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Choose Champion Build:
Spells:
Heal
Clairvoyance
Ability Order
Mana Barrier (PASSIVE)
Blitzcrank Passive Ability
To Add + FAQ
- Tank Blitzcrank
- Maybe Jungling? (Never tried this though)
- More alternatives (will be added soon)
- Pure DPS Blitzcrank
Give me some tips! :D
FAQ:
Q:
A:
Q:
A:
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I hope you enjoy reading my guide, and that this will give you more information about
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Pros
- Can pull enemies in his turret to get First Blood and scare you enemy from pushing
- Can still fight without his abilties
- Has a little Tankiness
- Has a lot of potential
- Ultimate that helps in farming, and in teamfights too!
- He's a robot, robots are awesome.
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Cons
- Needs to be fed early game to shine late game
- Skillshot is hard to land when the enemy knows you can pull them into your turret
- Long cooldowns early levels (1-9)
- Will be focused a lot :(
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This is what makes
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This is what makes
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It deals 80/145/190/245/300 +100% of your Ability Power, however, it has a faily long cooldown, between 20 and 16 seconds, so use it carefully!
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Ideal for chasing a fleeing enemy, or escaping a gank. It can also be used in a 1v1 fight, to increase your AS dramatically. This ability has so many potentials!
The movement speed increases by 16/20/24/28/32%
and the AS increases by 30/38/46/54/62%
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This ability... is soooo awesome! When maxed, it has a short cooldown, making it even possible to land two
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This ability makes it a lot easier to farm for
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The passive deals 100/200/300 +25% of your AP damage every 2.5 seconds, this is not affected by CDR.
The active deals 250/375/500 +100% of your AP in damage, and silenced enemies hit for 0.5 seconds, it has a 30 second cooldown, which is very short for an ultimate that useful.
I don't buy runes yet, because I want to master more champions, and I prefer buying champions over runes. But these are the runes I would take, they are pretty standard for a melee.
ArPen Marks
Armor Seals
MRes p/lvl Glyphs
Movement Quints
They give me early game sustain against melee champions and late game sustain against AP Carries.
Same as above, but now Quints for early game damage, so last-hitting will be easier.
Tanky/Off-Tank
With
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Then I get a
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Then, get a Catalyst the Protector for more sustain through its health and the mana for your shield, after that, (if you hadn't before), get your
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Finish your boots, giving you a huge movement speed boost. Build your Catalyst the Protector into a
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Now get a
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Because you don't have a lot of MRes, get a
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Build your
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CORE
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Fighter
I start the same way as the Tanky
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After that, the opponent may be stacking armor to counter you, the awesome
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CORE
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This is what I take as a Tank, it lets me check the bush (or brush, but I prefer saying bush), with
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This is what I take as a Fighter,
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