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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction


* As an AD Offtank Jungler
* As an AD Carry/Jungler
In this guide i will show you how to build and play him as an AD Carry type Jungler with large lifesteal and killing power, and how to look good doing it.
Main rune set
![]() Flash Take flash to get better initiations, to chase, or to dodge that pesky ![]() ![]() ![]() Smite You are a jungler. 'Nuff said |
_____ |
![]() Ghost Feel free to replace ![]() ![]() ![]() ![]() ![]() ![]() |
Max out your Q

Take W

Level 3 take your E


And of course take your ult whenever possible
Max Q first, max E second, and W last
Some players perfer maxing W first but i perfer E for the longer fear duration and damage over the small attack speed increase.





Good ol


Tips and tricks:
- When you are jungling, try to get the small wraiths, lizards, whatever, weak so that when you are hitting the main creature (lizard or golem or big wraith)
Umbra Blades will activate and kill off the small ones
- Use in combo with
Duskbringer to mop up small enemies. Throw your claw into a group, and basic attack the one in the middle and most will die
- It negates 1 second of cooldown every basic attack, so the more attack speed you have, the more it will activate!
This is your main poke, and initiate.
When jungling, throw your Q

This ability is your initiation to ganks also. Throw Q on your target (judge their walking speed to throw correctly) and chase! It does decent damage, has great range and travels through minions so don't be afraid to throw a few times at enemies if in a lane with the blue buff.
Tips and tricks:
- Goes through stuff! Throw it into bushes, through walls, through minions, anything. If you throw it into a bush and follow it, and see a trail continuing out as you keep walking, it means you hit something. Kinda like fishing
- Turret dive with it! If an enemy has very low health and stupid enough to stay in lane just run up to the turret and throw your claw at them. If the turret can hit you, your claw can travel a bit farther then the turret can aim. Therefore if the target is hiding right at the turret run in and throw a claw at him. I have gotten so many kills because people not realizing the range of
Duskbringer
Everyone underestimates this ability but in my opinion is what makes

Creates a 0 hp shield for 1.5 seconds that Blocks one spell and increases passive attack speed by double from the ability after blocking a spell
This allows you to easily block say, a


Tips and tricks:
- You have to know when something is coming to block. Usually, use this after you throw your claw for a gank. Go in and hit E
Unspeakable Horror on the target, and your W
Shroud of Darkness also. They will usually go "Oh no i am about to be feared, stun him!" this is where your W
Shroud of Darkness blocks that potential stun and allows you to fear and end someone on the other team.
- This is underestimated by alot of players not knowing
Nocturne's skills. If you 1v1 someone, use this to start the fight and block their opening spell. Usually means the difference of Life and Death
- Use it when running away! You have 10 health and see
Ezreal flash into range for a
Mystic Shot. Think fast! Click W and watch as he rages in chat "My spell didn't work! Fu Nocturne hacking" blah blah whatever.
This is your CC. Allows you to fear someone and does some magic damage. Use this while on the chase with your Q. The movement speed boost from Q allows you to stay in the range of them long enough forUnspeakable Horror to fear them.
Tips and tricks:- This is very effective while fighting squishier characters because it allows you up to 2 seconds of just total slaughter on your part. It also is great for stopping people from running away.
- Use it to help with jungling also. Hit it on the lizard at level 3 and you get a second of not being hit. That second can save you some health, and later levels helps kill the dragon much easier.
- I am not quite sure the exact science on this but if you are fearing someone who goes invisible (Sorry
Twitch
Teemo
Wukong
Shaco) The fear beam will still follow the invisible player in most cases and reveal him for you.
This is the move that definesNocturne. Allows you to lunge up to nearly 1/3 map range late game at a target That you can see on the map. You can't use this on someone who left vision. Use it to save a team mate, initiate a fight, steal a buff, catch someone off guard, or slaughter someone passing to a different lane. The possibilities are endless!
Tips and tricks:- The best use of this, is to turret dive.
Ezreal got away with 100 hp? The last thing he will remember will be
Paranoia. Ult in on him and
Flash out or run away. It limits everyone's view on the other team so it allows for quick kills leaving the other team confused.
- Another good use is to save a team mate.
Riven is about to die to
Jayce up top? Feel free to
Paranoia on
Jayce, have her back up, and teach
Jayce a lesson for beating up on your lady.
- This is very effective while fighting squishier characters because it allows you up to 2 seconds of just total slaughter on your part. It also is great for stopping people from running away.
Item Sequence

