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Mordekaiser- Master of Hybridization






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Choose Champion Build:
Spells:
Ignite
Teleport
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
(This is my first guide, feel free to leave helpful and constructive comments.)
This is how I build Mordekaiser for all my games. This is a hybrid build, but it also makes you an off-tank.
I have played Morde for around 225 games during my career on LoL, so I have considerable experience and have spent many games trying different builds until I found one that was right for me.
I will be updating this guide frequently, but until I get a break from school or work, I don't have the time to add more info.
*I have about 3 hours a week to update this, so I'll be added in descriptions and pics, maybe a few videos as I go along.
Abbreviations
DoT: Damage over Time
CC: Crowd Control (Stuns, Slows, Silences, Taunts, Suppressions, etc.)
Shield: Your Passive, Iron Man
Mace: Mace of Spades, Your Q
Creeping Death: Creeping Death, Your W
Siphon: Siphon of Destruction, Your E
Children: Children of the Grave, Your R and Ultimate
Ghost: The Champion you gain when you successively kill someone with your ult on them.
Very good tank after first few items.
No Mana
Shield from Abilities
Can solo mid or hold a 2v1 lane very well
Ultimate that can multiply your damage by over 290% at lvl 6, and 310% at lvl 16!
Can put out more damage than regular tank build
Can sustain DoT much better than tank build (with life steal and spell vamp)
Can disrupt teams by targeting one person with gunblade and continuously slowing them until death
Cons:
Squishy until lvl 3ish
Abilities cost Health
Can be bursted down faster than tank build
The runes you choose are largely up to you. It's your choice if you want to buy a whole new set of runes or if you want to use some that you have lying around. However, are some that I would suggest. Magic or armor penetration marks are helpful, and are useful for every character. Dodge seals are nice, but armor ones work too. Cooldown reduction glyphs are immensely useful, and magic resist ones are also great. For Quints, you have many choices. Armor or magic pen give you a great boost vs tanky champs. HP give you a 78 HP upper hand, which is great with Dorans Shield and your HP/Lvl seal, giving you 701 HP at level 1. Movement speed is good for chasing, kiting, and the like.
Always:

Good Skills:






I wouldn't even think about any of the other Summoner Spells.





*The best targets for your ult are NOT tanks. The % hp damage is nice, but if you can get this on an AD champ (or a Hybrid AD/AP or pure AP champ if no AD champ is there), you will get the most out of your ult if they are focus-fired and die quickly.
*Since the patch changes, your Ult now only gains 15% of your health, opposed to the old 50%. Using your ult for survival is now easier because half the damage is done at the start of the spell, which gives you an instant health boost, though the DoT was reduced to half of what it was before.






The second guide is the one I've been using lately. More power, more slows from Rylai's, and the Lich Bane to sum it all up.
There are some combos that I have learned for killing minions and neutrals. At level 3, in a 2v2 lane with someone with a aoe damage spell (ex. Annie's cone














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