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Recommended Items
Runes: Standard
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
TRADITIONAL TOP
Flash
Teleport
Items
Ability Order MAX ORDER
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Kennen
His high CC and ranged auto attacks can really put you in trouble. Not cool to play against.
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
ABILITIES
Mordekaiser's basic attacks deal bonus magic damage on-hit equal to 40% of his ability power.
Damaging abilities or basic attacks grant 1 stack per enemy champion or large monster hit, up to a maximum of 3. After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 4 seconds, causing him to deal 5-15 0.3) (+1-5% of target's maximum health) magic damage (depending on level) per second to all nearby enemies and gain 3% bonus movement speed (levels 1-18). Damage is capped against monsters at 180 (depending on level).
Further basic attacks and abilities against enemy champions and epic monsters refresh Darkness Rise's duration.
Mordekaiser slams down his mace, dealing 75 / 95 / 115 / 135 / 155 (+60% of ability power) (+5-139, depending on level) magic damage in an area. If he hits only a single enemy, the damage dealt is increased by 40 / 45 / 50 / 55 / 60%.
Passive: Mordekaiser stores 35% of the damage he deals and 15% of the damage he takes (reduced by 75% against non-champions) as energy on his secondary resource bar.
Active: Mordekaiser consumes the stored energy to grant himself a decaying shield for 4 seconds. The shield value is equal to 5-30% of Mordekaiser's maximum health, depending on how much energy he had stored.
After 0.25 seconds, Mordekaiser can re-cast this ability to consume the shield, healing himself for 40 / 42.5 / 45 / 47.5 / 50% of the remaining shield amount.
Passive: Mordekaiser gains 5 / 7.5 / 10 / 12.5 / 15% magic penetration.
Active: Mordekaiser summons a deadly claw which drags enemies in an area towards him, dealing 80 / 95 / 110 / 125 / 140 (+60% of ability power) magic damage.
Mordekaiser slows a target enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration, Mordekaiser banishes himself and the target to the Death Realm for 7 seconds. Champions outside of the Death Realm cannot enter or interact with the champions that are within.
Mordekaiser steals 10% of the target's current size, armor, magic resistance, health, attack damage, ability power and attack speed for the duration of the ability. If Mordekaiser kills his target, he consumes their soul, keeping the bonus stats until they respawn.
Damaging abilities or basic attacks grant 1 stack per enemy champion or large monster hit, up to a maximum of 3. After 3 basic attacks or abilities against enemy champions and large monsters, Mordekaiser gains Darkness Rise for 4 seconds, causing him to deal 5-15 0.3) (+1-5% of target's maximum health) magic damage (depending on level) per second to all nearby enemies and gain 3% bonus movement speed (levels 1-18). Damage is capped against monsters at 180 (depending on level).
Further basic attacks and abilities against enemy champions and epic monsters refresh Darkness Rise's duration.
Mordekaiser slams down his mace, dealing 75 / 95 / 115 / 135 / 155 (+60% of ability power) (+5-139, depending on level) magic damage in an area. If he hits only a single enemy, the damage dealt is increased by 40 / 45 / 50 / 55 / 60%.
Passive: Mordekaiser stores 35% of the damage he deals and 15% of the damage he takes (reduced by 75% against non-champions) as energy on his secondary resource bar.
Active: Mordekaiser consumes the stored energy to grant himself a decaying shield for 4 seconds. The shield value is equal to 5-30% of Mordekaiser's maximum health, depending on how much energy he had stored.
After 0.25 seconds, Mordekaiser can re-cast this ability to consume the shield, healing himself for 40 / 42.5 / 45 / 47.5 / 50% of the remaining shield amount.
Passive: Mordekaiser gains 5 / 7.5 / 10 / 12.5 / 15% magic penetration.
Active: Mordekaiser summons a deadly claw which drags enemies in an area towards him, dealing 80 / 95 / 110 / 125 / 140 (+60% of ability power) magic damage.
Mordekaiser slows a target enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration, Mordekaiser banishes himself and the target to the Death Realm for 7 seconds. Champions outside of the Death Realm cannot enter or interact with the champions that are within.
Mordekaiser steals 10% of the target's current size, armor, magic resistance, health, attack damage, ability power and attack speed for the duration of the ability. If Mordekaiser kills his target, he consumes their soul, keeping the bonus stats until they respawn.
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