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Spells:
Cleanse
Ghost
Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability
Introduction


Let's begin!
Note!
This guide will be changing and evolving as time goes on. So this is by no means a final, definitive build.
2/26/2012:
-Guide goes live!
4/6/2012:
-Added Rylai's Crystal Scepter (recomended by MajorLoL) as an alternative to Frozen Mallet.
-Added Gameplay section, detailing how one should play the Titan of the Depths.
8/27/2012:
-It's been awhile! Revised Masteries, Runes, Item Build, Gameplay and Skill Order.
-Guide goes live!
4/6/2012:
-Added Rylai's Crystal Scepter (recomended by MajorLoL) as an alternative to Frozen Mallet.
-Added Gameplay section, detailing how one should play the Titan of the Depths.
8/27/2012:
-It's been awhile! Revised Masteries, Runes, Item Build, Gameplay and Skill Order.
Pros:
-Slows and CC for days
-Solid solo top
-Titan's Wrath tops out at 500+ HP towards endgame
-Intimidation factor for having the biggest character model
in the game.
Cons:
-Dredge Line is only useful if you're close to a wall
-Utility Champ, so don't expect huge damage
-Large target, vulnerable to offense/CC
-Slows and CC for days
-Solid solo top
-Titan's Wrath tops out at 500+ HP towards endgame
-Intimidation factor for having the biggest character model
in the game.
Cons:
-Dredge Line is only useful if you're close to a wall
-Utility Champ, so don't expect huge damage
-Large target, vulnerable to offense/CC











-
Greater Mark of Magic Penetration
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Greater Seal of Armor
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Greater Glyph of Magic Resist
-
Greater Quintessence of Health
Fairly typical rune setup here, no real surprises. Flat armor, magic resist, magic pen and health. The reason I go for flat health is that I want Titan's Wrath to be as tough as possible early on, in order to keep lane dominance and allow for greater staying power in team fights, even in the early game. The runes of Resilience and Warding are just for added tankiness.

-

-

-

Fairly typical rune setup here, no real surprises. Flat armor, magic resist, magic pen and health. The reason I go for flat health is that I want Titan's Wrath to be as tough as possible early on, in order to keep lane dominance and allow for greater staying power in team fights, even in the early game. The runes of Resilience and Warding are just for added tankiness.
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=1-3-3-0-4-0-2-1-0-0-0-3-3-0-0-1&tree3=1-0-3-0-4-0-0-0-0-1-0-0-0-0-0-0&v=2
Mastery order I go with is 0/21/9. This makes Nautilus very durable and gives him some added mobility, which is he sorely needs. Nautilus is at his best when he can just steamroll into an enemy team and come out alive. He gets a bit of extra movement speed and mana from the 9 Utility, and all the Armor, Magic Resist and Damage Reduction he could want from the 21 Defense.
Mastery order I go with is 0/21/9. This makes Nautilus very durable and gives him some added mobility, which is he sorely needs. Nautilus is at his best when he can just steamroll into an enemy team and come out alive. He gets a bit of extra movement speed and mana from the 9 Utility, and all the Armor, Magic Resist and Damage Reduction he could want from the 21 Defense.
Note!: It's always best to evaluate who you're laning with and against, and picking the skill that would benefit you both. Consider what you and your teammate have, and work together to secure kills early-game.
-Opening up with
Titan's Wrath gives you some strong laning power early in the match. The DoT allows for some easier farming and a bubble to absorb some ranged damage.
-Picking up
Riptide next helps keep the enemies close at hand. Or at the very least, forced them to burn
Flash or
Ghost to get away.
-Max
Dredge Line last. It's a utility skill and doesn't need any levels until the very end, when everything else is maxed out.
-And, of course, pick up
Depth Charge at 6, 11, and 16.
-Opening up with

-Picking up



-Max

-And, of course, pick up

Sadly I can't record video of my matches so a word picture will have to do for now.
Nautilus is all about starting the fight; He gets in, pops his slows, and has his teammates pick off the rest. The best way he does this is by throwing out his Q,
Dredge Line to pull himself toward his foe. Hit 'em with his passive,
Staggering Blow and the fight has begun. Good rule of thumb to always have
Titan's Wrath on before going in to any fight. The shield is more useful than the DPS gained from his attack, and the more health you have, the stronger the shield.
In a teamfight, Naut is always making sure that every enemy is slowed, and doesn't get away. Charging in with
Titan's Wrath and throwing down
Riptide in the middle of a group is a great way to cause some panic. And at lvl 6,
Depth Charge is unlocked and the fun begins anew. Now, you can launch this bad boy into a group, knock 'em up and stun the target you've selected. It also has a nice AoE on impact, scaling with his AP. A fun tactic I like to use is pop this on a fleeing champ. While his/her allies try to cover their escape, Nautilus can fire this bad boy, knock the other champs into the air, allowing him to continue the fight and slow them down for a little longer. At worst, they're forced to burn their escape spells to avoid getting scooped up by the Titan of the Depths.
Nautilus is all about starting the fight; He gets in, pops his slows, and has his teammates pick off the rest. The best way he does this is by throwing out his Q,



In a teamfight, Naut is always making sure that every enemy is slowed, and doesn't get away. Charging in with



















Mercury Treads/








Nautilus is an AP/Utility, tanky champion. He has decent ratios on his attack spells and he feels like the slowest champ in the game because of his size. But, if you build him right, he can be a serious threat in any teamfight, against multiple team compositions thanks to that bubble, and the items listed.
In teamfights, you wanna go in with Titan's Wrath active and throw out Dredge Line and smack your target with your passive to stun them and inflict the DoT from Titan's Wrath. Pop Riptide and start wailing on them, pulling them back into the fight with Dredge Line when they get too far. (If you have Frozen Mallet, you've already inflicted a slow before Riptide has even been used.) Depth Charge is best used at enemies in the back of the pack, so the shockwave hits everything in between.
In teamfights, you wanna go in with Titan's Wrath active and throw out Dredge Line and smack your target with your passive to stun them and inflict the DoT from Titan's Wrath. Pop Riptide and start wailing on them, pulling them back into the fight with Dredge Line when they get too far. (If you have Frozen Mallet, you've already inflicted a slow before Riptide has even been used.) Depth Charge is best used at enemies in the back of the pack, so the shockwave hits everything in between.
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