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Build Guide by kurtain

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League of Legends Build Guide Author kurtain

Pantheon - Killing Everyone

kurtain Last updated on January 16, 2011
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Top Lane
Ranked #29 in
Top Lane
Win 53%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Welcome to this guide about Pantheon . Pantheon is my most played character as he never gets boring. This guide focuses in early game. If you get early game to work, late game will be a cinch. Pantheon is more about spells for me instead of auto attacking, hence I dont focus on attack speed.

Read, Comment, Subscribe and read my other guides.

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Pro's and Cons

> Deals large amounts of damage (if early game is played right)

> Gets around the map insanely fast

> Has cooldown reduction

> Faster spell spammability

> If you solo, you deny the enemy carry

> Squishier than other builds (but this wont matter if you have a decent tank)

> Wont attack as fast as other builds (but spells :D)

> If you fail early!!!

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What does Pantheon do?

We need to know what Pantheon does. He is the God of laning.

1. He is very strong early game, not so much late game.
This is Pantheon's strongest part of the game. At level 3, his combo of Aegis of Zeonia , Spear Shot and Heartseeker Strike will almost guarantee a kill.

2. Armour
Pantheon is easily countered by armour but you can "counter counter" this by getting armour penetration with items such as Youmuu's Ghostblade and Last Whisper . You shouldn't be focusing the tank anyway, they will go down after you kill the carries.

3. Low Mana Pool
Pantheon starts off with low mana and regen to subdue his laning phase. This is why I start off with a Meki Pendant and 9 Greater Glyph of Scaling Mana Regeneration .

4. He screws the enemy carry
Because Pantheon is great early game, it is good if he goes mid solo. Being Pantheon means that the enemy will be scared. You can harass them with your spells, kill them and generally stop them farming and becoming huge later in the game.

5. Pantheon is squishy
Pantheon is very squishy.. but don't worry, thats what items are for. All you have to do is not run in and die, simply let the tank go in and just jump in and obliterate everyone.

6. Map Teleportation
Pantheon is one of the coolest champions just because of his ultimate, Grand Skyfall . This ability will help you so much. It allows you to jump to your teams aid in a matter of seconds. It can be used as an escape mechanism as a last resort. It can be used to just go where you want to go.

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Spear Shot :
This is what I like to call Pantheons spell auto attack. It has a very short cooldown, scales with your attack damage and is ranged. It is great for harassing and lowering you enemies health before you combo kill them. You can also use it to get last hits on minions if you are scared of the champion laning against you.

Aegis of Zeonia :
Pantheons initiate skill. This is the spell that will hold the enemy in place while you devastate them with Heartseeker Strike. It gives you an instant shield straight after you use it, making it perfect for tower diving. The stepping stone for Pantheons combos. Very important.

Heartseeker Strike :
THIS..IS..SPARTA!!! Massive damage dealing, insane, gorgeous skill that will absolutely rape the enemy carries. It deals AOE damage so you can kill them all at once. Deals double damage to champions. Some people don't remember this. I hear noobs say "I don't level up Heartseeker Strike first because it only deals like 300 damage at level 4". I say "It deals 600 damage :D". It also scales with Attack damage. 3 out of 4 abilities of Pantheons are reliant on attack damage. It makes the item choice pretty simple. Attack Damage. Heartseeker Strike also has a passive. When the enemy falls below 15% health, Pantheon crits every auto attack after that. Great for last hitting and unintentional kill stealing. Also works on the neutrals such as Baron Nasher.

Grand Skyfall :
Probably one of the harder ultimates to land in the game. It requires logic to use. You have to use it quite a distance ahead of the running enemy for it to do any effective damage. Its very handy when you see a vulnerable champion recalling on low health next to their turret. Use Grand Skyfall , then Aegis of Zeonia and finally Heartseeker Strike. If they are not dead, something is wrong with you. And you will get away on high health due to the effects of Aegis of Zeonia. Just so you know, when Grand Skyfall hits the ground, you can almost instantly stun an enemy champion. If you use Aegis of Zeonia on an enemy champion in range slightly before you ultimate hits the ground, you will jump to that enemy champion no matter if they flash out of range or anything.

Aegis Protection :
Awesome passive. It will not work against casters but does work against turrets :D. Regenerates after 4 spells or auto attacks. This does block Caitlyn Ace in the Hole. If you are low health, have no shield, see some minions and see Caitlyn aiming her large guns at you. There is only one solution. SPAM SPELLS ON THE MINIONS!!! This will refresh your Aegis Protection and save your life. You can also refresh you shield and take the bullet for a low health ally to save their life.

All these abilities together, provided a deadly combination of Stun, massive damage, flying around the map and protection from turrets and some spells.

