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Spells:
Flash
Ignite
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction
SuperLemrick here and I will show you how to pwn like a boss with


Thanks to hallucinations for giving me ideas for my item build.
One day, young Sarah returned home to hear gunshots and screaming. Her front door was smashed open; inside, she saw her mother lying in a pool of blood. A sudden blow to her head made her collapse next to her slain mother. The last thing she could remember were her attacker's red eyes, as his face was blocked by a rogue's bandana. Miss Fortune has a strong distrust for pirates and she finds herself constantly bickering with the infamous Gangplank (the only captain to resist her charms) over the direction of Bilgewater politics. Her two goals: to unite the people of Bilgewater, making them into a strong and independent society, and to find the pirate who killed her mother. To that end, she has entered the League of Legends as a champion, trading her skills for the wealth and influence that will help her accomplish both.

Pros
Impure Shots allows for a nice attack speed boost.
If used corectly, Bullet Time is a good ultimate.
Cons
If you aim your ultimate incorectly, you are likely to be destroyed.
People think you shouldn't go mid even though you are the carry -_-
People get mad when you try to play her.
Can't spam abilites.
Mana Hungry.
Today we are going to patch up

Greater Mark of Desolation
Armour Penatration Marks Armour preventing you from doing your full damage on a tank? (Note: Do NOT FOCUS THE TANK FIRST) Then get these awesome marks to stop that from happening!

Attack Speed Seals While these aren't the best seals around, they are certainly better than armour seals for an AD Carry!

Mana Regen. Per Level Glyphs
They give you more mana to spam your abilites. Who doesn't want that?
Quintessence of desolation
Armour Penatration Quintences
These Quintences allow you to do even more damage on those tanky tanks!
Offence:
Take the points meant for AD Caries!
Defense:
I don't really see why you would take this unless you need to patch up armour problems. Otherwise, you could be doing more damage!
Utilites:
Improved time spent dead and more effectiveness of buffs? Take these hell yes! but do not take points in swiftness. What you are doing when you do this you are saying: Hey, Miss Fortune isn't fast enough already with her passive. I NEED TO MAKE HER GO FASTER!
Early Game:
When you first get off the summoning platform, buy a











Mid Game:
Finish building your


Late Game:
These are where those special items come in.Offenseive MF:
If you are pwning late game you should get a




Magic Resist MF:
Get a
AD Resist MF:
Enemy team entirely made up of AD? Get

Off-Tank MF:
do you feel like you are being pwned? then get Warmog's Armour and Atmas Implaler so that you are a bit tanky, without losing as much AD.First Get









Double Up not only does an exellent amount of damage, it bounces back behind the target. (Perfect for turret huggers ^) Also annoy people mid by using this technique. Note that Double Up bounces to the target directly behind it. So if there are 2 minions between your target, expect it not to hit.
Impure Shots:

Gives a small magic damage boost and a ok attack speed boost. Activate this if you are hitting a turret or finishing off a person with ignite as it reduces healing rates.
Make It Rain:

Make It Rain used to be my favorite spell. Why is it not anymore? While Make It Rain does have a slow, its really not for doing damage. Thats why I take Double Up first. Put this right behind your chasers and you will have a better chance of getting away.
Bullet Time:

This skill is Miss Fortune's Ultimate. It is hard to use if you have no idea what you are doing. If you get silenced the Ultimate is cancelled. This means if Talon does his silence your ultimate is done for. Also clicking anywhere on the screen cancels her Ultimate. So use this one wisely as it fires in a very thin cone. But when done corectly, Bullet Time just might change a teamfight for the better.
Mid:
What you want to do mid mostly is farm and dodge the opponents skill shots as your opponent will likely be more powerful then you. But every now and then you can poke the oppoenent. BUT DO NOT DO THIS EVERYTIME YOU HAVE A SKILL. Or else you will find your mana draining quicker then






Solo Top:
If your team asks you to solo top, then refuse. Because MF, being a carry, is not a solo top.
Bot:
Try to go with supports or tanks. 2 AD carrys in one lane equals instant trouble. Proved this by playing

Mid Game:
Mainly try to stay with a teammate. I have made the awful mistake of not having a teammate with me resulting in a gank. MAP AWARENESS is also important. It tells me if I am going to get a gank or not if my stupid team doesn't call mia. I did this once to a very stupid

Late Game:
You should still stick around with a teammate. If you have nothing to do then place sight wards in key spots such as Baron Nashor.
Speaking of wards...



1. Laning Wards 2. Key Buffs 3. Blue Buff 4. Red Buff
All these



Q: But the fed champion is

A: Like I said, Farm. Thats my only soultion



hallucinations for the item build.
Bluetapeboy for suggesting to get a third


Thanks to Mikuroo for pointing out the the survivability of my Miss Fortune Guide.
Thanks to jhoijhoi for posting the How To Make a Guide, Guide. And coding too.
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