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Nocturne Build Guide by BaRlOg Of Fire

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League of Legends Build Guide Author BaRlOg Of Fire

Nocturne The Squishy Killer-Lane and Jungel

BaRlOg Of Fire Last updated on February 3, 2012
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Full DPS, Tanky DPS And Jungel

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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In this guide I will describe his pros and cons, my runes choices, masteries, summoner spells, skill sequence/usage and items selection. I would like to show you some tactics during laning and jungling too, I hope you'll find them useful.
So, let's get this party started! :)

PS. Don't rate this build without trying it, please. Or at least taking everything I write here into consideration. I hope that normal LoL players will judge my guide only by it's contents and not weather conditions or colors I used. Thanks in advance!

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Pros And Cons

- AWESOME ganker (best imo)
- Great farmer
- Great chaser
- All abilities can be used offensively and defensively
- Good jungler
- One of the most unique ult EVER
- He's an epic ghost with even more epic voice! What else do you need? :D

- Squishy
- Vulnerable to CC, pretty weak escape mechanisms ( Banshee's Veil helps a lot, trust me;) )
- Mana issues in mid game
- Players will flame you all the time because of your ult... maybe it's not a problem for you, but I just want to enjoy the game and not to read all the time that I'm a noob because I killed someone (OMG HOW COULD I?! -.-") etc.

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Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 15 / 20 / 25 per target hit. Nocturne's basic attacks reduce this cooldown by 1 second.

Honestly, on of the best passive abilities I have ever seen. It makes jungling much more easier (in my opinion it would be impossible to jungle with Nocturne without that passive). The more attack speed you get, the more frequently that passive procs. The more attack damage you have from items, the more damage that passive deals. And it heals you for a flat amount of health for every target in range!

Nocturne throws a shadow blade which deals 60 / 105 / 150 / 195 / 240 (+0.75 per bonus attack damage) physical damage, leaves a Dusk Trail, and causes champions who are hit to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has 15 / 20 / 25 / 30 / 35 % increased Movement Speed and 15 / 25 / 35 / 45 / 55 additional Attack Damage.

First skill you will max. It deals nice damage based on your AD, it can be used to catch up to your target (because enemy champions hit by it leave a trail behind them) or run away from a gank. It can also help you to get back faster to your lane from base. It is a skill shot, so it's nice to practise it vs bots just to be sure that you won't miss in in real games. Did I mention that you get bonus AD if you are on the trail of Duskbringer? No? Ok, now you know it;)

Passive: Nocturne empowers his blades, permanently gaining 20 / 25 / 30 / 35 / 40 % attack speed.

Active: Nocturne creates a magical shield for 2 seconds which an block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds.

Nocturne plants a nightmare into his target's mind, dealing damage each second for total 50 / 100 / 150 / 200 / 250 (+100% of ability power) over 2 seconds and fearing the target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds if they do not get out of (465) range by the end of the duration.

The only Nocturne's ability that scales with AP. But you won't build any AP items on him. Even though the AP Ratio is 100%. Trust me, building any AP item is a waste of money. Also, damage of that spell is not the most important thing. So, what is it? Fear! Just be sure that your target won't get away from you before it gets feared.

Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds, this includes champions, minions, wards, towers and clairvoyance. He can then launch himself at a enemy champion with a large range 2000 / 2750 / 3500, dealing 150 / 250 / 350 (+1.2 per bonus attack damage) physical damage.

This is your bread and butter. This is what will make enemies rage quit (seriously, in one game after ganking enemy Kennen twice he simply rage quited). Just look at it's name... PARANOIA! It reduces enemy's sight radius and their ally vision (including minions, turrets and wards). The only thing enemy will see is something like 5 meters around him. But it's not the end. Nocturne can launch himself at enemy target in range and deal some nice damage. This is one of the best ganking ability ever made in this game.
This ability works extremely good when you are jungling. Why? Because enemies won't EVER know if you have your ultimate yet or if you don't. So they will be afraid of getting ganked by you all the time. It's also great when you want to kill someone who escaped team fight with low health. The enemy will never know from which side you will appear and even if his allies are coming to help or not.
Guess what! You can also escape a gank with it! For example: you want to do dragon and suddenly 3 enemies try to kill you. You can quickly use your ultimate and teleport yourself to the enemy at the bottom lane.


