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Choose Champion Build:
- Offtank
- Jungle
Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
This is my Nasus Guide! Enjoy :)
Nasus Passive: Soul Eater, Nasus drains his foe's spiritual energy, giving him bonus Lifesteal.
Nasus Q Skill: Siphoning Strike,
Cost: 20 Mana
Range: Self
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Active: Nasus's next basic attack will deal 30/50/70/90/110 (+100% Attack Damage) (+3) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
Nasus W Skill: Wither, Cost: 80 Mana
Range: 700
Nasus ages his target, decelerating their Movement and Attack Speeds over time.
Nasus ages target champion over 5 seconds, initially slowing their Movement Speed by 35% and increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.
Nasus E Skill: Spirit Fire, Cost: 70/85/100/115/130 Mana
Range: 650
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+60% Ability Power) magic damage.For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+12% Ability Power) magic damage each second.
Nasus Ultimate Skill R: Fury of the Sands, Cost: 100 Mana
Range: Self
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, cast ranges, and drains nearby enemies' max Health converting into bonus damage for the duration.
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600, Attack Range by 50, and cast ranges by 100.While the storm rages, he deals 3/4/5 (+1% Ability Power)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Nasus Q Skill: Siphoning Strike,
Cost: 20 Mana
Range: Self
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Active: Nasus's next basic attack will deal 30/50/70/90/110 (+100% Attack Damage) (+3) physical damage.
Passive: Siphoning Strike permanently gains 3 damage if it kills an enemy unit. This bonus is doubled against Champions, large minions and large monsters.
Nasus W Skill: Wither, Cost: 80 Mana
Range: 700
Nasus ages his target, decelerating their Movement and Attack Speeds over time.
Nasus ages target champion over 5 seconds, initially slowing their Movement Speed by 35% and increasing to 47/59/71/83/95% over the duration. The target's Attack Speed is reduced by half the amount.
Nasus E Skill: Spirit Fire, Cost: 70/85/100/115/130 Mana
Range: 650
Nasus unleashes a spirit flame at a location, dealing damage and reducing the Armor of enemies who stand on it.
Nasus unleashes a spirit flame at a target location, dealing an initial 55/95/135/175/215 (+60% Ability Power) magic damage.For the next 5 seconds, enemies in the area have their Armor reduced by 20/25/30/35/40 and are dealt an additional 11/19/27/35/43 (+12% Ability Power) magic damage each second.
Nasus Ultimate Skill R: Fury of the Sands, Cost: 100 Mana
Range: Self
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains increased Health, Attack Range, cast ranges, and drains nearby enemies' max Health converting into bonus damage for the duration.
Nasus becomes empowered in the sandstorm for 15 seconds, increasing his maximum Health by 300/450/600, Attack Range by 50, and cast ranges by 100.While the storm rages, he deals 3/4/5 (+1% Ability Power)% of nearby enemies' maximum Health each second (240 damage max per second) as magic damage and converts it into bonus Attack Damage.
Siphoning Strike: Important, do the last hits on monsters, minions or enemies for stack your Q.
You can see here what would happens:->
Spirit Fire: You want to start a fight? Then start with your E before you use your Q because, if an enemy stay in your E he lost Armor and your basic attacks and q does more damage.
You can see here what would happens:->
Spirit Fire: You want to start a fight? Then start with your E before you use your Q because, if an enemy stay in your E he lost Armor and your basic attacks and q does more damage.
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