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Mordekaiser Build Guide by Mordekaiserrrrrrr

Top Mordekaiser for Dummies

Top Mordekaiser for Dummies

Updated on November 14, 2020
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League of Legends Build Guide Author Mordekaiserrrrrrr Build Guide By Mordekaiserrrrrrr 15 3 32,377 Views 0 Comments
15 3 32,377 Views 0 Comments League of Legends Build Guide Author Mordekaiserrrrrrr Mordekaiser Build Guide By Mordekaiserrrrrrr Updated on November 14, 2020
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Runes: Normal Runes

1 2
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Normal spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Mordekaiser for Dummies

By Mordekaiserrrrrrr
Introduction
W***up guys, my account name is oh my goodnesss, I have been playing for close to two years, I'm Silver IV and I'm a Mordekaiser main, 112000 master points and Mastery 7.

I thought I would just make a guide based on my personal experience with the new Mordekaiser, I started playing a few days after the reworked Morde came out, and I've learned a lot of things about this fun champion, which I thought I'd share.
Strengths VS Weaknesses
Morde's strengths:
- Has great sustain thanks to his W
- Can easily chase down enemies after proccing his passive
- Is truly one of the best 1v1 fighters in the game
- Can easily isolate targets in any situation with his ult
- Is manaless
- Has relatively short cooldowns

Morde's weaknesses:
- Has no mobility if his passive is not procced, easily kited
- His worst matchups completely stomp him
- He has quite a bit of bad matchups
- All his main damaging and engage abilities are skillshots, champions with mobility and dashes do great vs Morde
- When you ult, you take the enemy away from the fight, but you are also out of the fight as well
Insight on the new update for items
So, just to quickly brief on how the new items will affect Mordekaiser, probably not too significantly, but the issue is that Riot is basically removing Morde's synergy with Rylai and Liandry because Liandry will give mana instead of HP, and Morde can't buy the item for the passive and lose all that hp. I will try to go into PBE and test items that could potentially work well with Rylai or just find a new item that is very good with Morde. More updates on this later.

UPDATE: Yay, the new items came out today! also not so yay, because now trinity force doesn't give mana and rabadons deathcap got nerfed, and liandry's anguish is **** for morde, so not so terrific. Today, I'll be testing items to see new builds I could be comfortable with, but I still want to use Rylai's first item if it could still work. Also, Liandry's no longer deals bonus damage when the target is slowed, so Liandry's wont work with Rylai's no matter what. What's nice is Rylai's gives 50 more hp than before, so it is still a valuable item to start for Morde.

UPDATE: So far, I've got Three items that would be nice with Morde.
First: Riftmaker. Riftmaker gives 80 AP, 150 HP, 15 Ability Haste, and 15% omnivamp. So far, I love this item. The omnivamp works so well with Morde's ravenous hunter and taste of blood, making Morde unkillable in fights. The fact that it gives bonus 5% magic pen per legendary item means that Morde will have a ton of magic penetration. This item looks great, and I'm going to go play a game and try it out.
Second: Hextech Rocketbelt. I used to be against this item, but my mind has change for a few reason. First, the AP was buffed, and it gives 80 AP instead of 60. Second, It does more damage. Third, it gives bonus movement speed after dashing, making the active INSANE. Lastly, it gives magic pen per legendary item.
Third: Soulrend. This items looks like a super fun item to use when chasing. This item causes an ability against a champion to deal insane damage and then give you movement speed. This has a 40 second cooldown on each enemy champion, so if you damage another champion, the movement speed is refreshed. This item will be very nice in finishing off low opponents under their turret with the nice flash Q combo, especially useful if you get an opponent to barely any hp while in laning phase and want to quickly finish them off, although the cooldown is moderately high.

Also, I noticed that Nashor's tooth gives 100 AP! So to Morde's like Balori who build high-damage Morde's, have fun with your insanely buffed Hextech Protobelt and Nashor's tooth! I predict that Morde will either become insanely popular, very strong with high win rates, or both.

