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Unkillable in lane. Her ultimate counters yours and you have no kill potential pre 6. However, you can farm better than her as it takes at least 2-3 casts of orb of deception levels 7-10 for her to clear the whole wave. You only need 1 cast of W. You can also block her charm with your black shield.
Viktor
His laser is very hard to dodge and he can out damage you in fights very easily.
LeBlanc
Freeze the lane near your tower level 1-4, or you will constantly get harassed. Once level 5 comes, push to her tower. Not too hard if done right. You have more utility than her late game.
Azir
Extremely annoying to deal with in lane. Can harass constantly with soldiers/shifting sands, and can farm better than you level 1-4 and at least on par post 5. Very difficult to kill due to his ult + dash. He can break your shield with sand soldiers first before ulting you away.
Akali
Easiest match up in lane. She is similarly weak early game. If she engages on you at level 6, simply use your ult and kill her. Your ult will reveal her stealth in her smoke shroud.
Vladimir
Has better sustain than you throughout the game, and you cannot all in him at any point in the game. Your best chance is probably once you hit 6 immediately, as he is still not very tanky yet and his power spike only comes at levels 7-9.
Fizz
Decently easy if you do it right. If he dash to you in lane, react fast and bind him. Most fizz will be greedy and try to get in an empowered AA first. Punish him for that. If he makes the same mistake again past level 6, you can ult him and kill him easily. His playful/trickster will not block the 2nd proc of you ult and is not enough to get out of your range if he dashed on top of you. This will either kill him or force his flash.
Riven
Sometimes see her at mid. Similar to dealing with fizz, except that her dashes are shorter and doesn't have a trollpole. Harass her with your AAs. If she engages on you, shield her CC and Q W her, then walk away. Ask your jungler for red if you want to annoy her further.
That being said, do not underestimate her power spike at 6. You can't win an all in if shes at 80% + health and you are not ahead.
Anivia
Unkillable in lane solo due to her egg (Call for a gank). She can farm better than you post 6 with her ult. Can harass you heavily even through your shield.
Brand
His pillar of flame must be dodged, if not, no amount of black shielding will save you. Other than that, its pretty easy.
Cassiopeia
Extremely annoying to deal with levels 1-4. Her noxious blast/pool must be dodged. Relatively squishy post 6, can be killed easily if you time your shield correctly and block her ult.
Cho'Gath
Has about the same sustain than you and is very tanky. Best bet is to all in him immediately at 6 as he will only have 1 stack of his ult.
Annie
Her small hitbox makes it very hard to land your Q. Has a better all in than you with flash tibbers (instastun), and can 100-0 people late game instantly. (you need at least 3 seconds)
Diana
Is tanker than most mid laners due to her shield. Do not get baited by it. If she hits you with cresent slash and ults to you, you all in her too, but you wont kill her as she is quite tanky.
Ekko
Will outfarm you level 1-4. Hard but possible to kill post 6. His ult will heal him for a lot but can be reduced with ignite.
Ezreal
Can outfarm you constantly with auto attacks and harass with mystic shot. Difficult to kill due to his very long range and arcane shift.
Galio
VERY tanky and difficult to kill. Can harass and farm as well. Very hard to deal with late game.
Gangplank
Sometimes see this guy at mid. Can clean away your CCs and heal with an orange, and has AD harass, which your shield does nothing against.
Gragas
Used to see him around back in season 3. He is tanky and has decent sustain. Cannot be killed in lane and he can farm well with his barrels. Can break your shield/ult you away if you engage on him.
Jayce
AD harass which you cannot shield against. However he is surprisingly squishy and you can all in him at 6. Can outfarm/harass you pre 6.
Karma
Has a speedup which may get out of your ult. Has a decent small AOE harass that can be used to farm as well. More important to shield her chain+root if shes nearby next to you.
Karthus
Global ult that you can't do anything against. can farm well with Q. Very squishy and can be killed at 6. Watch out for his passive and don't stay in it after he dies.
Kassadin
His Q harass is surprisingly weak, and he cant really farm well early game as well. However, he will get tanky once he builds ROA. If he ults to you counter with your ult. He wont be able to get out of it with a second cast of his ult. He needs a third or flash.
Katarina
Her Q harass is very annoying. If she uses Q and shunpos to you, you MUST land your Q or you will lose the trade. If you are worried about this, just stay out of range of her Q E W combo until you have your ult.
Lissandra
The range of her Q is increased if she hits your minion with it. Don't stay behind your minion.
Lulu
Has absolutely 0 sustain and her poke is relatively easy to dodge. Harass her down and you might be able to kill her post 6, even through her ult.
