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Spells:
Ghost
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
She is complex, and the sheer amount of what she is capable of will shatter your brain when you initially begin learning her.
If you have any knowledge of how to play ranged champions, and any driving force to support your teammates, you will find there is no better champion for the job.
Unlike my other builds, I will go into great depth with Orianna, to give you the best insight I can. She is so fun, she deserves nothing less.
Pros
Versitile
Very decent burst
AOE haste
AOE slow
AOE stun and knockback
Long range
All abilities, including passive, scale on AP
Shield and stat buff for self/ally
Able to farm minions comfortably, while harrassing enemies off-hand
Cons
Will usually be focused
Insane amounts of focus required to maximize potential
No hard CC despite Ultimate, IE: no stun/root
Versitile
Very decent burst
AOE haste
AOE slow
AOE stun and knockback
Long range
All abilities, including passive, scale on AP
Shield and stat buff for self/ally
Able to farm minions comfortably, while harrassing enemies off-hand
Cons
Will usually be focused
Insane amounts of focus required to maximize potential
No hard CC despite Ultimate, IE: no stun/root
If you don't understand runes, check this guy's post out. It has helped me out with my rune pages immensely.
Competitive Rune Analysis
Focuses on offensive tree.
You have Utility Mastery for a reason, harvest buffs and use them when able. Don't forget to spam when you have blue, make it so your opponents can't breathe.
Orianna scales very well with AP. All of her abilities do damage, and benefit from it. With points set in the offensive tree, it will make each and every thing she does hurt just a little more.
You have Utility Mastery for a reason, harvest buffs and use them when able. Don't forget to spam when you have blue, make it so your opponents can't breathe.
Orianna scales very well with AP. All of her abilities do damage, and benefit from it. With points set in the offensive tree, it will make each and every thing she does hurt just a little more.
- Insanely underestimated. This is what makes Orianna better than any other AP. It scales in damage with your item build. Your auto attacks will become more and more painful if you are skilled enough to land them. This puts Lux's passive to shame.
This should be levelled up first. Positions the ball for dmg, but all in all should be lvled first to minimize your mana consumption on harrassing
a very nice AOE burst, as well as very strong utility. I get it at lvl 2 to enable a double tap if I start winning my lane for dmg harrassment.
Very good utility. This allows you to play your ball off of your allies. Bear in mind whoever has the ball gets increased resists besides the initial shield. Also you can play spells off your allies as well. Level this up after Dissonance if you are laning with a melee champion.
Very powerful when used correctly, needs a lot of practice to use well. Combined with a dissonance follow up, this can devastate, especially when you hit a large portion of enemies with it.
Gets you moving about quickly. Allows you to cover more distance than you would with a flash, so it is better for chasing, or retreating. Orianna should push forward and backward, and support her teammates who do all the crazy stuff involving flashing around. You should be vigilant, and not have to have a flash in your back pocket to leap over a wall. Don't get in that position in the first place.An alternate SS would be
if no one on your team takes it. But that is a given neccessity for nullifying AD carries you burst in during teamfights, every team should have one, and if your's doesn't, don't hesitate to take this.
I've began to use this spell in combination with
These two are very good at giving you that extra edge in your lane if you are solo.
Good if you are in the bottom lane. You will find yourself burning through mana faster in this position.
I'm not sure why people leave this item as it is. A tear does not raise up to +1000 mana, and then you get another +1000 mana from the item you build from it. UPGRADE THIS BAD BOY AS SOON AS POSSIBLE. I see many people playing Orianna, who are really struggling not only in the mana regen department, but also early game damage. Early game, try focussing on staying away. You see your enemies charge you, run away, you see your enemies fall back, advance. Bear in mind champion abilities, as well as enemy summoner abilities, you shouldn't have to worry about early game health. You have crazy range with your ball, with practice you should be able to damage enemies with them being able to harrass you minimally.After you get your initial
You should have decent mana regen for spamming repeatedly, as well as AP to make each twitch of your ball send enemies reeling. After that build another
for even more pain, then start with your
. This item will start raising your AP/Health/Mana early game, so you get the maximum benefit later. Another possible course of action is to build catalyst the protector first, as the health will give you a bit more survivability, and the mana will work with
As your enemies start attempting more brazen ganking attempts, your juking may not be enough to avoid the damage, and the health may be warranted at this point.
will come next. This is when you start becoming a problem. With so much health, in addition to your continued efforts to avoid damage, you will be a royal pain in the arse. The slow will make getting kills seem like child's play to you if your allies are worth their salt. After that, boost your AP with a
, following up with magic pen if your enemies are getting lots of magic resist, or
if they are instead trying to rely on killing you as a means of dealing with your damage.
Focus on your last hits. Don't just auto attack minions. Get the gold from each minion death. Orianna still has insane range with her abilities so keep the ball slipping to and fro to dissuade enemies from getting close. Once you get
, you will be able to do fairly decent burst. Stay away, don't let yourself get hit. Remember you have an AOE slow/haste if you are jumped, including a shield if you are lvl 3/4, depending on when you wish to get it.
Orianna does surprisingly well fighting jungle minions solo. I definately would not suggest jungle with her, but if your allies are not making the effort as the game progresses, don't be afraid to walk in and 2-shot wraiths or wolves with
and
. Also, rotation of all your non-ult spells can handle blue buff and even dragon at lvl 10+ with fairly low health loss on your part and with early game equipment.
, you will be able to do fairly decent burst. Stay away, don't let yourself get hit. Remember you have an AOE slow/haste if you are jumped, including a shield if you are lvl 3/4, depending on when you wish to get it.Orianna does surprisingly well fighting jungle minions solo. I definately would not suggest jungle with her, but if your allies are not making the effort as the game progresses, don't be afraid to walk in and 2-shot wraiths or wolves with
and
. Also, rotation of all your non-ult spells can handle blue buff and even dragon at lvl 10+ with fairly low health loss on your part and with early game equipment.
Remember, as your build progresses, you will become a priority target. Bear in mind to stay safe, scouting will become of extreme importance.
Orianna is probably the most fun AP champion I play. In the lineup if she's available and we have some decent melee carries on our team, I will most often take her. She synergizes very well with supporting melee champions.
When I initially tried playing her, she made my head hurt, and I would die repeatedly for stupid reasons. Tailoring this build, and developing this playstyle, it was like a light came on in my head. Suddenly I am able to do crazy things with Orianna. I would recommend her to anyone looking for a challenge to be bested. She has the potential to rock this whole game.
Thanks for taking the time to read, hope this helps you. They'll come apart so easily, you won't be able to put them back together again.
Please vote if you find this helpful, horrible, solid, or arousing. Also I would be interested to hear feedback from people who try this build.
When I initially tried playing her, she made my head hurt, and I would die repeatedly for stupid reasons. Tailoring this build, and developing this playstyle, it was like a light came on in my head. Suddenly I am able to do crazy things with Orianna. I would recommend her to anyone looking for a challenge to be bested. She has the potential to rock this whole game.
Thanks for taking the time to read, hope this helps you. They'll come apart so easily, you won't be able to put them back together again.
Please vote if you find this helpful, horrible, solid, or arousing. Also I would be interested to hear feedback from people who try this build.






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