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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Lee Sin
If he invades and kills you early, your are a goner.
Ideal
Strong
Ok
Low
None


These runes and masteries will, in a famous quote from Mohammad Ali, help Nocturne 'move like a jet fighter, hit like a truck' or something along those line. Anyways 21,9,0-pretty standard champs like these. The offensive masteries give his auto-attacks a buffs, as well as his sustain and damage(in general). The defensive masteries give him health, more sustain and helps against incoming damage. The runes I brought, attack damage because he is auto-attack based as well as attack speed quints so he can attack faster. I the have armour seals to tank him up a bit an then cooldown reduction glyphs to he can use the abilities more often like him ult, which has quite a long cooldown of 150/125/100 in the 5.6 patch.
Item Sequence

Ranger's Trailblazer - Devourer
2250

Ravenous Hydra
3300

Mercury's Treads - Homeguard
1550










For Nocturne's abilities, I prefer to put a point into my
Duskbringer first. This is because it is the only move
Nocturne has that does splash damage. After the
Duskbringer I put a point in the
Unspeakable Horror and then the
Shroud of Darkness.
Unspeakable Horror for the stun and
Shroud of Darkness just so I have the spell shield for later. Once lv 6 I get my ultimate,
Paranoia, so that my ganks are improved. I prefer to max out my
Duskbringer first followed by my
Unspeakable Horror and then the ult and finally the spell shield (
Shroud of Darkness). Strategies about this in a chapter below, somewhere. His ult is good because when using it, the whole enemy team will have reduced vision. If you use it to gank (for example) bot lane, the enemy top and mid laners will be much more alert and may retreat back to the safety of the turret. This give helps add to the pressure of all the lanes at the same time. Dispite not having much teamfight potential, Nocturne's ult does help by limiting the vision so enemies can see your retreating teammates.















There are some interesting things you can do with Nocturne's move. For example, of your

Interesting Fact: did you know that if you hit



Jungling with Nocturne takes a certain amount of skill. This is because he is rather weak during early game. However if done well he can be a force to be reckoned with later. I prefer to start his with Ancient Krugs (smite), to get to lv 2. I then activate a health pot and move to the Brambleback(smite). After this you may be quite low so you should go to the Rift scuttlers so you are pick up some much needed health and a bit of exp. This also prevents an early dragon( if you are on blue team). Then move towards the Blue Sentinel side of the map, but take wolves on the way there. Then warp back and by the Ranger's Trailblazer. Once you take the Blue Sentinel(smite), kill the Gromp(smite) and then the rift scuttler. After this try a gank at a lane. Repeat the process, just skip out the part where it says buy
Ranger's Trailblazer, you cant have more than one of those. Try not to invade with
Nocturne, he might no be able to clear buffs fast enough.


Ganks are relatively difficult with
Nocturne before lv 6. Before lv 6 you should go initiate with your
Duskbringer to get in and follow up with you
Unspeakable Horror so that they are feared. Have your
Shroud of Darkness on hand in case they throw skill shots at you. Once you hit 6, go in with your ult and they follow up with an
Unspeakable Horror, while feared hit them with your
Duskbringer. Before you ult, try activating your
Shroud of Darkness so that any skill shots they immediately throw at you will be useless. If top, try the bush near the river. If bot lane try the tri-bush area so you can get in faster. If mid try coming from behind the enemy turret and fear them immediately so you can catch and get them by surprise.







Since
Nocturne doesn't do a lot of AOE damage you would think he would be completely useless in teamfights, but no. He has a very important role. To ELIMINATE the enemy ADC and other squishies. Because
Nocturne's ult is long ranged, it can reach the ADCs that are hovering about behind the more tanky people. Once the ADC has been eliminated, your team has a higher chance to win since their highest damage character has been slain.
Another thing
Nocturne can do is before the teamfight he can use his
Duskbringer to slightly poke at the enemy team since the move can pass through enemy players.


Another thing


the good thing about
Nocturne is that you can use all his move for retreating. For example, since his
Duskbringer increases his speed he can use it to speed awy from enemies. Also his
Unspeakable Horror is long ranged so that he can use that move on people who are in hot pursuit and really close to you, this mean that you will do damage as well as fear then and cause them to walk away. His ult will rush him forward quite a bit(to an enemy minion in front of him) but it is not reccomended because the cooldown is too long to waste it on minions.



With a hard champion like Nocturne, there are many pros and cons to him.
Pros
Pros
-
He has powerful ganks after lv6
His ult cause the enemy team blindness
He his fear also does damage
All his move can be used when running away
Is good against squishies ADCs
-
Has weak ganks early on
Has barely any AOE damage
If invaded early can have weak late game
In summary,
Nocturne is a powerful late game jungler if you can set youself up for a good early game with your item, runes and masteries and advanced strategies, thanks for reading!!

Before I go I wish to tell you something very important, 2 people have written this, one is me, who did all the writing and the other is my friend who helped with the runes and masteries. So I would like to say a big thanks to Jimmious(another guide writer) for helping me with this build. Please check out his guides (though they are no way near as good as mine) and give him your support(a hook or a heal, anything is fine).
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