Lux
Her E harass is more difficult to dodge. Don't get hit too much by it and you should be ok. Difficult to kill due to her W.
Malzahar
Still has a stupidly high amount of single target damage even when he is behind, don't fall for this. He can farm faster than you the moment he has 2 points in his space aids.
Mordekaiser
Haven't seen him at mid for a while. He is impossible for you to kill at any point in game, has very good farm, and can harass you down levels 1-4 when you need to use your AAs to farm. He is very vulnerable to ganks and has no escapes. Call for one ASAP.
Morgana
Depends on who is better player.
Nidalee
Her javelin tosses are much easier to dodge after it was nerfed. Punish her if she jumps into minion waves to farm.
Orianna
Can farm better than you but is very mana reliant and squishy early game. You must get ahead of her. Once she starts building mana/cdr/slight tankiness, you will lose 1v1s against her.
Swain
His farm potential pre 6 is non-existent and inadequate post 6. Constantly push to his tower. However if he somehow gets ahead, the lane will be hard for you, as he is very tanky and can zone you.
Syndra
Dodge her Q and don get stunned by her.
Talon
He has no sustain at all. Similar matchup as katarina, except that he doesn't have resets. If he blinks to you, land your Q. If not, spellvamp it back with your W. Your ult will reveal his ult's stealth.
Teemo
Very annoying levels 1-4. You have to just survive till level 5 and push to his tower.
Twisted Fate
Easy to deal with in lane, harass can be easily shielded/dodged. Once he hits 6 it is important to tell your lanes to STOP PUSHING as there is nothing you can do to stop his ult ganks. Always time his ult. It is 180 seconds from levels 6-10 without CDR.
Varus
Has insane harass that you cannot do anything against, and can farm better than you. Probably will have to back once level 4-5. MUST be killed in a level 6 all in if not your lane is lost.
Veigar
Stun can be shielded easily, and is very squishy.
Xerath
Has stupidly high harass and mana sustain that you will just have to deal with levels 1-4. Can be killed post 6, but a good xerath will remain out of your range.
Yasuo
Bait out his wind wall by walking to him and autoattacking him. If he dashes to you, walk in a zig-zag pattern as his Q is a skillshot and there is a reasonable chance it will miss.
Zed
Has insanely high harass 1-4, making him very annoying to lane against. If you survived to 6 with enough mana (300), bait out his shadow and all in him. His ult will not block the second tick of your ult.
Ziggs
Can farm really well and has high harass, but has almost no kill potential on you.
Zyra
Her root can be dodged easily, but her plants deal surprisingly high damage. Can be killed at 6 if you are not knocked up by her ult. Watch out for her passive.
Kayle
Directly counters you in lane. She has better harass, sustain, and her ult counters yours. Play with care.
1) Very safe laner and farmer.
2) No one really hard counters her at all points in the game.
3) Can gank other lanes very well post 6 with lots of hard CC that can be easily aimed once in range of Soul Shackles.
Cons:
1)Laning will be hard if she gets behind.
2)Lacks damage if behind.
3)Hard to carry games alone if you are the only one ahead and everyone else on your team is behind.
Farming
Farming
Tormented Shadow only has a radius of 175 units, or a diameter of 350 units, and the caster minion's range is 550 units. There is usually a gap of 300-400 units between the enemy row of melee minions and caster minions. You won't be able to hit all of the minions with the pool most of the time so don't attempt to. PRIORITISE CASTER MINIONS INSTEAD.
Place Tormented Shadow ahead of the caster minion (and NOT right in the middle on top of them) so that if the enemy clears your minions first, you can have time to react and force them to stay in your pool.
Morgana gets out traded and out harassed by almost everyone early game. So, you will have to freeze the lane near your tower levels 1-4, as your soil is not enough to clear caster minions. Pushing out wastes a lot of mana (2 casts of soil needed) and also leaves you vulnerable to ganks when you walk out again to cast W a second time. Not to mention you might lose the CS altogether if your minions kills your CS first.
While freezing and farming level 1-4, take note of what the enemy can and cannot do. For example, Ahri can land easy Orb of Deceptions on you when you walk in and farm. If she doesn't, immediately make a mental note of this that she cannot take opportunities to trade, and punish her consistently through out the game for this. If she does, you will have to pay more attention to dodging skillshots and farm with Q and W instead.
