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Not just your average Robot
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About this guide
-Roam, don't let your movespeed quints go to waste.
-do not overextend. Especially important for ori.
-When your lane is pushed up, ask if you can take wraiths, or even better steal enemy wraiths.
-Shield your jungler once in a while. Always a nice thing.
-Ward your lane...alot.
-Use your Q to facecheck bushes
Another squishy mage with no escape. The most important part of beating brand is dodging his skill shots, his Q has a cast time so use this to your advantage to try your best to dodge it and you will be fine.
Because nowadays most Katarina's are idiots you will usually have the upper hand. however you need to punish her stupid aggresion when posssible and remember to ward up and tell your teamates to do the same because that ***** loves to roam.
A good fizz typically beats a good orianna, so its up to you to be better. If not then you ask for ganks, buy health pots, build gp10, etc.
Rod of Ages A decent item on Orianna however I feel that Chalice of Harmony and Rylai's Crystal Scepter is a far better build path because for more skilled Orianna players. This is because it opens up more kiting potential, gives you the same AP and almost the same HP with plenty of mana regen. However it does require you be a better farmer in lane.
[*] Will of the Ancients instead of Void Staff
Will of the Ancients is a great item on ori in general, however I prefer Void Staff for the raw damage, I find that Will of the Ancients is a more situational Item, like if you find yourself getting focused down easily in team fights (easily preventable with good teammates and good positioning.) However I feel the raw damage is more suitable for [[Orianna}].
[*] Double Dorans Ring into Rabadon's Deathcap
This item path doesn't solve her mana and health problems but may be a good option if your team is lacking mid game damage and you have access to blue buff.
[*] Lich Bane instead of Void Staff A decent item for Orianna but an even better one if you are stuck within Auto-Attack range of enemies in a team fight.
[*] Athene's Unholy Grail Rush
A great item if you are truly a good Orianna player who can position well as to avoid getting hit, and your team doesn't require the ridiculous slows that Rylai's Crystal Scepter brings you.
[*] Passive:Orianna uses her ball as a focus for her spells. Orianna's ball automatically returns to her if she is too far away from it.
Orianna's basic attacks deal 10 / 18 / 26 / 34 / 42 / 50 (+0.15 per ability power) bonus magic damage. Subsequent attacks against the same target within 4 seconds deal an additional 20% magic damage. This bonus stacks up to 2 times.
This is a great tool for last hitting in lane. Use this with your other abilities to both kite and harass, an example of this is after using your Q and W on an enemy, if they begin to run chase them a bit and Auto attack them.
[*] Q:Orianna commands her ball to shoot toward a target location, dealing magic damage to targets along the way and at the target location. However, it deals 10% less damage for each unit it hits, down to a minimum of 40%.
Her ball remains behind at the target location afterwards.
Great ability for poking, I feel that Rylai's essential on her to poke and kite with this ability. Most importantly, you need to be smart about the positioning of your ball, for example if you are fighting a low health target and you know that you cant quite finish him or her off with abilities then you can Q and W behind the target in the path of escape you can Auto-Attack him down or whatever.
[*] W:Orianna commands her ball to release an electric pulse, dealing magic damage to nearby enemies.
The pulse leaves behind an energy field for 3 seconds, lowering enemy movement speed and increasing ally movement speed for 2 seconds. This effect diminishes over time.
A high cooldown ability that is excellent for clearing waves but should not be overused in lane because of its high mana cost and high cooldown. You need this ability for escaping so you need to use it wisely.
[*] E:(Passive): The ball adds bonus armor and magic resist to the allied champion it is attached to.
Bonus Armor & Magic Resist: 10 / 15 / 20 / 25 / 30
(Active): Orianna commands the ball to travel to and attach onto an allied champion, shielding them for 4 seconds. Enemies the ball passes through along the way are damaged for 75% of the shield value
Just an excellent ability, this makes it easier to face champions like karthus in lane because of the shield and bonus magic resist. This ability, in conjunction with your W, should be used to help any initiator run into battle.
[*] R: Orianna commands her ball to unleash a shockwave after a brief delay, dealing magic damage to nearby enemies and flinging them into the air a set distance in the direction of the ball.
A great ultimate for teamfighting. This ultimate has a .7 ratio and deals 300 base damage at rank 3. As I've said before, this ultimate is great when working with a strong frontline or even other AOE abilities. Seriously Try using this with a Leona ult, just awesome.