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Spells:
Flash
Smite
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
I Take 9/21/0
I upgrade my Summonerspell
Smite . More Defense and and MR.
I take Armor Penetration Masterie and more Damage on Minions , for Jungeling .
You can also take 21/9/0
More Damage , AS , Armor Penetration and i think it is good .
I upgrade my Summonerspell

I take Armor Penetration Masterie and more Damage on Minions , for Jungeling .
You can also take 21/9/0
More Damage , AS , Armor Penetration and i think it is good .

What to replace:




What to replace:


What to replace:


What to replace:


(200%CritDamage -> 250%CritDamage.)
1.Reckless Swing : Flat Damage . Don´t look at Armor so it is always making good damage and while jungling it it like a little smite .
2.Undertow:It is Ranged . Slows Enemys , making Damage and if you pick it up low CR .
3.Vicious Strikes: Yeah , you get more Damage .
4.RägnarokGood Ulti for running away .
2.Undertow:It is Ranged . Slows Enemys , making Damage and if you pick it up low CR .
3.Vicious Strikes: Yeah , you get more Damage .
4.RägnarokGood Ulti for running away .
On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea.
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.
His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall.
Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason.

Olaf throws an axe to a target location, dealing 50/90/130/170/210 (+) physical damage to units it passes through and slowing them by 24/28/32/36/40% for 2.5 seconds.
If Olaf picks up the axe, the ability's cooldown is reduced by 6 seconds.
Cost
55/60/65/70/75 Mana
Range
1000

For 6 seconds, Olaf's attack damage is increased by 7/14/21/28/35 (+ [1% of maximum Health]) and he gains 9/12/15/18/21% lifesteal and spell vamp.
Cost
40/45/50/55/60 Mana
Range
700

Olaf ferociously swings his axes, dealing 100/160/220/280/340 true damage to his target.
Cost
Costs 40/64/88/112/136 Health
Range
325

Active: Removes all disables from Olaf and for the next 6 seconds, he is immune to disables and reduces incoming damage by 20/30/40.
Passive: Olaf has 10/20/30 increased armor penetration.
Cost
100/75/50 Mana
Range
400

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