Anivia Build Guide by empoleonz0
Obligatory Bird is The Word Reference (For Beginners Only)By empoleonz0 | Updated on March 8, 2018
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Threats & Synergies
Technically a skill matchup but after reading my guide you'll be beating ever Anivia
Easy as hell. You outrange her and she's immobile. Even at Level 6 you can still kill her before the stun wears off and she Ults
Will run you out of lane. Play under and then behind tower. You will miss out on a lot of CS
IMO a skill matchup early on. Both of you have some poke but are weak before Level 6. Post 6 start playing safer as she can most likely one-shot you
Like most mobile champions, can easily scooch out of the way of your slow moving Q; watch cooldowns on his E and try to bait him into coming closer before turning on him with a Q+E
Fizz is Fizz
Not too bad. His E is slow and visible and it's still easy to land Qs on him.
He can't really poke at you except with his Rockets which don't come up too often. Laning phase is basically a farming simulator which overall favors Anivia
Katarina is Katarina
Scales at least as hard and has an easier laning phase. Try to land your Q+E in lane to show her who's boss; miss and she'll probably just barrage you with autos and you have to do the walk of shame back to turret
People still play him Mid?
Same with Annie
Ban him. Nobody plays him but ban him anyways.
Outranges and is a pain to deal with
Zoe is Zoe
People still play him Mid?
Manaflow Band: Anivia's probably the most mana hungry champ in existence. Even from a "late game" perspective, Manaflow Band is still good even when you have your Rod of Ages and Archangel's and Ultimate Hat is useless unless you're really really bad at positioning your Storm.
Transcendence: Because it's better than the other two..
Gathering Storm: Again, if you're coming to me to learn how to play Anivia then you're probably Bronze which means the games last over an hour long, making Gathering Storm actually worth it (But really, it's the best out of the 3 for Anivia)
Perfect Timing: It's 2018
Cosmic Insight: Because you need that Stopwatch and this is the 2nd best thing in Inspiration.
- Incredible sieging/defending. Her ult lets her stand under tower while still farming minions for days, holding the enemy team at Mid while Nasus free farms and gets Top Inhib. If all else fails she can drop a wall to deter minions from reaching the tower.
- Nobody knows what this champion does so they'll just walk into every trap you set up
- Really great damage, utility, and teamfighting
- Free ****ty Guardian Angel
- The most mana hungry champion in existence.
- The worst waveclear in existence before Level 6
- Ugly as ****. I love this champion but honestly she looks kinda lame and all of her skins are kinda lame and I don't get why everyone sucks Blackfrost Anivia's ****.
Pre 6 Anivia probably has the worst waveclear in the entire game. Your abilities have high mana cost and have low or little AoE and were designed to be most effective when used in a combo; this means they should be used only to trade in lane. This leaves auto attacking and Anivia has one of the lowest AD in the game and one of the ****tiest auto animations ever. I've had easier times last hitting as Janna while freezing the lane for my ADC than as Anivia. The only advice I can give is to just get used to her auto attacking as soon as possible and practice in Practice Tool.
Post 6 Anivia has the best waveclear in the game...if she has the mana for it. Immediately after Level 6 you want to alternate between using your Ult and last hitting. One trick is that when you cancel her Ult, it does a final dot of damage. You can do this to 1) save mana and 2) last hit a minion you know the next dot won't come in time for.
No not really but this is an important thing that I'll put here. Depending on 1) what champ your Jungler is 2) how well he's doing 3) how well you're doing, you'll want to have blue buff as often as possible. I have actually been able to carry several games because my Jungler was kind enough to recognize my obvious superiority over his monkey ***.
Her Q is an AoE stun. In lane this is a slow, easy-to-dodge skillshot which relies more on your opponents' stupidity than your skill. In a teamfight where everyone is looking at something else this can win games.
Her W is a wall. If done right this will either epically cuck the enemy but if done wrong this can epically cuck your team. In a teamfight this can severely punish out of position enemy champions, especially if a fight happens to take place in the Jungle.
Finally, her R is a massive AoE slow that enemies walk in because it's like nobody understands this champion and everyone underestimates the amount of damage her Ult can do but at its maximum size it deals essentially 50% of your AP per second and lets your E become a point and click that scales off of 200% of your AP AND doubles the amount of damage taken from everyone else. Basically drop this where you think a teamfight will be
1) Getting Q first helps you poke starting from Level 1 or helps you clear the 1st wave of melee minions
2) I tend to prefer getting another E instead of a W at Level 3 because IMO having a stronger Q+E combo is more important than landing a secure combo with a wall, which costs 70 mana. The main exception to this is if the Jungler is someone I know will gank for me around Level 3
Your most basic combo is Q+E. you use this for trading in lane and later on you use it with teamfights only you'll also throw in R and W sometimes. That's pretty much it. The rest of this segment will be on special tricks you can do with Anivia that, just like landing her Q in lane, is more of a result of your enemy's stupidity and lack of understanding of this champion rather than your own skill.
Operation Humpty Dumpty
Operation Humpty Dumpty was cooked up by the CIA in the middle of the Cold War. Back then the Soviet Union would send mages who didn't understand Anivia to fight her in mid lane. Anivia's early laning phase was weak and this would prompt these Russian agents to play overly aggressively, not knowing that Anivia can summon a wall as well as turn into an egg. This resulted in some heavy defeats for the Soviet Union, who would dive Anivia under tower only to have her place down a wall before turning into an egg. The Russian agent would be caught with no way to escape and Anivia would emerge unharmed. This however was nullified by the KGB's F.I.Z.Z. Technology.
Anivia has no mobility but that doesn't mean she can't escape a tough situation. Between her stun, her slow, and a wall, she can often keep enemies in pursuit at bay. When using her R, it's important to place the R somewhere in front of you and somewhere the enemy will be forced to choose to either walk through or walk around to reach you. Often they'll walk through the Ult, because everyone underestimates her Ult and probably don't even know it slows, and you can land a Q+E combo on them.
There is one last Anivia skill that requires your passive and Teleport that will be covered in the Spells section
Most mid laners typically run ignite but Anivia is special because she's a mid laner who runs Teleport. While a better player will tell you that Anivia's weak laning phase indicates that she should get Teleport to compensate, I will tell you the REAL reason to bring Teleport
Ultimate Egg Teleportation Jutsu: Although you can't teleport in Egg Form, going into Egg Form won't stop your Teleport channel. If you teleport away to a safe location when your egg is up, there's a decent chance your egg will survive and be teleported to safety unless someone CCs you in your egg form but really nobody will do that because literally nobody understands how **** with this champion works.