Wriggle's Lantern
1800

Berserker's Greaves
1100

Blade of the Ruined King
3200

Ravenous Hydra
3300

Frozen Mallet
3100

Infinity Edge
3450
First off let me start by saying

He is not a tank.
Typical order:
Start off with










________________________
Starting Items
________________________
Core Items
________________________
Preferred Items
________________________
Other viable items
Starting Items
________________________
Core Items
![]() Wriggle's Lantern Take this as your main jungling item. It gives you a free ward every 90 seconds, life steal, some armor, and attack damage. All very good for ![]() ![]() Berserker's Greaves Boots! Everyone needs boots. These are cheaper, and give you more attack speed which help with your passive. My personal preference on ![]() ![]() Blade Of The Ruined King This is your main offensive weapon. It gives you Lifesteal, Attack speed, and attack damage. It also has a nice passive, and the active allows you to easily chase down someone, or slow them down so YOU can escape. You always want this item every single game. Always ![]() Ravenous Hydra Another good item. Gives you lifesteal (which ![]() NOTE: This is an item you only want when you are not doing bad (Example: 0-5 and lower level then everyone else). It allows you to go 2v1 or even 3v1 in some cases, and win with this and your passive, ![]() ![]() |
________________________
Preferred Items
![]() Frozen Mallet This item is good for you, giving you extra health (needed late game to survive somewhat in teamfights) and some damage, with a great slow on your basic attacks. This makes ganking and chasing much easier. ![]() Bloodthirster A very damaging item with alot of lifesteal for ![]() ![]() Statikk Shiv This item is good for teamfights also, allowing your first strike to hit with ![]() ![]() ![]() Infinity Edge Another good critical hit item. But this for damage and to up your critical hit damage and chance. |
________________________
Other viable items
![]() Phantom Dancer This item works well if you are building critical hit or feel like hitting a bit faster, (my guide brings you to about 1.92 attack speed) so it's a viable item, but i never actually use it. ![]() The Black Cleaver A good item to take out someone 1v1. Does damage and gives you armor piercing which is nice. I never buy it because late game it is all team fights, but feel free to build it if you like ![]() Last Whisper This item is good for if the other team is very Armor heavy. If they have less then 3 people with armor i wouldn't buy it though. ![]() Warmog's Armor If you insist on buying more tank for ![]() ![]() Youmuu's Ghostblade This is another item that is good but I never found a use for. It gives armor penetration which is good, a decent active, but the stats (I find anyways) are a bit lacking. If you are up against tanks and low on funds, you may need this. |
Here is where it gets tough for
Nocturne
In a teamfight, what you are going to do is Herding.
By Herding, i mean you pick off anyone who goes outside the main group.
Nocturne is lethal 1v1, but in this build he is somewhat squishy and can be burst down. Play it as if you are
Aatrox or another lifesteal champ.
Another option is if you have a good tank (
Rammus!) then go in behind him and take out everyone in sight while he takes the hits.
If you are winning the fight, feel free to
Paranoia in on someone running away and end their despair.
Also do NOT ULT IN UNLESS YOU HAVE TO
Many lesser
Nocturnes make this mistake. I will hope you won't. Do not
Paranoia right into the middle of them as an initiation. You will die.
Unless you are playing with a team with 0 CC at all, do not do this. Use it halfway through, or to chase down a runner.

In a teamfight, what you are going to do is Herding.
By Herding, i mean you pick off anyone who goes outside the main group.


Another option is if you have a good tank (

If you are winning the fight, feel free to

Also do NOT ULT IN UNLESS YOU HAVE TO
Many lesser


Unless you are playing with a team with 0 CC at all, do not do this. Use it halfway through, or to chase down a runner.
Everyone please before you dislike this guide because it is my first and quite different from most, play a few games solo queue as
Nocturne following this guide. You can easily carry the game doing this.
The goal is to solo people out and destroy them, like
Kha'Zix but with an Ultimate that is way more awesome
Thanks for reading guys!

The goal is to solo people out and destroy them, like

Thanks for reading guys!
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