaper later build, but a Doran's Blade gives you some decent regeneration and staying power for early game (1-5). You have more health and a tad of lifesteal. It's always great.
To be honest, it's up to you. However, I'd always advise you to take a Doran's Blade if you want to max Double Up first, and Boots if you want to max Impure Shots first, like I do in this build.
Now, onto the rest of the build. -
Your basic build will be -
> > > > > >
Then - Sell and buy another - this ensures you have almost the same movement speed, but more attack speed and Critical Chance!
In my second build, I included the ever popular Doran's Blade - with the same build thereafter!
This build maximises damage early on by getting the damage on first, followed by attack speed and critical chance, not to mention movement speed - which is followed by Infinity Edge, which makes your Criticals hit like trucks.
Change the position of the Banshee's Veil and Guardian Angel depending on if AD/AP on the enemy team is doing better/more prominent, if they're roughly equal, do Banshee's Veil first. You might also want to put a Last Whisper in there somewhere if you're doing well! Last Whisper definitely does help if the enemy starts to build Thornmail or something, Last Whisper will counter this, especially when teamed up with the ArP you gain from your runes!
An optional item would also be Frozen Mallet, it's got a fabulous slow and some decent bulk, however, I prefer to just take red buff, it's way too expensive for just a slow, in my opinion, as MF is basically dead if the enemy reaches her anyway, there's no reason in the health. 20 attack damage isn't all that great either, compared to other things you could get with that money.
Yes. MF Jungle.
Well, when she has her Bloodthirster (and a few stacks), you can easily solo red/blue buffs, do these as you're going past them or if you have some spare time from missing people in your lane or something, considering MF doesn't have a slow as powerful as Ashe's Frost Shot, she really loves Red Buff, blue isn't as important, but it contributes nonetheless, even if it only does shorten your Impure Shots cooldown. However, this should ALWAYS go to your AP carries if they need it! Never steal it off them - they need it more.
She also can just kill the two small lizards in blue/red for extra AD/life steal on her Bloodthirster, or easily kill the Wraiths, free stacks on your Bloodthirster and money too!
(Innate): Miss Fortune gains an additional 25 movement speed after not taking any damage for 7 or more seconds, increasing each second up to 70 maximum bonus speed.
This is brilliant, allows MF to backdoor a little as well was be extremely mobile, making her a brilliant choice for either mid or bot/top, she can move where she likes! (Not quite as much as Mundo unfortunately though.) It's worth noting that even a minion hit removes the passive from her, so trying to run past minions for a kill early game might not always pan out the way you'd like it to.
(Active): Miss Fortune fires a shot at an enemy target, dealing physical damage and 115% of that damage to another enemy target behind the first. Applies on-hit effects.
Bounce Range: 500
Cost: 70 / 75 / 80 / 85 / 90 Mana
Cooldown: 9 / 8 / 7 / 6 / 5 seconds
Physical Damage: 25 / 60 / 95 / 130 / 165 (+0.75 per Attack Damage)
MF's basic harassment ability - use it on the minion furthest back, or closest to your enemy, and you will most likely get a ricochet for damage on them! This ability has a slightly worse range than your auto attacks, so running up to an enemy and hitting them with it that way is impractical, and it's obvious you're about to do it, and even worse how it does less damage that way. ALWAYS ricochet it to enemies in the laning phase, shoot it as soon as it's off CD when killing people! If you feel pro, try and ricochet it off the tank into a carry in a team fight!
I also have a small section on "Farming" near the bottom about Double Up, you might want to check that out!
(Passive): Miss Fortune deals magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target.
(Active): Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing received and health regeneration by the target by 50% for 9 seconds.
Cost: 50 Mana
Cooldown: 16 seconds
Magic Damage: 6 / 8 / 10 / 12 / 14 (+0.05 per Ability Power)
Attack Speed: 30 / 35 / 40 / 45 / 50 %
Impure Shots makes MF who she is, brilliant extra damage, 50% attack speed without buying any items (worth roughly 1.2k-ish for the attack speed only) - increases her single target DPS so much just from focussing people down, 4 stacks of rank 5 Impure Shots hits for an extra 56 - which is like having an extra B.F. Sword pretty much. Oh, and due to the healing reduction, you can easily kill enemies like Swain!
(Active): Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing magic damage over 2 seconds and slowing enemies hit for 1 second.
