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Nunu: Counter Jungle Done Right
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Threats & Synergies
The Mummy is easy prey - you should start by killing your first camp and then heading directly to his red then krug. Eat him out of house and home. Early he has nothing he can do to stop you except call for his mates. Be sure light his jungle up with wards.
Same thing as the mummy - WW is easy prey to Nunu. He is an AA champion so your snow ball will ruin him later in the game and early you are pretty much just as beefy as he is. Be sure to ward for your team and begin eating everything and anything you can.
Ramus needs to be shut down early. He suffers from an extremely weak first clear - and heavily item dependent - use this to your advantage. Eat everything. Ward deep. And as long as you are consistent this turtle will have nothing to do late game.
Rengar has a bit more "pop" in his kit than the previous champions. He can 1v1 you early and if he get's ahead. But your Snow Ball and some armor will make this AA champion shiver. Eat his jungle - force him to lane/gank for survival. Ward deep - and show up to counter gank him. Get him a few kills behind and you get to ride it out.
Another item dependent jungle - with an average (at best) first clear. She wont do much damage to you early - so you need to ruin her from the start. Gobble them jungle camps - ward and stay on top of her. As she get's more items and skills she will become harder to deal with as her AP will no be affected as much by your snow-ball. She will ruin you late if you let her grow.
Fiddles seem to come in 2 flavors - easy to counter jungle - and Damn it man stop fearing/silencing me. Proceed with caution. He is weaker than you but his kit will annoy the shit out of you. Just be smart when you pay his jungle a visit. Get vision on him.
Lee is really only trouble for you early. After a few levels and some armor you can handle him - he will have no other choice but to kick you away. However - if he is smart - he will counter jungle you. This makes for an interesting jungle swap. So be aware. A good lee can really play your game just as well as you can.
Vi - she's a cake walk. Clear her camps. Force her to have to go to lane. Get vision for your lanes. Kill her. She can out duel you early - but not easily. If she shows up in your jungle get you mates with a ping. She will be useless late if you keep eating everything she has. Get a kill or two on her early and she is useless.
Voli... I hate Voli. I really really do. He is just way too tanky to handle 1v1, he can move quick like you, he has sustain like you, he has more dps than you, and he has that God D*** passive. You can get a few camps from him if you are smart - but you are going to have to change your game plan against this guy.
Eve is technically your hardest counter. It never works like that because most eve's have no idea how to capitalize on that. You will ruin her early 1v1. You have more sustain and your first clears are much stronger. Use that to your advantage. A deep pink ward is a good thing. Also you sight-stone isn't as useful but if you are smart where you ward you will pick her up when she breaks stealth to farm. Really just be aware. If she decides to counter jungle you it's gonna be a long slog. But it is do able.
Trundle can be obnoxious. Thankfully you don's see the troll too often in the jungle. You can counter jungle him early and you can put him behind. But his ult and his chomp are going to hurt. Not to mention he can bottle neck you pretty well too. The only saving grace for you is he relies on AA.
Rek isn't that big of a deal. She can can out duel you early/mid but she is an AA champ. Also if you decide to live in her jungle (like any yeti should) you can do a lot to put her back by crushing her tunnels. A non-mobile Rek is a dead rek. Light up her jungle with wards.
The bug isn't a huge issue early if you abuse the fact that your clear is much sustainable than his. His first run through is going to hurt. Be sure to capitalize on this. You can either take his camps or wait like a sneaky B**** in cover for him to get low and try to off him. It can work sometimes. It's safer to just eat the camps yourself a few times and move along. No farm for the bug means he has to go to lane - and that mean's if you are warding you can catch him there. Later 1v1 is a bad idea. His passive is too strong and he can slip away.
Treat Jax just like the Bug. Punish him early and often. Ward him up. and you should be OK. But if you let him get going - the only thing that is going to save you is your snowball and your team.
Really not a big deal. He is trouble early to some extent - but be smart eat him out of house and home and make sure you know where he is. If he is dumb enough to pit you later in the game - ult that punk - or if he pits a team mate walk right up to the wall and let it go.
The pony is going to give you a hard time if you let him get going. The best remedy is to punish him early. And try to deny his blues.
Xin should be treated pretty much the same as Lee. He's only trouble early. The only difference is he can stick a little better to you than lee later. But your snow ball - some thorn mail and some HP will go a long way to making him regret playing jungle this match.
Well the answer is pretty simple. If your style of play is to limit the opportunities of the enemy jungle, secure vision and objectives for your team, snowball your lanes (hue hue) and also have a character that can win a game not only via mechanics but by getting into the head of the enemy - Nunu is a good pick.
Playing Nunu is generally pretty safe compared to other counter jungle champions like Shaco. Where Nunu wont be able to pick up and split push like the clown - he will be able to provide 2 amazing bonuses to team fights: A powerful slow and a powerful steroid. Ultimately, the off tank capabilities of Nunu - combined with a strong CC - Stong AS/MS steroid and potentially fight changing ultimate - make him a solid pick into most team compositions.
