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Spells:
Flash
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction




Pros
Cons
Nocturne is a very strong jungler and counter-jungler. Playing aggressively as him will often pay dividends post-level 6.
- Your ganking presence is nothing short of fantastic. You can engage from a long way away with
Paranoia, but still gank strongly before level 6 or when it is on cooldown by combining your other abilities.
- This build provides a very strong balance between damage and sustain, allowing you to initiate fights using
Paranoia and deal heavy damage across the period of a teamfight, as opposed to leaping in and dying in two flat seconds.
Cons
- It is a balanced build. Do not expect to A) Deal ridiculous amounts of damage, or B) Be able to tank the damage of a whole team. This build is a 'best compromise' between the two, at the cost of some parts of both.
- As a
Nocturne, you tend to suffer in your early jungling if you cannot get blue buff.
- You can be counter-jungled with relative ease in the early stages of the game.
- Offence: 12 points.
Be sure to takeBrute Force ,
Butcher ,
Alacrity , and
Weapon Expertise allow for good damage and jungle clearing.
- Defence: 9 points.
This allows you to takeHardiness ,
Tough Skin , and
Bladed Armor , which will further contribute to your jungle clearing and afford you a bit of tank in the early stages of the game.
- Utility: 9 points.
Here, you want to be looking atSwiftness and
Runic Affinity specifically. The former will help you get around, and the latter will allow you to make the most of your buffs.
Runes




- Marks:
I takeGreater Mark of Attack Speed for this build, as they work very well in conjunction with
Nocturne's passive. Since
Umbra Blades' cooldown is reduced with every basic attack, the higher his attack speed is, the more often your passive will be active. You could potentially take
Greater Mark of Attack Damage or greater mark of desolation could also be great, but I find that you want most of the above is the attack speed, for the reasons already stated.
- Seals:
TakingGreater Seal of Armor will help you with some early resistance, meaning that you will take less damage when jungling, and when ganking.
- Glyphs:
You could possibly takeGreater Glyph of Scaling Magic Resist with
Greater Glyph of Magic Resist, but I prefer the latter, as the early-game benefit is much greater.
- Quints:
Since I took attack speed on red, I takeGreater Quintessence of Attack Damage to compensate for some of the attack damage I forwent earlier.
Core Build:
Mid/Late-Game Build:


- You can start your build in multiple ways, most of which end you with
Wriggle's Lantern and
Boots.



- From here, building
Berserker's Greaves will give your attack speed a nice boost, which is further increased when you build
Wit's End, and also provides a good amount of magic resistance. Getting a
Phage sets you up for a very strong mid-game.
Mid/Late-Game Build:




- From this solid platform, I find that a major damage item is next on the agenda. I personally like to take
Black Cleaver for the extra attack speed and armour shred.
- I then buy
Hexdrinker and a
Chain Vest, before completing
Frozen Mallet.
- Next, I finish building
Guardian Angel, and then finish up by building
Maw of Malmortius.
Maxing


Maxing out



A must-have for this build, as you are a jungler. In the early game,




There are arguments for







In my opinion, the only champion on which this is viable is



Not required because you should be picking up your team's blue buff at the start of the game and whenever your team's mid laner does not need/want it.

In all simplicity, you are a jungler. The only time you will come into contact with siege minions is when you are ganking a lane, and all it will do is steal gold from your laning allies, and push their lane, which will leave them wide open to ganks from the opposing jungler.

It should be your support's responsibility to take this if they do not take


Key:
Arrows: Gank Routes
Numbers: Jungle Route (the Elthizar way)
- Start at the wolf camp, getting some assistance from your mid-laner.
- Get your mid to pull the blue buff, then kill with extreme prejudice.
{Elthizar's Crazy Moment #3} - Take the wraith camp, then re-do the wolf camp when it respawns.
- Take the red buff (your
Smite should be available again by now).
- Assess the situation, then gank or continue jungling.
This is Elthizar, signing off after my 3rd proper build! If you've been looking for a build of this ilk, I hope the The First Nail will be as effective for you as it has been for me!
Please leave a comment and rate this build. Not to be whiny, but can negative feedback be limited to constructive criticism only please; if you down-vote the build, please explain your reasoning, so I can edit the build accordingly (if I feel your point is sufficiently qualified).
Please leave a comment and rate this build. Not to be whiny, but can negative feedback be limited to constructive criticism only please; if you down-vote the build, please explain your reasoning, so I can edit the build accordingly (if I feel your point is sufficiently qualified).
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