Coordination with the jungler: (or juggler or jungerler)
Coordination with the jungler: (or juggler or jungerler)
Ask your jungler to NOT invade the enemy, as your lane is frozen near your tower, and if you go and help if something happens, you will lose LOTS of xp and CS. Your enemy laner will also be more free to roam because of this and the invade will most likely fail.
Morgana has very poor followup for ganks pre 6 if the jungler has no hard CC himself like Master Yi or if they miss their CC. Elise. However, if your jungler is someone like Xin Zhao or Rammus, every single gank from them will usually result in burning a flash or a kill.
However, she can't do much with any of these on her own as they all have heavy weaknesses. R takes 3 seconds to stun, Q travels very slowly and W has a very small radius. Ask your team in champ select what their preferences are, and if someone on your team gets ahead, shield them and follow up on their engages.
Most champions ( Talon LeBlanc Anivia Swain etc.) will have some form of farming ability that can clear faster than your rank 3 Tormented Shadow, which takes 8-10 ticks to clear a wave of caster minions. If you didn't clear them fast enough, the minions will move out of your pool and you will need another cast of Tormented Shadow to clear it. This wastes a lot of mana and can be very problematic especially if you enemy knows this and uses it against you. A rank 5 Tormented Shadow will only take 5-7 ticks (2-3 seconds) to clear caster minions and potentially melee minions as well.
Why do you max Dark Binding and Black Shield evenly?
A rank 1 Black Shield is often not enough to block CC as most enemies will attempt to break your shield first in any elo higher than silver. This problem is more significant after her Black Shield strength was nerfed in patch 4.14. Generally,
Get more points in Dark Bindingif you/your team is ahead.
Get more points in Black Shield if you/your team is behind.
What is the best spell combo to use?
This will force the enemy to eat 7-10 of your soil and the combo will have a 330% AP scaling, depending on the enemy's health and the rank of Dark Binding. The problem with this is that enemies with mobility may get out of your Soul Shackles if you don't position properly. However, Flash and most champions ( Ezreal Nidalee Talon Fizz LeBlanc's single jump) can't get out with a single cast of the movement ability. If you see them use those you can always flash to catch up, and they won't get out even if they flash as well. The R W Q combo is also more effective here since they cant use movement/invunlerability abilities to block/dodge your Q.
With that in mind, you can get outplayed by some like Zed LeBlanc. If that happens you are in trouble as they can counter engage on you. Against these champions you can use the Q W R combo instead if you're not confident.
Against champions with multiple movement abilities ( LeBlanc double jump, Ahri), you will have to stick to the traditional combo of Dark Binding > Tormented Shadow > Soul Shackles and might have to follow up with a flash as well. There are however usually other ways to counter champions like these (farming disadvantage etc.) and you are usually not forced to land your Q in lane.
Tl:dr -- Use Q W R if you are not confident, or R W Q instead if you are sure the enemy cant get out.
Additional details:
Soul Shackles reveals stealth and can also be used to check for enemy champions across walls. It will light up if there are stealthed/out of vision champions near you. Particularly useful if you are trying to invade and steal buffs.
Do not flash in and engage with Soul Shackles followed immediately by this unless your team has additional AOE CC follow-up. If not, the enemy will simply disengage from your team and re-engage later.
Even if you landed your Q, this can still be risky as Soul Shackles takes 3 seconds to proc, Dark Binding only lasts for 3 seconds at max rank, and you still have to count the channel time (0.2s total) for Tormented Shadow and Soul Shackles and walking time towards your target. Adding all this up means the enemy will have about 0.5-1.5 seconds to get out, and they will, if they have movement abilities and you are in your Zhonya's Hourglass. Additionally, the enemy team will probably be using their shields/heals/cleanses on your Q target, making the chance of you killing them even slimmer.
1) The enemy team is in a very bad position (dragon/baron pit, small jungle pathways) and can't disengage easily
2) Your team is around and they have additional AOE CC follow up, or have already engaged with theirs.
3) you find yourself taking too much damage while your ult is still chaining. The enemy will have to change between focusing you and suddenly having to move away (0.2s reaction time). For this case, don't wait for too long as well, as your stun afterwards is only 1.5 seconds and hourglass lasts for 2.5 seconds. You want to have time to follow up with additional spells, or to run out if the enemy isn't dead yet.
These 3 situations rarely occur in the early game (except 1 at the dragon pit) and therefore building hourglass can be delayed into second item. Your 1st item can be Athene's Unholy Grail to make laning easier against AP.
Conclusion
Conclusion
Morgana is a very safe pick at mid lane, and while there are hard matchups, they don't really hardcounter her throughout the game. She can transition well into late game and fits into a variety of team compositions.
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