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Orianna Build Guide by Calleb

Orianna: A Teemo Wannabe (Hybrid AP/AS)

Orianna: A Teemo Wannabe (Hybrid AP/AS)

Updated on August 19, 2012
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League of Legends Build Guide Author Calleb Build Guide By Calleb 5 2 9,414 Views 8 Comments
5 2 9,414 Views 8 Comments League of Legends Build Guide Author Calleb Orianna Build Guide By Calleb Updated on August 19, 2012
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Hello and welcome to my first guide on MOBAFire! I am demonstrating how I play my favorite champion, Orianna. Most of the League of Legends community plays Orianna as either AP mid (most popular) or support (slightly less popular). In this guide, you will learn how to play her like a Teemo, yet better than Teemo himself. You will be able to wreck almost anyone just by right clicking, even enemy AD Carries! Please read the whole guide and get ready for the most fun you will ever have on Orianna!! :D
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Important Abbreviations

AS = Attack Speed
AP = Ability Power
CDR = Cooldown Reduction
Quints = Quintessences
ADC = Attack Damage Carry
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Pros / Cons


  • Easier than pure AP Orianna
  • Better than any ADC until extreme late game
  • Cheap item build
  • Extremely fun


  • Squishy
  • If you call support, be ready to be raged at for not actually being a support
  • Mildly passive playstyle early game
  • Mana dependent
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Here's where it gets a little weird. I go with some pretty mixed up runes that seem to work better than anything else I have tried. With one attack speed quintessence and the rest health, this gives a perfect balance of survivability and damage output. Combined with your 9 Greater Seal of Attack Speed and a Dagger, this adds up to exactly +25% attack speed and +52 health, which makes for a pretty potent early game. Your Greater Glyph of Scaling Ability Powers will make sure you scale into the late game with quite a bit of AP since around the mid game you will be focusing more on AS. Finally, the reason you get 3 Greater Mark of Precision and 6 Greater Mark of Magic Penetration is because you need the Armor Penetration to do more damage with the your auto attacks begin game (Pre-Malady) and you need the Magic Penetration to do more damage with spells and your passive.
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23/4/3. Why?

  • 23 in Offense: AS, CDR, and AP are absolutely perfect for this playstyle.
  • 4 in Defense: Resistances galore! Great compensation for how squishy you are, just like your health Quints.
  • 3 in Utility: Although 3 in Good Hands is optional, let's be honest here: dying sucks. The longer you stay dead, the more it sucks. As Orianna, you will be very very squishy and 95% of the time you will die at least once in a game. If you don't mind waiting about 6-20 extra seconds dead per game, then I suggest Expanded Mind because mana is definitely an issue.
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Core Build:

Item Sequence

Health Potion 50
Dagger 300
Malady 2035
Berserker's Greaves 1100
Ionic Spark 2100
Stinger 1100
Nashor's Tooth 3200
These are the items you want to get every game exactly in this order. For Ionic Spark: get whichever you need first; if you are feeling like you need the health first, get Ruby Crystal. Otherwise, don't.

Fifth Item:

Item Sequence

Madred's Bloodrazor 3800
Pick Madred's Bloodrazor if you need to be a tank killer. Otherwise, Guinsoo's Rageblade.

Last Item:

Item Sequence

Lich Bane 3000
Rylai's Crystal Scepter 2600
Rabadon's Deathcap 3600
Pick one of the four.
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Skill Sequence

Max your the most and your second. This gives you an overall advantage when it comes to one-on-one's, saving yourself/an ally, and getting somewhere/away from somewhere.

An alternative could be maxing your first then second for better harass when not auto attacking, but you and your teammates have a much greater chance of dying, so I do not recommend that. Otherwise, always get your ultimate whenever you can.
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Summoner Spells

What I Use:

Great for that extra little distance to get that life-saving juke off at the right moment or getting to someone for the game-winning ace.

If you need that true damage to help kill a tank or to finish someone off before retreating, Ignite is the spell for you. Another reason to grab Ignite is because it shuts down an enemy ADC from lifestealing all of your health away in a 1v1 encounter.


It can really get you from place to place. If you are better with ghost than flash, then you should definitely use it.

This can also shut down an enemy ADC's damage to anyone and provide a crazy slow. Use this if you are more used to it.
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Here is the best way to leash ever, but you should use it for Blue Buff only if you are mid or Purple Team support, and Red Buff only if you are mid or Blue Team support. Enjoy!
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Thanks for reading my guide! It took quite a while to gather all of my background information and even longer to finally commit to making a guide about it. If you choose to play Orianna in this way, I hope you have so much fun. Thanks again!
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League of Legends Build Guide Author Calleb
Calleb Orianna Guide
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Orianna: A Teemo Wannabe (Hybrid AP/AS)

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