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Orianna Build Guide by BulgariaNN1

Orianna: The Wrecking Ball

Orianna: The Wrecking Ball

Updated on July 10, 2017
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League of Legends Build Guide Author BulgariaNN1 Build Guide By BulgariaNN1 9,867 Views 0 Comments
9,867 Views 0 Comments League of Legends Build Guide Author BulgariaNN1 Orianna Build Guide By BulgariaNN1 Updated on July 10, 2017
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Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ghost

Ghost

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

About Me

Hi guys! I'm DaZzLe and this is my Orianna build.I started playing Orianna at the start of season 4 just before she became part of the season 4 "meta" and I really fell in love with her and her playstyle. I really wanted to know everything about her and I'm willing to share all I know about Orianna with you guys so you can improve and become a better Orianna player-
I worked hard to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide.

About Oriana

Orianna has a quite unique play style due to her unique skill set which allows her to control her other abilities with her Command: Attack This is one of the things that makes her so fun (but hard) to play. She is really fun, really unique, really rewarding but really hard to master. So if you're struggling a bit with her, it's OK!
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Pros / Cons

Pros



+ Great team utility
+ Good wave clear
+ Scales well
+ Strong early game harass
+ Easy to last hit
Cons



- Fairly mana hungry
- Hard to learn and master
- Skill shot heavy kit
- Doesn't have a solid escape
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Summoner spells

Flash

First , you need to grab Flash.It's mandatory
on Orianna since you lack an escape tool and
it will save you many times in the game.

Ghost
Ghost is my favourite second summoner spell.
it's great for repositioning and chasing. You
can even use it as a second escape tool.

Exhaust
Exhaust is something you're probably going to
want more often when everyone starts playing
assassins.It's great to shut down high burst
damage from champions like Zed

Barrier
Barrier is another great choice for surviving
heavy burst damage.It's works great when you
combine it with [E] Command: Protect since
The shield will be really big.

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Champion Abilities





PASSIVE
ABILITY
Clockwork Windup (Passive): Orianna's autoattack deals additional magic damage. This damage increases the more Orianna attacks the same target.

Q
Command: Attack (Q): Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Orianna commands her Ball to shoot toward a target location, dealing 60/90/120/150/180 (+50% Ability Power) magic damage to targets along the way. However, it deals 10% less damage for each unit it hits (Minimum 40%).Her Ball remains behind at the target location afterwards.

W
Command: Attack (W):Orianna commands the Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Orianna commands her Ball to release an electric pulse, dealing 70/115/160/205/250 (+70% Ability Power) magic damage to nearby enemies.The pulse leaves behind an energy field for 3 seconds, lowering enemy Movement Speed by 20/25/30/35/40% and increasing ally Movement Speed by 20/25/30/35/40% for 2 seconds. This effect diminishes over time.


E
Command: Attack (E):Orianna commands her Ball to attach to an allied champion, shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Passive: The Ball adds 10/15/20/25/30 Armor and Magic Resist to the allied champion it is attached to.
Active: Orianna commands her Ball to travel to and attach onto an allied champion, shielding them for 4 seconds from the next 80/120/160/200/240 (+40% Ability Power) damage.
Enemies the Ball passes through along the way are damaged for 75% of the shield value: 60/90/120/150/180 (+30% Ability Power).

R
Command: Attack (R):Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Orianna commands her Ball to unleash a shockwave after a brief delay, dealing 150/225/300 (+70% Ability Power) magic damage to nearby enemies and flinging them into the air a set distance in the direction of the Ball.



Combos



Harass Combo


Command: Attack (Q) > Command: Dissonance (W) > AA

Full Combo


Command: Attack (Q) > Command: Shockwave (R) > Command: Dissonance (W)
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Gameplay

Early Game


Orianna has a pretty strong early game.She
will out-trade the majority of ap mid laners
until level 6.
Make sure you're auto attacking the enemy
mid laner when you can, it will do a lot of
damage with your Clockwork Windup.Then,
make sure
you're shielding yourself when the enemy
wants to trade damage.
You'll also want to try and harass the enemy
with your Command: Attack and your
Command: Dissonance but that combo
requires a lot of mana so don't overuse it.
Try and harass the enemy mid laner out of
lane.If you do so,push the minion wave!

Mid Game


Orianna also has a pretty solid mid game. in
the teamfights that start occuring in the mid
game,she'll be able to bring a lot of damage
and some excellent crowd control.
She does make for a pretty solid roamer from
the mobility her Command: Dissonance
provides, but her ganks aren't that increadible.
She relies on landing a bunch of skillshots and
the enemy can always flash out of her
Command: Shockwave before it goes off.If
you do however have a jungler with a gap
closer like Amumu ,Sejuani or jarvan,it does
bemoce a hell of a lot better.
Take the small razorbeaks when you call and
focus on getting as much farm as possible.

Late Game


Late game starts to become all about landing
some clutch Command: Shockwave in
teamfights ti guve your team a really big
advantage.Playing Orianna is a lot easier
when you have a vessel to take your ball in to
the enemy team.All you have to do is use your
Command: Protect on an intiator and when
there are a bunch of targets nearby active
your Command: Shockwave
You're also able to help other carries on your
team with Command: Protect. If your ADC
is getting dived on, try and help him out.
After you win a teamfight,make sure you're
following up with an objective like towers,
dragon, or baron.
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Warding spots

Warding Spots



-Ward placement is very important as it will give you control of a certain area on your map, providing information that can affect your decisions. During your laning phase you mostly want to know if the enemy jungler is coming for a gank, so placing wards that give you enough time to react when getting ganked would be the best option here-

Control Ward

Regular Ward

Deep Ward


From Red side:



From Blue side:

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League of Legends Build Guide Author BulgariaNN1
BulgariaNN1 Orianna Guide
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Orianna: The Wrecking Ball

League of Legends Champions:

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