Mobafire League of Legends Build Guides Mobafire League of Legends Build Guides

Nocturne Build Guide by Impact_poison


13K
Views
0
Comments
0
Votes
Rating Pending
Like Build on Facebook Tweet This Build Share This Build on Reddit
League of Legends Build Guide Author Impact_poison

Nocturne's playground...

Impact_poison Last updated on July 6, 2017
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!

Thank You!

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Fighter Nocturne

[VS]

Assassin Nocturne

Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

5/

0/

1/

0/

0/

5/

0/

1/

0/

0/

0/

0/

0/

0/

0/

18 Cunning

0/

5/

0/

0/

1/

5/

0/

0/

0/

1/

0/

5/

0/

1/

0/

0 Resolve

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/

0/



Threats to Nocturne with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Warwick One of nocturne's best matchups. Counter jungling is the key. When WW reaches 6 he will surely gank. You need to be on his level to ensure you can counter gank with your ultimate.
1
Master Yi Very weak early game! Counter jungling is the only way to go. Don't leave him room to breathe,because lategame you will have problems.
1
Evelynn Weak early game.Same as Yi - you need to counter jungle at all costs.
1
Fiddlesticks Fiddle isn't a problem. You have the kit to stop his drain or even overdamage him while draining.
Guide Top

Items

>> >> >> >> >>


Guide Top

Spells


Cost: 60/65/70/75/80 Mana
Range: 1125
Nocturne throws a shadow blade that deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne can move through units and has increased Movement Speed and Attack Damage.
Nocturne throws a shadow blade that deals 60/105/150/195/240 (+75% bonus Attack Damage) physical damage and leaves a Dusk Trail for 5 seconds. Enemy champions hit also leave a Dusk Trail.While on the trail, Nocturne can move through units and gains 15/20/25/30/35% Movement Speed and 15/25/35/45/55 Attack Damage.



Cost: 50 Mana
Range: 20
Nocturne empowers his blades, passively gaining Attack Speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy ability and doubles his passive Attack Speed if successful.
Passive: Nocturne gains 20/25/30/35/40% Attack Speed.
Active: Nocturne creates a magical barrier for 1.5 seconds, which blocks the next enemy ability.If an ability is blocked by the shield, Nocturne's passive Attack Speed bonus doubles for 5 seconds.



Cost: 60/65/70/75/80 Mana
Range: 425
Nocturne plants a nightmare into his target's mind, dealing damage each second and terrifying the target if they do not get out of range by the end of the duration.
Passive: Nocturne gains massively increased Movement Speed toward terrified enemies.
Active: Nocturne plants a nightmare into his target's mind, dealing 80/125/170/215/260 (+100% Ability Power) magic damage over 2 seconds. If Nocturne stays within range of the target for the full duration, the target becomes terrified for 1/1.25/1.5/1.75/2 second(s).



Cost: 100 Mana
Range: 2500/3250/4000
Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 4 seconds.While Paranoia is active, Nocturne can launch himself at an enemy champion, dealing 150/250/350 (+120% bonus Attack Damage) physical damage.


Guide Top

Pros / Cons

PROS

+ ADC evaparator
+ Great ganking early
+ His damage is great during the entire game
+ Early sustain in the jungle
+ Spell blocker
+ Great chase potential
+ procks all enemy at once


CONS

- Mana issues without blue buff
- Missing when making a gank,lowers your chase potential
- Falls behind if he fails his ganks
- Champions with high mobility are problematic
- With this build he gets tanky items relatively late and is not that hard to outduel him with or someone similar


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18