Cooldown: 15 seconds
Cost: 80 / 85 / 90 / 95 / 100 Mana
Magic Damage: 90 / 145 / 195 / 255 / 310 (+0.8 per Ability Power)
Slow: 20 / 25 / 30 / 35 / 40 %
Make it Rain is MF's only slow before she gets red buff, and it's her only multi target slow throughout the whole game, hence why it's taken so early even though it's terrible damage. Basically, all you do with this is use it in front of an enemy that's running away.
Oh, I should also note that where ever you use it, you can see the circle it lands on, hence, it's brilliant for checking brush!
(Active): Miss Fortune channels a flurry of bullets into a cone in front of her for 2 seconds, dealing large amounts of magic damage to enemies.
Cost: 150 Mana
Bullets Per Wave: 6
Cooldown: 120 / 110 / 100 seconds
Magic Damage: 60 / 85 / 110 (+0.4 per Bonus Attack Damage OR +0.2 per Ability Power) per bullet
For this, I'm not going to lie, it doesn't do very much damage at all single target due to the ability to easily break it by running out/stunning her.
It's only viable for more damage against multiple enemies - on whom it does a LOT, over walls when you know where they are due to wards or something, or if they're low health, faster than you, and retreating, the latter will be it's main purpose early game due to it's high range compared to MF's auto attacks.
After a team fight, if you don't get a chance to use it, it's highly advised to just use it to clear a minion wave or two, free gold is always good!
The runes I'm using are -
Greater Mark of Desolation Greater Quintessence of Desolation
Greater Mark of Desolation This is obvious really, ArP has been proven to be the highest DPS over things like Crit Chance and all that, this also makes our attacks as close to True Damage as we possibly can!
This basically makes sure we don't need any items that give us mana, attack speed seals are also viable, but this means you can't harass as much.
Basically because it gives the highest DPS straight off the bat, attack speed is awesome, it gives us more chances to crit, more times to use that Bloodthirster and Infinity Edge of ours, and applies Impure Shots every single time it does!
Greater Quintessence of Desolation Just because it's the highest DPS out of the options we have available, see the explanation for the Mark.
Other viable runes -
Because everyone doesn't have enough IP to buy every rune in the game!
Simple really, more AS!
More Crit is always good
Yay for AD!
More resistances is always good for early game
Again, less damage!
Health runes work on everybody!
More resistances is always good, again!
More harassment this way, which equals more damage!
Because MF isn't a caster, these aren't brilliant, but they're definitely better than nothing!
Health runes work on anyone, as stated before
More AS is awesome, as stated before, it just works with almost anything
More AD works with almost anything too!
Last hitting gives you gold, and gold gives you items. Items give you a MUCH bigger hit.
Think of it this way, 200 minion kills roughly equates to 5000 gold, that's like a full Infinity Edge and a Pickaxe. Last hitting with MF is relatively easy to master, as she shoots pretty fast (as she says - "I always shoot first") which means you can just click and you will click pretty much instantly.
As I mentioned before, Bullet Time can be used to farm minions in large numbers, for example, minions an enemy tried to use to backdoor, if you just finished a team fight without using it then there's no reason in just ignoring the fact that it decimates minions, you should use it, and gain even more gold! It's not like it deals insane damage anyway!
You might also want to use Double Up to serve a double purpose, last hitting AND harassment, it will deal more than your auto attacks and will obviously ricochet back (hopefully into your lane opponent(s)) - you might want to consider this when choosing a target to ricochet it off.
Impure Shots healing reduction debuff duration reduced to 3 from 8
To be completely honest this isn't really much of a nerf at all, I mean if a Swain runs in and Raven Forms, you'll be shooting him anyway, early game, it only really hits mediocre hard late game, but then, this affects all MF builds and not just this one.
Attack damage reduced to 45 from 50
Gold Cost decreased by 200
Cloak of Agility gold cost decreased by 50
Attack Damage increased to 80 from 75
Critical Strike increased to 25% from 20%
This is wonderful! Considering we have 2 items with B.F. Swords in and 2 items with Cloak of Agility in (3 if you include the super late game Phantom Dancer) this is an indirect buff to this build!
Addition of Cloak and Dagger/Tenacity Changes
Very situational, but might be useful for MF against heavy CC teams. Well, having the option of new items is definitely a buff!
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