UPDATE: Riftmaker has proven to be a fantastic item for mid-late game fights, and is an insanely valuable item when you take an enemy to the death realm. You will have insane sustain in 1v1 fights, you do insane damage, and Riftmaker allows you to quickly heal off of minion waves when you combine the omnivamp with Morde W. I have also realized building this item first is not a very good idea. You lose a lot of hp that Rylai's would offer you, enemies are more likely to escape, and lots of enemy champions during the laning phase focus on constantly poking and doing quick trades, so if you have less hp, you will get poked down quickly and the passive bonus damage in long fights wont help you. Rylai is better for first item.
Basics of Mordekaiser
So Mordekaiser is a Bruiser who does his damage through AP. Both his abilities and his basic attacks scale in damage with AP, thanks to his passive. Morde is very good at chasing down opponents due to the movement speed from his passive. When Morde hits 3 basic attacks or abilities, he gets a ring around him that continually does damage around himself for a few seconds, and gets refreshed when he damages a champion with an aa or an ability. His Q slams down in an area, and does more damage to single enemies, making him even more of a really good dueler. His W stores damage he deals and takes as a potential shield, activating the ability gives him a shield based on how much damage he stored, and you can activate this ability again to heal him for about half the amount. His E pulls enemies towards him in a line and does damage. Passively, his E gives him bonus magic penetration. Reminder: his E cancels all channels, use this to your advantage. His R takes the enemy to another realm for 7 seconds, stealing 10% of their core stats for the duration. This realm has borders, meaning the enemy cannot escape you. Also, things spawned into the game before you take an enemy into the Death Realm, when you use your R on them, those things will not be in there with them. For example, if Heimerdinger has turrets next to him, and then you Ult him, the turrets will stay in normal summoners rift and will not follow Heim into the Death Realm.

Morde has a weak level 1 and 2, but it is not as weak as most people make it out to be, and he still has fighting potential at levels 1 and 2. at level 3, you become very strong, and your level 3 all-in is very lethal.

Mordekaiser's powerspikes go like this:
Level 3: All-in potential is much higher.
Level 6: Can easily 1v1 most champions and can turn ganks into double kills if done right.
First 2 items, Liandry's and Rylai's: No one can escape him, and his damage is extremely high because of the synergy.
Boots: Mordekaiser's chasing is much better.

Mordekaiser's main focus should be stomping lane and getting ahead in gold, cs, and XP. Morde is very good at stomping lane since he is an expert dueler, and using TP helps in this effort. Morde should try to snowball early and mid game, and when the teamfight phase arrives, Morde should be very strong and easily be able to pick off any enemy with his R.

Mordekaiser's R is a very useful teamfight tool, he can use it to take the enemy carry out of the fight, and even if he is not doing very good and dies, this gives his team a chance to kill the enemy team since they don't have their carry with them, and then your team can 1v4 the carry after he kills you.

I like to build tank/damage Mordekaiser and go for items that give both AP and health or resistances. Having the ability to soak up a lot of damage while also being able to deal a lot of damage in return is key to winning teamfights and picking off carries using his ult.

Early game, you should try to engage the enemy in quick level 3 trades, or level 1 and 2 trades also if you are going against an easy matchup. As soon as you hit level 6, you can either keep the wave freezed, and poke them down until you can ult them and easily grab a kill. You can also feel free to push the wave into their turret, denying them lots of cs due to turrets having the tendency to nab your cs when enemy minions come near it, especially cannon minions, the favorite minion of theirs to take from you. If the jungler comes to gank, back up to about the midpoint of the lane, ult the weakest and easiest to kill enemy, then sit back, kill them, and watch as rift Alexa announces your free double kill, unless the enemy you didn't ult wimps out and runs away.

For mid game, if both teams silently have decided that the teamfighting phase hasn't quite arrived yet, then continue your efforts to stomp lane. You should try to have as much vision as possible, because during this phase, you might have more than one person ganking your lane, so be careful.

During the teamfighting phase, your primary focus is to pick off the carry or strongest enemy on their team. Try your best to ult the enemy that will give you the best stats.

And that does it for this guide so far, thank you all for reading, and I will make sure to update this as often as possible, especially with the new items coming soon.

Good luck with Morde, have fun!
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