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Summoner Spells

In my opinion, is a must for Nocturne. It works great with Duskbringer, both offensively and defensively. If you are a Flash fan, you're welcome, it will be helpful too. Personally I don't like Flash because of it's long cooldown.
I take Exhaust as second. You can always use Ignite.

What you should never take:
Heal - umm... you won't really need it due to your passive and life steal you will get from your items.
Clarity - No. Take blue buff.
Revive - Totally useless(unless u really love trolling). You don't die, you're the killing machine here!

every other spell is ok for your pesonal use. ubt the combo of ghost and Exhaust is just epic.

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Masteries & Runes

use standard 21/0/9 dps masteries, including improved Exhaust, improved Ghost and 1 point in Runic affinity. Why Runic affinity? Mana! You will have mana issues, especially in mid game, when you use all your abilities. So take that blue buff, NOW!

I take Greater Mark of DesolationGreater Mark of Desolation, which are best Marks for most dps champions.
Greater Seal of Alacrity work great with Umbra Blades. You can also take Greater Seal of VitalityGreater Seal of Vitality is you want some more survivability. If you want Seals with HP, don't take Greater Seal of Fortitude, Greater Seal of Vitality Greater Seal of Vitality are better after you hit lvl 6. You can also consider Greater Greater Seal of Resilience if you are jungling. My favourite ones are Greater Seal of VitalityGreater Seal of Vitality tho.

For Glyphs you can use Greater Glyph of Focus or Greater Glyph of Alacrity. Focus, because cooldown on Paranoia is very big and you want to gank frequently. Alacrity will boost even more your healing from passive and damage output.
Quintessences... if you want to be a real killing machine, use Greater Quintessence of DesolationGreater Quintessence of Desolation or Greater Quintessence of Alacrity if you want that 2,5 attack per second so bad.
IMHO Greater Quintessence of Desolation > Greater Quintessence of Alacrity.
But again, it is up to you, I'm just showing you possibilities ;)

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Skill Priority

Paranoia > Duskbringer > Unspeakable Horror > Shroud of Darkness

Ult is most important, that's simple. But why Q and not W or E? Because Q is your main nuking skill, it makes you move faster and hit stronger.
Take only 1 point in W and max E as second skill. You will get attack speed from items and active of W doesn't change with next levels. This is why you want to max E as soon as possible after (after Q of course), because it will do more damage and fear will last for longer time.

But always (ALWAYS!!) remember to have at least 1 point in W due to spell shield!

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Skill Combo

You can start to harrass at lvl 2(if u get the fear at lvl 2), when you have 1 point in Duskbringer and Unspeakable Horror. Start with Q, run to your target, use E and auto attack like there is no tomorrow. Use Q again when available. But never miss it! If you'll miss your first Q, the whole combo goes to waste. If you have problems with skill shots, practise vs bots or your friends on custom games.
At lvl 4 combo looks like this: Q, W (to prevent any disables from enemy), E, auto attacks, Q and so on.
Enemies will be like "OMG I just used my stun, WTF?! OMG he is hitting even faster now, someone help me, please! :("

And now... yes... this is what you were waiting for... lvl 6 and Paranoia !
Find a good prey for yourself. Use your ult, then use your W (yes, before using R one more time!!), then dash to your target, Q, E, auto attacks, Q and KABOOM, KILLING SPREE!
And why W before dashing to your target? If enemy is wise enough, he will prepare his disable for you.
For example: enemy Veigar is pushing top lane. You wait in the brush to jump on him, use Paranoia and dash on him. OMG what happened?! Oh ****, Veigar used his stun before you reached him... damn it... And he used Flash to get away...
I forgot this several times and trust me... it can end up even worse than just with not having a kill...

