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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
Pros:
-
- great CC
- consistent damage output
- decent heals
- low cooldowns
- nice movement buffs/debuffs
Cons:
-
- expensive build if your carry doesn't get kills
- less money for wards
- mana can be a problem early
- requires good knowledge of how to kite
- must know how to manage cooldowns in fights
Runes




The core build I use is








Now I get asked a lot why I choose







The AP on Rylai's is nice, but Nami's main job with this build isn't to cause a lot of damage, it's to slow the other team down enough for the carries to go to work. Plus,







After that, it's all situational, assuming you've gotten that far into a game. Most of the time you won't. Most of the time I finish the build with a


If you get stuck on a team that can't wrap their head around offensive supports because they're devout Mobafire worshipers who think only the top build is valid, you'll probably have a hard time with this one, as it will mean sharing ward duties with mid and jungle. If you're on a good team that already understand that warding comes from whoever can afford it, then you'll ROFLSTOMP your way through the game. I rarely die more than twice with this build, and assuming you've got a good team around you, it's really hard to lose.
Because of Nami's passive,



Another great skill for saving your teammates' butts/movement buffs/damage is



When you combine the slow and AOE from






Now consider Nami's ultimate,






If you plan your cooldowns and position well, you can land your ultimate, then land



[*] Once you get familiar with timing, try to spread your abilities around. If your jungler is coming in to gank, hit him with your E, wait for the slow to kick in, THEN drop Q. Don't always try to land Q first as quite often you will miss and lose the gank.
[*] Self-casting can be a great way to initiate. REMEMBER: ALL OF NAMI'S ABILITIES GRANT MOVEMENT SPEED BUFFS IF THEY HIT AN ALLY OR YOURSELF. Even if you're out of range for Q, dropping it on yourself while your other abilities are on cooldown gives you the buff and let's you catch up to land a proc from


[*] If you are against blinky champs like





[*] Ward smarter, not harder. You can facecheck bushes with a Q to be sure no one is waiting just inside. Ask teammates to help with wards when they can. As long as you keep getting them kills, they shouldn't complain too much.
[*] If your carry is having trouble farming, you can soften up minions with your Q and make them easier to hit. Your E then gives a little boost to help unsure last hits.
[*] Sometimes you will steal kills when healing your carries. Don't sweat it. It's just more money for wards ;)
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