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Ornn Mid Guide : JOB DONE! Time to go home
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+8 ability haste
+15-140 HP (lvls 1-18)
Ability Order Standard
Threats & Synergies
Pokes you out of lane, and his shield makes it hard to get any kind of engage in on him.
Conqueror Champs generally counter Ornn, however Yasuo can dodge with his dash and makes extended trade go in his favor by kiting and using his Q on you.
Champion Build Guide
2. The reason you want to do the above is because you want enough gold for the items that matter. Always get either cloth armor or Null mantle first in lane (depending on the enemy's main damage type) then a ruby crystal to back up that extra Armor or MR.
3. Since your Mid lane, you can do a lot to help out teammates, whether it be using your ult to roam bot and keep them from feeding or rushing to the Ally JG to help them win a fight. Ornn Mid has an early game advantage with his tankyness and does a better job than most of supporting his team with his abilities early on. Always keep this in mind, not just as an Ornn Mid main, but as a Mid player in general.
4. The reason you want to do the above is because you want enough gold for the items that matter. Always get either cloth armor or Null mantle first in lane (depending on the enemy's main damage type) then a ruby crystal to back up that extra Armor or MR.
Tenacity Shortens CC: True Ornn mains know about the Pseudo-Unstoppable W, that was nerfed a while ago, and cc against a champ that requires mobility hurts. However, when Tenacity is combined with the W that negates all cc for it's duration, it can make short bursts of cc nonexistent and when combined with Merc Treads severely decrease the effect's of CC, especially when you have to deal with those besky ranges cc mages (DAMN YOU BRAND AND LUX).
Coup De Gras: Helps immensely in taking out champs that are trying to get away in lane or that pesky ADC in the backline that you need to make go away after you used your Ult and E to run straight into the backline. In the words of Todd Howard: "It just works".