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AP Build

Never ever go Ability Power. Never. I have seen Pantheons do this, and I want to kill myself when I watch them. 3 out of 4 abilities are reliant on Attack Damage. Only Grand Skyfall operates on Ability Power and most people cant land it anyway.

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Seeing as Pantheon works on Attack Damage, we should get Attack damage... right?. I enjoy getting some cooldown reduction just so I can combo more often and kill more people. This means that this build wont have as much damage as a full attack damage build but there is compensation.

1. Meki Pendant

7 mana regeneration per 5 seconds

Provides some sustenance for your mana pool as you run out pretty fast.
Combined with 9 Greater Glyph of Scaling Mana Regeneration , this means that you can stay in the lane for a lot longer.

2. Sword of the Occult
10 Attack Damage. UNIQUE Passive : Your champion gains 5 damage per stack, receiving 2 stacks for a kill and 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champions movement speed is increased by 15%.

You need to be able to fill these stacks out early game otherwise you will be useless. Lane with someone whom you can trust. I will elaborate on laning partners later in the build.
Sword of the Occult means that you can delay getting the large damage items while you focus on cooldown reduction and mana regeneration. This will be your staple damage source early game.

3. Ionian Boots of Lucidity
15 cooldown reduction. Passive : Enhanced Movement 2. UNIQUE Passive : Reduces all cooldown by 15%.

These boots are my personal preference. I like them because of the cooldown reduction. You can also get Berserker Greaves and Mercury Treads depending on the composition of the enemy team.

4. Youmuu's Ghostblade
30 Attack Damage, 15 critical strike chance. UNIQUE Passive : 20 Armor Penetration, 15% cooldown reduction. UNIQUE Active : You gain +20% movement speed, +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 for a maximum of 8 seconds. 60 second cooldown.

This item is awesome. It gives you attack damage which increases the overall power of your spells. 15% critical strike: Not that important but still good. 20 armor penetration: The enemy team will stack armor, this will screw that. 15% cooldown reduction: Spells are now VERY low cooldown. UNIQUE Passive: I like to use this before I run into fight. You can always use it to take down a tower really fast.

5. Manamune
20 Attack damage, 350 mana, 7 mana regeneration per 5 seconds. Passive : Whenever you champion attacks, they gain 1 max mana (2 second cooldown). Whenever you champion uses an ability, they gain 4 max mana (3 second cooldown). Bonus mana caps at 1000. UNIQUE Passive : 2% of you mana is converted into attack damage.

I love this item. It gives you mana and regeneration so you dont have to worry about running out of mana. It gives 20 Attack damage, increasing overall damage. And has an interesting and beneficial passive. You gain some Attack Damage when you use spells. Since this build is about spammability, you will cap the mana in no time.

6. Infinity Edge
75 Attack Damage, 20 critical strike chance. UNIQUE Passive : Crits now hit 250% instead of 200%

Lets see, 75 Attack Damage : Thats a lot of damage. Cool. 20% Crit chance : Useful but not that important. 250% Crits : AWESOME!!! This works with Heartseeker Strike meaning that all enemies below 15% health are now basically screwed when you hit them.

7. The Bloodthirster
100 Attack Damage, 25 Lifesteal. Passive : Gain an additional 1 Physical damage and 0.25% lifesteal per kill. Maximum of 40 damage and 10% lifesteal. Bonuses are lost upon death.

100 Attack Damage = Awesome. Lifesteal = Survivability. More damage overall.

However, you can always mix up these items depending on the enemy team composition. Feel free to improvise. :D

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Summoner Spells

I use :
Flash: I like using this in tandem with Aegis of Zeonia. It provides a way of getting closer to the enemy instantly which can make the difference between life and death.

Exhaust: This is just to hold people in place while I hit them. It stop them running away or chasing me.

You can also use:
Ghost: Always know when to retreat (even if you are a Spartan)
Ignite: Gets you that early kill
I dont use any other summoner spells. All I have to say is that its your choice depending on how you play.

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Laning Partners

To me, there is only 1 perfect laning partner. Rammus. With his stun and taunt, we make a deadly combo. A friend of mine plays Rammus and we realized that if we efficiently stunned, taunted and disabled well with good cooperation, it meant that the victim was unable to do anything for about 5 seconds. 5 seconds!!!! This means kills. Early game.

Rammus will top up your stacks and is the perfect partner because he tanks the damage for you too. He protects you and you can depend on him as longs as you trust the player.

Any champion with a stun is good to lane with Pantheon, e,g, Sion. Rammus is just my favourite.

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I hope you enjoyed this guide. Please read carefully and realize that you may not hit success the first game you try.

Thanks for reading and comment so i can improve this guide! :)