Morgana Build Guide by MartinMorningstar
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Runes: Aggressive runes
Threats & Synergies
Wont kill you without whitling you down first, but same applies to her from your perspective. You are stronger in teamfights than her. Play it safe and outscale her, ideally she doesnt get off any good roams.
Nuisance. Play it safe, keep your range, poke her down. If she steps up with her shuriken dash thingie you can flash into tower range, Q her, then ult and she should die. You can also see her in smokescreen if you ult her. Only a champion when she gets hextect but her hextech powerspikes puts her above you for quite a few minutes.
You dont have kill pressure as by yourself you dont have enough dmg to kill her then kill her egg form as well. You can E her stun and dmg. Its a boring lane. Position so that you can deal with her wall and ults and you should be fine. If your jungle ganks you and you play it right you can stomp her.
He will outpoke you, outtrade you, outrange you, all with very few consequences unless he allows himself to be rooted. His dash/flash R isnt a threat if you keep E for it. Honestly a bit funny if you do as he is now within R range with no minions to hide behind.
Outscales you, has more consistent dmg than you, but has definite counterplay in terms of her ult reliance on solokilling you. Either turn around or use E. Cass is vulnerable to all ins when you have ignite.
IDK I never see him but I dislike him.
Ban worthy. Better at teamfights than you. Can kill you before your ultimate stuns. Massive damage, very tanky, very mobile and typically goes conqueror. Roam or ask for ganks. You normally dont win lane against her.
He wants to fight, he will fight, he will rage when he cant use R due to CC, its cute. Fight him in lane or when you have liandry's and he should be very manageable. Care for his ult and him getting the engage on you.
If he gets a lead you are screwed more often than not. Your shield is a meme to him, you wont be able to Q him normally, but he is squishy and can be ulted if you are ready to flash after him when he tries to dash away. When he is stunned you have a shot at him.
will for some reason only stun with ult so care for ult timer, stun stacks, and range(+flash range if she has flash) She has no range and your E only needs to block the stun for you to survive. Qing the bear is a decent source of sustain if she just leaves you to fight it while she waddles around with her melee range.
U G H. Not a common midlane matchup, but she is cancer to deal with as your Q is basically just her cue to attempt to stun you and she can hold parry for your R if you dont use Q on her. Also incredibly sticks with a lot of damage. I do not enjoy
Play safe, E her stun and/or ult. Farm and wait for jungle or roam. She beats you if she gets to stack up, your all in if she doesnt have stacks and has used her dmg reduction is enough to kill her.
Squishy battlemage with negligible CC. You can kill him and E away his R on you or a teammate. Just stay out of his Q range once he is in passive.
Controversial high threat pick for some. Statistically tho you have a 41.16% (counterstats.net) chance to win against her tho! Outdamages, outheals, outranges you once she got her 6. Hextech makes her unkillable for you. You can hardshove early to punish her first few levels when she is useless but she outscales you fast and you wont land Q unless she allows it. You dont want to start an R vs R battle with her. She wins.
Massive damage, do not underestimate her in and outside lanes. Weaker teamfight impact than you if you E and Q properly.
Dont let yourself get rooted, you win all ins as long as you are able to walk.
The better user of your ultimate. Obscene healing. Play your range or bait him into tower.
Basically has the better morgana Q-W combo and ultimate. But not that obnoxious of a lane. you arent any safer behind minions so dont stand next to them. E her root or ult. Very manageable unless you let her auto you as well.
Respect the early dmg and push when he roams. Do not follow him to other lanes when he roams unless you wanna die. Laning is fine tho if you can get past lvl 3 without being super low
Same as xerath basically, but instead of better roams he just ignores your shield.
Even in lane but he wins more games than you do as he outscales your impact by far. His pool doesnt stop your ult, often catches them off guard.
Avoid his first few levels as that is when he wants to fight like the angry midget he is. Once you get 6 stick to him like hormone driven decisions on a teenager and use ignite. Your full combo kills him.
Outranges you, miserable laning, miserable teamfights if he gets ahead. Can easily impact other lanes better than you can if you dont have tp.
Champion Build Guide
If you want more impact control your mana and look for chances to teleport top/bot at post lvl 6
Typically paired with DH
Liandry's is your damage spike
Zhonya is your last core item or defensive item rush. Rushing it over luden/glp or liandry's will leave you behind in terms of kill pressure as you invested 2.9k gold into an item that is basically a minor get out of jail free card.
Ninja tabi adds a lot of survivability if they have AD assassins or marksmen that can engage on you easily.
people building crit murdering you before you get to do anything-randuin's omen
tanks building MR with you as the main magic dps-void staff
lots of gold as the main magic dps when enemy team doesnt have mr-rabadon deathcap
the team lacking all in other than you-Abyssal mask+elixir of iron
feeling confident with your lead-Mejai
need that extra MS and tankiness to be able to pop off-deadman's plate
enemy team has a lot of healing and your team refuses to get the cheaper versions of the grievous wound-morellonomicon
This will be a bit situational but basically its you level 3 of an ability that really makes it shine.
W-to 3 is a must rush for minions. No alternatives are as good.
Post lvl 6 you are getting a feel of the game.
If you need/want more kill pressure, can roam well, leverage a jungle-Q to 3
If you are struggling with magic damage, being ganked or want that extra safety against detrimental CC-E to 3
If your laner roams while being a champion you cannot fight without the turret backing you up as safety when things go wrong, go W to 5 and hard shove lane so you can roam elsewhere while getting your lane cs and push while enemy laner loses gold (ideally, realistically they are probably going to get a double kill bot lane)
R is obvious.
Go Q lvl 1 if you need to deny a good invade or if you want your team to get a kill when they are making a good invade
Rewards being aggressive in lane and makes it easier to sustain with ToB and RH. This Build is particularly strong in teamfights as the killresets will allow you to be very overwhelming for squishies.
You cannot escape manaflow and transcendence. You need manaflow due to mana problems, accept it.
Reaching 40% cdr is your 1 goal in life as a champion that is useful even without any AP. More Es for yourself and the team, more Qs for you to miss and have the entire team ping you for. C D R LADIES AND GENTLEMEN. Also without this rune you will often be left at 70% cooldowns which means any other rune is basically a 16.67% increase in cooldowns as a tradeoff for you picking it. Rarely if ever worth.
Arcane comet is better for damage and helps you clear lane as your triple aim of poking enemy champion, getting a manaflow stack, and securing caster minions all work together a little better with the comet.
Scorch because the average game is 30min ish which means that you arent getting notable AP for more than a minute or two, which means you might as well go something that you can use a bit.
Minion demat or cookies are there really just to make lane that little bit easier.
Cosmic insight-you dont have the extra dmg from dark harvest or ignite so time enemy flash and know that if you both flashed at the same time you have a 15s window where you can flash-ult without them being able to flash away from you.