Finally, Nunu is exceptionally fun to play. Mo'Krug.
Note: Nunu is a support jungle - your lanes benefit more from your assists than you do from sealing the kills. Don't be afraid to get a couple - but generally you should be feeding your lanes.
When to Pick Nunu: If your team has a good balance of damage dealers and the lanes are not fragile. Having champions on your team that scale well with attack speed like: Jax Yasuo Sivir Jinx Lucian Vayne Draven or Aatrox are a huge bonus as well.
When not to Pick Nunu: Did you have some twerp pick a Talon into Riven top? Don't Nunu. Is someone being a baby and going double ADC Kill Lane bot? Don't Nunu. Is someone trying to break meta with a Thresh top? Don't Nunu. Are you worried that if you don't baby-sit that one lane you will lose? Don't Nunu - in fact just don't jungle that game - it's gonna be blamed on you for the feed, feed, feed and you know it. A successful gank won't stop that 15.1 Fiora from continuing to eat the face off of the first time Gang Plank picked into her.
So You Picked Nunu: The game beings simple - head opposite what ever major buff the enemy is going to start at. They are starting red? Set up in your jungle Opposite their blue. ETC. Get a strong smiteless leash on what ever camp is going to give you Level 2. Level up Blood boil and head into their jungle. Ward the strip bush between mid lane and their large monster camp (if red) or the corner near wolves (If blue) - Chow down on that camp. Clear it all. The timer is your friend. Next - if they haven't shown up yet and you are on their red side - moving to Krug isn't a terrible idea. You should be able to clear it quickly, and get level 3. This will leave you in a nice position for a Back Door Gank if their lane is extended - or you are free to leave and head back to your own big monster camp.
THE BDG: The back door gank is a great way to get first blood. As you finish up your counter jungle clear on the enemy side - if you have been fortunate enough to steal their red and their krugs - it is now time to move into either their top or bottom lane (depending on your team side).
Typically speaking, bot lane has the highest chance of success - but certain top lanes can put out enough DMG for this move to work too. Step one is communicate with your lane. Tell them from the outset to play passive and let the other lane push into their zone. As the lane is pushed - pop ghost and head out through the enemy tri-bush.
Snowball the target - and then immediately pop blood boil on your ADC or top Laner. Position yourself to be where the enemy wants to naturally retreat to. Engage and aa / snowball as you can. At worst you have managed to shell out enough DMG to get a flash or force them to back. At best some one just got First Blood. Exit the lane and continue to farm as normal.
Myth 1: Nunu can't gank
B.S. All over this - sure it's not Vi or Amumu But with some movement speed and good position a snowball gank with an ulti slow = a kill. The trick to getting good with Nunu is knowing where and when you should show up. He is not forgiving like other
champions with a gap closer and requires teamwork to be the most effective. But a Nunu can gank.
Myth 2: Nunu can't carry
Again - Nunu & Willump won't carry like a Fiora or a fed Jax or a 15.1 Katarina but he can put a sizable dent into a game. Counter jungling the enemy correctly basically makes the game into a 4v5. Also - you are actually an amazing late game support/tank with one of the best peels in the game. He can't do it solo - but with even a drooling, half fed ADC you can get it done.
Myth 3: Nunu is easy
Mechanically Nunu & Willump is simple - no skill shots and a straight forward game but technically speaking to get the most out of this character takes a lot of knowledge about positioning and a enlightened level of map awareness. Nunu is about getting vision and denying the basic elements that allow the other jungle to be successful.
As Nunu the "pedal to the metal" that you get from Blood Boil is ideal and lets you out run many opponent in a pinch (or run them down). When ganking it's a wonderful steroid to toss down on your ADC and you will get the bonus as well. It helps pushing towers and everything else. You can alternate between Blood Boil and Consume as needed depending on the game - two early in Consume is really all you need to get you through. You can stack another on to Blood Boil around level 9 instead of Ice Blast if you are having good luck with another team mate pushing the lanes.
SPECIAL NOTE: Blood Boil Adds the effect to you as well as the target - don't be an idiot and use it just on yourself if there is another team mate near by. I have seen this... it makes me cry...
This is the usual set up that I use if I plan on counter jungling the enemy into submission. Explained earlier in the guide.
Secondary Option If you plan on going more AP Burst:
This set up is nice if you plan on putting a little more punch into the yeti. His Absolute Zero and Ice Blast scale really nicely with Ap. This let's you get a bit more tank/resistance from the skill tree so you can pick up and extra AP item without sacrificing too much.
I find this gives me the greatest mobility around the jungle - and let's face it - the faster a Nunu & Willump can move - the faster he can score some "take out" from the all you can eat buffet that is the enemy jungle.
Greater Glyph of Scaling Ability Power - Decent choice, but you WILL need some MR
Greater Seal of Attack Speed - Helps First Clear - sacrifices tankiness - debatable
Greater Quintessence of Ability Power - Not really worth the loss in MS but... more dps