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First Build - DPS Lane Assassin

First item... let's see...
Is the enemy team tough? 2 tanks, strong tanky/dps champions like Garen? Start with Doran's Shield. If enemy team is rather squishy, buy Boots of Speed and 3 Health Potion.

First trip to base
Upgrade your boots to Berserker's Greaves. take Mercury's Treads if you are afride of getting alot of CC and you are being focesed hard.
if you are doing well u buy zeal now or the full bloodthirster if u can affored it.
after that eithr complte to phantom dancer or get IE.
if u got to this part then u sholde get Banshees vail or Frozen mallet for HP MP and some DEF.
after this part (about min 45+) u eithr get black cleaver or another bloodthirstr.
the finel item is for your own pick.its recmmended to get more HP and armor or get some MeR.

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Jungling Noc

in this part i will show you how to jungel nocturne.

You need to start at golems or blue. if start at golems do this:

Golems > Ghosts > Wolves > blue buff > gank top/mid > recall

if you start at blue do this :

Blue Buff > Wolves > Ghosts > Golems > gank mid/Bot > recall
(P.S: if you want to start at red buff make sure you have a pull or good runes or he WILL kill you!)

If there is a ganking opportunity during your route, feel free to interrupt your jungling if your team needs your help, or if you can pick up a kill or assist. You can easily gank any time after red buff, but you may want to try an earlier gank if it's appropriate.

nocturne can gank from lvl 2 but only if u know how to play. if not wait till lvl 6 then gank with your ulti.
try to get dragon as soon as you can. (min lvl 5) after that you know that you won the jungel !

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Core Items

there are a few items that are a MUST for noc !
This is your Core build :

This are the Boots that will help you kill most mages faster,take less megic damage and less CC.

This item will proveid you with very nice damage and some life steal.this will help you finish off most pepole and will charge up when you kill minions for more damage and life steal ! JUST EPIC!

your finest CC that isent your fear. the combo of HP and slow while also giveing some damage is deadly for anyone that you will take on 1v1.

thet item has a spicel place in my heart.this item dose it all: improves your passive (ATK speed),Gives you lot of crit, and makes tou the best chaser in the game! a noc with no PD is just not the same :)

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Late Game Pathes

There are two pathes noc can take:
Path of The Serial Killer:
If enemy team is rather squishy, your two last items should be Phantom Dancer and Infinity Edge. These items will give you big boost in attack speed, 50% crit chance, movement speed (no one will escape you now!) and one of the greatest passives ever, 250% crit damage.

Path of The Tank Destroyer:
If enemy team is stacking health, for example has 2 tanks and tough champions like Garen, or you just kill yourself only by attacking that Rammus with Thormail equiped, buy The Black Cleaver and Madred's Bloodrazor. With armor reduction from Cleaver and magic damage from Madred's you will literally chop enemy tanks into pieces without any problems.

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My games with noc


Please note this: Ive done many games with noc in my 1 year in LoL
and these games can be considerd god to you but i considr them a bit noobish.
the black parts are 3 games of me trolling my noob feedr team with my friend and are not importnt.
if you have used this build send me your scores i will be happy to put them here.

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Nocturne is for sure very fun to play. Not only a great ganker, he can be an escape artist if played properly. Remember, this is only a guide, you don't have to build him as I do. I hope that I helped you by making this guide.

If you have any suggestions, please, leave a comment:) I will be happy to see constructive critisism. I'm only a human after all, I might be wrong about something (and it's my first guide ever, so I guess I made a mistake or two and I just don't realize it:P)

Thank you for reading BaRlOg Of Fire guide for Nocturne, The Eternal Nightmare.
See you on The Fields of Justice!

You can also E-mail me anythings about this build here :

( NOTE: the jungel part of the build will be added soon ! )