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Spells:
Ghost
Exhaust
Ability Order
Berserker Rage (PASSIVE)
Olaf Passive Ability
Introduction
Often times you will think of this song when owning top (I do atleast). Mobb deep another good option!
The Best

This is the fundamental spell for Olaf, you absolutely have to take ghost on Olaf if you want to close gaps and kill. Also due to the flash nerf this spell is all the more important.

This is superb spell. It really is strongest early game due to the lack of phage. Late game is is also supeber for making your target useless when they try to fight back. All around it turns Olaf from a good anti carry to a superb anti carry.
Other great spells

A great spell if you are going to be pushing alot or you are facing a tougher opponent top (Ryze, Yorick, Tryndamere)

Still a good spell to use, excellent for ganks and finishers.

After the buffs this spell is superb, it goes a step further then Ragnarok and gets rid of exhaust and ignite (not completely).

Great spell for finishing and if you flat out want to go kill whatever is out there.. However it is situational in my view; I only ever take it if they have a Mundo or Tryndamere top, and even then I prefer Exhaust.


Due to the new changes Q turns into your main squishy slayer late game.

Superb late game sustain and early game life saver. It's a mini Atma's and can get Olaf up to 400 damage with a full build. Max this 2nd.

Your bread and butter early through mid game. Amazing tank melter, superb cooldown and turns Olaf into a 1v1 and solo top God. Max this right away.

The new Ragnarok makes babies cry. The armor and mres keep you alive as you rip a hole straight through their team. The CC immunity was good, but this is officially a super steroid.
Core Items

This is the first major item you get. It gives you early attack speed and really works well with your passive early game.

This turns you into an anti carry, you can now perma slow the enemy and completely chase them down with merciless efficiency

Right here in my view is the best possible item you can buy for Olaf. It gives you crazy crit, crazy attack speed and the best part, more movement speed. Get this every game you can right away.
What I get

This item is a superb item for solo top, especially against champs like Gangplank or Riven. It gives you armor, lifesteal and damage, it's amazing for it's price.

Great late game damage item, great for it's cost and adds some armor and crit chance for even more anti carry goodness.

Armor pen, attack speed, damage. I only get this after I have my 1st 5 slots filled.

Trade in wriggles for this if you want. I have only ever gotten this once, and it was after about 50 minutes. It's got serious damage and it scales, add this to everything and you can get up to 350-400 damage.
Other good choices

Good item for teams with heavy ap and heavy CC

Good item for teams with heavy ad.

Great against teams with fed ap carries and great for blocking that initial focus fire.

The alternative to Frozen mallet, however you lose out on the slow. I find this item better for jungling due to constant red buffing.

This + Warmog's = great synergy. As a stand alone item this great for dealing with heavy DPS.
Painlaf






This build makes Olaf into a complete carry machine. 52% Crit chance, over 300 damage without W, Attack speed over 1.9 and over 400 movement speed. This build is meant to melt squishies. You are not supposed to go run in 1st, you are supposed to run in after the initial CC burst.
When is this build good?
When the enemy has 1 exhaust, when the enemy doesn't have many tanky fighters and when the enemy has a lack of high burst damage.JuggerLaf






This is a balanced tankier Olaf build. It gives you alot of resistance still coupled with that 50%+ Crit Strike.
When is this build good?
When the enemy has a fed carry in either AD carry or AP carry. When the enemy has alot of burst, and when the enemy has alot of CC.Early game
Start off with a pair of boots






Mid game
So you are entering the transition phase, you should be working on that Frozen Mallet





Late Game
Congrats, you made it to the phase Olaf shines brightest. Olaf excells at cluster fights and long dragged out brawls. Olaf has some of the highest sustain in huge fights and crazy damage. Focused or not you are going to take someone down with you. Squishies now run in fear at the sight of you, in a mear 3 hits you can completely melt people. All those 1v1 Gods are now on an even playing field with you, PainLaf fears none. You should have atleast Atma's




























Champions you don't want to face.





- You are not a tank unless you choose to play as Juggerlaf. If you take up Painlaf you are not meant to absorb the initial front of damage
- Ragnarok turns Olaf into a much tankier fighter due to the changes.
- Do not turn on your
until you are getting lower in health due to it's high lifesteal
- Olaf can hard/hyper carry if played right, this however does not mean you can run into a 1v5 and expect to win.
- Late game Olaf relies on armor pen over his Reckless Swing due to lack of scaling, this is why armor pen of some sort is very important.
- Ragnarok turns Olaf into a much tankier fighter due to the changes.
- Do not turn on your

- Olaf can hard/hyper carry if played right, this however does not mean you can run into a 1v5 and expect to win.
- Late game Olaf relies on armor pen over his Reckless Swing due to lack of scaling, this is why armor pen of some sort is very important.
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