Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
I can't imagine starting with any other item on Mordekaiser other than boots and 3 potions. The movement speed makes you almost ungankable early game, which is Mordekaiser's primary weakness. The movement speed also makes it so ranged champions can't easily stick to you in lane to continue harassment to actually break your shield. The potions are also quite nice for maintaining your health as Mordekaiser can actually have his health poked off before he gets level two and three. The reason for that is the shield generation from his abilities is actually rather low.
Your first base should always include a ward hopefully with your revolver. If you can stay in lane until you have 1275 gold, you're doing perfectly. Your build is pretty on track. A few spare potions regardless even when you have the revolver is quite nice, just in case you get poke a little bit. The next time you base it should be for your Sorcerer's Shoes. Mordekaiser could easily run Ninja Tabi or Mercury's Treads. The main problem however, is that by also doing more damage, he also generates more shield. So in that regard, Sorcerer's Shoes are a defensive item as well.
The decision on whether to buy Hextech Gunblade or Will of the Ancients isn't really clear cut even to me. Hextech Gunblade gives much more damage output, but also costs significantly more. You can turn around and look at what Will of the Ancients actually does for your team. If you're running double AP it's incredibly potent.
Rylai's Crystal Scepter is an incredibly good item on Mordekaiser for two reasons: He lacks crowd control to actually stick to people for multiple rotations of his spells and he really needs the health statistics just so that one crowd control doesn't prevent him from activating all of his spells for the shield generation.
The decision on whether to buy Hextech Gunblade or Will of the Ancients isn't really clear cut even to me. Hextech Gunblade gives much more damage output, but also costs significantly more. You can turn around and look at what Will of the Ancients actually does for your team. If you're running double AP it's incredibly potent.
Rylai's Crystal Scepter is an incredibly good item on Mordekaiser for two reasons: He lacks crowd control to actually stick to people for multiple rotations of his spells and he really needs the health statistics just so that one crowd control doesn't prevent him from activating all of his spells for the shield generation.
Marks
Mordekaiser's primary damage source is magic. Thus, his only optimal options for marks are magic penetration or armor. The reason I say that armor is a good option is that you can choose Mordekaiser for a safe two versus one at bottom lane against a ranged carry. I've also done some experimentation with Greater Marks of Focus (ability power) to some success. In theory, you generate more shield off of creeps as they have little magic resistance and it also synergizes with Rabadon's Deathcap. However, the drop back is your reduced damage to champions and you'll have much less lane dominance.
Seals
Armor seals are pretty much the best choice, they ensure that you'll survive through a barrage of auto attacks if the enemy plays very aggressively against you. Health per level yellos are very good if you're very confident you'll win lane or against a weak kill lane like Morgana.
Glyphs
As a first choice I would take ability power per level glyphs, as stated previously they are a defense for Mordekaiser. Determining how much shield that is generated by his ability power is a simple equation of using the shield coefficient and multiplying it by his skills ability power coefficients. You can also run 2 Glyphs of Insight for 10 magic penetration and 30 with Sorcerer's Shoes.
Quintessence
Movement speed quintessences are generally the best choice on Mordekaiser, however ability power and health are also good options.
Mordekaiser's primary damage source is magic. Thus, his only optimal options for marks are magic penetration or armor. The reason I say that armor is a good option is that you can choose Mordekaiser for a safe two versus one at bottom lane against a ranged carry. I've also done some experimentation with Greater Marks of Focus (ability power) to some success. In theory, you generate more shield off of creeps as they have little magic resistance and it also synergizes with Rabadon's Deathcap. However, the drop back is your reduced damage to champions and you'll have much less lane dominance.
Seals
Armor seals are pretty much the best choice, they ensure that you'll survive through a barrage of auto attacks if the enemy plays very aggressively against you. Health per level yellos are very good if you're very confident you'll win lane or against a weak kill lane like Morgana.
Glyphs
As a first choice I would take ability power per level glyphs, as stated previously they are a defense for Mordekaiser. Determining how much shield that is generated by his ability power is a simple equation of using the shield coefficient and multiplying it by his skills ability power coefficients. You can also run 2 Glyphs of Insight for 10 magic penetration and 30 with Sorcerer's Shoes.
Quintessence
Movement speed quintessences are generally the best choice on Mordekaiser, however ability power and health are also good options.
Flash is a must. It is the best escape summoner in the game. There's a reason Ghost has been seen a lot less commonly in competitive games and that's because it is just an inherently weaker escape skill. It's a much rarer situation that flashing over a wall won't get you out as opposed to Ghost.
I think the reason that flash is so powerful is that turrets are incredibly strong in League of Legends. You're pretty much always just a flash away and ghost doesn't insure you make it to the turret due to slowing effects.
Ignite is mandatory on Mordekaiser just for the probability increase of getting a Ghost from Children of the Grave (R). Mordekaiser becomes incredibly powerful with the ghost active.
I think the reason that flash is so powerful is that turrets are incredibly strong in League of Legends. You're pretty much always just a flash away and ghost doesn't insure you make it to the turret due to slowing effects.
Ignite is mandatory on Mordekaiser just for the probability increase of getting a Ghost from Children of the Grave (R). Mordekaiser becomes incredibly powerful with the ghost active.
You must be logged in to comment. Please login or register.