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Recommended Items
Runes: Standard
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
TRADITIONAL TOP
Flash
Teleport
Items
Ability Order MAX ORDER
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kennen
His high CC and ranged auto attacks can really put you in trouble. Not cool to play against.
Ideal
Strong
Ok
Low
None
Champion Build Guide
ABILITIES

Damaging abilities or basic attacks grant 1 stack per enemy champion or large monster hit, up to a maximum of 3. After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 4 seconds, causing him to deal 5-15 0.3) (+1-5% of target's maximum health) magic damage (depending on level) per second to all nearby enemies and gain 3% bonus movement speed (levels 1-18). Damage is capped against monsters at 180 (depending on level).
Further basic attacks and abilities against enemy champions and epic monsters refresh Darkness Rise's duration.


Active: Mordekaiser consumes the stored energy to grant himself a decaying shield for 4 seconds. The shield value is equal to 5-30% of Mordekaiser's maximum health, depending on how much energy he had stored.
After 0.25 seconds, Mordekaiser can re-cast this ability to consume the shield, healing himself for 40 / 42.5 / 45 / 47.5 / 50% of the remaining shield amount.

Active: Mordekaiser summons a deadly claw which drags enemies in an area towards him, dealing 80 / 95 / 110 / 125 / 140 (+60% of ability power) magic damage.

Mordekaiser steals 10% of the target's current size, armor, magic resistance, health, attack damage, ability power and attack speed for the duration of the ability. If Mordekaiser kills his target, he consumes their soul, keeping the bonus stats until they respawn.
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