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Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Flash
Exhaust
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
No Nonsense Intro
You want something straight and to the point. Easy to follow and understand.
I hear you, fellas, I hear you.
Item builds, rune ideas, and brief explanations as to why stuff works the way it does. That's all you need.
(This guide assumes that you know basically how to play the champion, and you need a little bit of an idea for some extra 'oomph'. If not, I'd recommend Jovi's Bubble Pop Nami guide. Lots of explanations and pictures. Even videos. What fun.)
Staples:
Flash is key on nearly everybody. If you're not using it, you're beyond whatever help I can give.
Exhaust is my other spell of choice on Nami. Used properly, it can allow for setups for your Q, disengages from problematic enemy champions, and negation of burst damage. I take this spell most all of the time.
Substitutions:
The only one worth subbing in is Ignite. Against a particularly squishy or healing-centric lane, you can use it to add in a significant amount of burst damage and deny healing/lifesteal. Sub this in against Soraka/Vlad/etc.


Substitutions:
















If you've made it this far, you know I'm not explaining trivial things like what her abilities do.
Maxing Order:
Take your W or Q at level 1, depending on the lane you're in or if the jungler invades and nobody knows what's going on. It be like that sometimes.
Take the other one (Q or W) at level 2, then take your E at 3.
Max W for healing and damage boost, then E for the slow bonus and extra magic damage, then Q, since leveling Q only improves cooldown and damage, not stun time. Take points in your R at 6, 11, and 16, unless you're insane.
Maxing Order:
Take your W or Q at level 1, depending on the lane you're in or if the jungler invades and nobody knows what's going on. It be like that sometimes.
Take the other one (Q or W) at level 2, then take your E at 3.
Max W for healing and damage boost, then E for the slow bonus and extra magic damage, then Q, since leveling Q only improves cooldown and damage, not stun time. Take points in your R at 6, 11, and 16, unless you're insane.


Also helpful for setting up wards, then bugging out without getting blown up.







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