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Spells:
Teleport
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction

I'm Gramps Tewks, and I'll be your curator as we explore the possibilities of playing with this extremely versatile and underestimated champion.

Here's Phreak's Champion Spotlight, in which he highlights Kayle's new (and ridiculous!) passive (



Please comment and rate in the comments section below; share your experiences playing with or against Kayle and/or put in your criticism about the guide itself. A big shout-out to Speeder123's Guide to On-Hit Kayle, which stresses the vast importance of starting with

Additionally, endless kudos upon kudos to the incomparable JhoiJhoi for the template, which you can find here.
Onward, then!
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Pros
![]() + Versatility: Support and Carry your team! + ![]() ![]() + A veritable Swiss Army Knife of skills + Ranged-hybrid-DPS with ![]() + Amazing farm all game + Plays well even when a game goes downhill + Quickly completes her powerful item build |
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Cons
![]() - Requires cautious play early-game - A little squishy - Build locked-in until ![]() - Should cost more than 450 IP ;) |





Some might hate on the defensive tree, but survivability is more important than ever in the current metagame; 48 health points from




Greater Quintessence of Health: When you consistently survive ganks with 40-80 health left, you'll wonder what you did before these. ;)
Greater Mark of Magic Penetration: Magic Penetration plays right into
Kayle's plan of dealing true damage!
Greater Glyph of Ability Power: Excellent Ability Power boost here.
- greater seal of replenishment:
Kayle's mana is spare in the early-mid game, and these are great as half of a
Meki Pendant!
![]() ![]() ![]() |
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![]() ![]() It'll save your life. |
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Holy Fervor: When deciding how to build a champion, the best place to start is often with their passive.
Holy Fervor is a defense-shredding nightmare that is best abused by a hybrid-damage build with a heavy focus on attack speed.
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Reckoning (Q): Insane ratios on this spell's damage as well as a really healthy slow. As if that weren't enough,
Reckoning increases the damage that
Kayle deals to the target... disturbingly good.
Max it quickly!
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Divine Blessing (W): Mini-ghost and mini-heal on a stick! Can be applied to self and/or allies.
A lifesaver.
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Righteous Fury (E): This is
Kayle. Increases her attack range by 400 to 525 and splashes 20-40% damage. Farming is a piece of cake with
Righteous Fury. Take down turrets and champs like you're being paid for it!
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Intervention (R): Invincibility is uber-powerful; see
Tryndamere. When used on oneself, tower-diving becomes a cinch and team-fights get extended while the kills pile up. Also indispensable for protecting your
Xin Zhao or
Brand so that they can deal amazing burst damage and survive the focus.
Take






You'll adapt the sequence to your playstyle as you continue forwards as

-
: Most
Kayle players start with a
Doran's Ring, but that's just too cautious and slow for my taste. If you position yourself well, you won't need the 100 health, and careful use of abilities negates the need for Mana Regen. Always remember that Attack Speed is hidden damage, so
Righteous Fury will be quite potent at level 1, leading to a lot of early kills. As an additional incentive, taking
Dagger first means that you're only 500 gold from
Berserker's Greaves!
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: Quite simply,
Malady shreds your foes. It gives you Ability Power, on-hit magic damage, amazing Attack Speed, and teams up with
Holy Fervor for cruel beats. No item is better for
Kayle, so it comes first.
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:
Kayle really needs some heft after
Malady, and
Phage has everything you want.
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: Life Steal is phenomenal at this point in the build!
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: After
Vampiric Scepter, boost
Kayle's Attack Damage again with
The Brutalizer. The Cooldown Reduction lets you pile on the heat with
Righteous Fury.
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: No one escapes you anymore, and your health is phenomenal!
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: The large Attack Damage boost lets
Kayle be a factor without
Righteous Fury up! In addition,
Kayle excels at decimating minion waves, which will build Damage and Life Steal stacks like no one's business :D
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:
Kayle's Magic Resist leaves something to be desired, and
Force of Nature offers significant Health Regen as well for a final item.
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: If you're taking mainly physical damage, then go with this bad boy for the tank-pwnage! It's a serious beating.
Lane with a champion who has a stun for best results:




Your primary goal is to farm 500-600 gold for





Mid-Game
Once you have




Late-Game
Once your build is complete, you're a monster. Hand-pick a final item or two that will devastate the most powerful members of the opposing team and go to town. Your kill-scores will vary, but victory is quite likely.




Severely underestimated; but certainly not after the battle ;)
Now get out there and drop some jaws!
~Gramps Tewks

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