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Pantheon - Killing Everyone
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Spells:
Exhaust
Flash
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
Welcome to this guide about

Read, Comment, Subscribe and read my other guides.
http://www.mobafire.com/league-of-legends/build/mordekaiser-not-always-the-tank-49873
Pros:
> Deals large amounts of damage (if early game is played right)
> Gets around the map insanely fast
> Has cooldown reduction
> Faster spell spammability
> If you solo, you deny the enemy carry
Cons:
> Squishier than other builds (but this wont matter if you have a decent tank)
> Wont attack as fast as other builds (but spells :D)
> If you fail early game...you..are...screwed!!!
> Deals large amounts of damage (if early game is played right)
> Gets around the map insanely fast
> Has cooldown reduction
> Faster spell spammability
> If you solo, you deny the enemy carry
Cons:
> Squishier than other builds (but this wont matter if you have a decent tank)
> Wont attack as fast as other builds (but spells :D)
> If you fail early game...you..are...screwed!!!
We need to know what Pantheon does. He is the God of laning.
1. He is very strong early game, not so much late game.
This is Pantheon's strongest part of the game. At level 3, his combo of
Aegis of Zeonia ,
Spear Shot and
Heartseeker Strike will almost guarantee a kill.
2. Armour
Pantheon is easily countered by armour but you can "counter counter" this by getting armour penetration with items such as
Youmuu's Ghostblade and
Last Whisper . You shouldn't be focusing the tank anyway, they will go down after you kill the carries.
3. Low Mana Pool
Pantheon starts off with low mana and regen to subdue his laning phase. This is why I start off with a
Meki Pendant and 9
Greater Glyph of Scaling Mana Regeneration .
4. He screws the enemy carry
Because Pantheon is great early game, it is good if he goes mid solo. Being Pantheon means that the enemy will be scared. You can harass them with your spells, kill them and generally stop them farming and becoming huge later in the game.
5. Pantheon is squishy
Pantheon is very squishy.. but don't worry, thats what items are for. All you have to do is not run in and die, simply let the tank go in and just jump in and obliterate everyone.
6. Map Teleportation
Pantheon is one of the coolest champions just because of his ultimate,
Grand Skyfall . This ability will help you so much. It allows you to jump to your teams aid in a matter of seconds. It can be used as an escape mechanism as a last resort. It can be used to just go where you want to go.
1. He is very strong early game, not so much late game.
This is Pantheon's strongest part of the game. At level 3, his combo of



2. Armour
Pantheon is easily countered by armour but you can "counter counter" this by getting armour penetration with items such as


3. Low Mana Pool
Pantheon starts off with low mana and regen to subdue his laning phase. This is why I start off with a


4. He screws the enemy carry
Because Pantheon is great early game, it is good if he goes mid solo. Being Pantheon means that the enemy will be scared. You can harass them with your spells, kill them and generally stop them farming and becoming huge later in the game.
5. Pantheon is squishy
Pantheon is very squishy.. but don't worry, thats what items are for. All you have to do is not run in and die, simply let the tank go in and just jump in and obliterate everyone.
6. Map Teleportation
Pantheon is one of the coolest champions just because of his ultimate,


This is what I like to call Pantheons spell auto attack. It has a very short cooldown, scales with your attack damage and is ranged. It is great for harassing and lowering you enemies health before you combo kill them. You can also use it to get last hits on minions if you are scared of the champion laning against you.

Pantheons initiate skill. This is the spell that will hold the enemy in place while you devastate them with


THIS..IS..SPARTA!!! Massive damage dealing, insane, gorgeous skill that will absolutely rape the enemy carries. It deals AOE damage so you can kill them all at once. Deals double damage to champions. Some people don't remember this. I hear noobs say "I don't level up


Probably one of the harder ultimates to land in the game. It requires logic to use. You have to use it quite a distance ahead of the running enemy for it to do any effective damage. Its very handy when you see a vulnerable champion recalling on low health next to their turret. Use







Awesome passive. It will not work against casters but does work against turrets :D. Regenerates after 4 spells or auto attacks. This does block



All these abilities together, provided a deadly combination of Stun, massive damage, flying around the map and protection from turrets and some spells.
Never ever go Ability Power. Never. I have seen Pantheons do this, and I want to kill myself when I watch them. 3 out of 4 abilities are reliant on Attack Damage. Only
Grand Skyfall operates on Ability Power and most people cant land it anyway.

Seeing as Pantheon works on Attack Damage, we should get Attack damage... right?. I enjoy getting some cooldown reduction just so I can combo more often and kill more people. This means that this build wont have as much damage as a full attack damage build but there is compensation.
1. Meki Pendant
7 mana regeneration per 5 seconds
Provides some sustenance for your mana pool as you run out pretty fast.
Combined with 9
Greater Glyph of Scaling Mana Regeneration , this means that you can stay in the lane for a lot longer.
2. Sword of the Occult
10 Attack Damage. UNIQUE Passive : Your champion gains 5 damage per stack, receiving 2 stacks for a kill and 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champions movement speed is increased by 15%.
You need to be able to fill these stacks out early game otherwise you will be useless. Lane with someone whom you can trust. I will elaborate on laning partners later in the build.
Sword of the Occult means that you can delay getting the large damage items while you focus on cooldown reduction and mana regeneration. This will be your staple damage source early game.
3. Ionian Boots of Lucidity
15 cooldown reduction. Passive : Enhanced Movement 2. UNIQUE Passive : Reduces all cooldown by 15%.
These boots are my personal preference. I like them because of the cooldown reduction. You can also get Berserker Greaves and Mercury Treads depending on the composition of the enemy team.
4. Youmuu's Ghostblade
30 Attack Damage, 15 critical strike chance. UNIQUE Passive : 20 Armor Penetration, 15% cooldown reduction. UNIQUE Active : You gain +20% movement speed, +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 for a maximum of 8 seconds. 60 second cooldown.
This item is awesome. It gives you attack damage which increases the overall power of your spells. 15% critical strike: Not that important but still good. 20 armor penetration: The enemy team will stack armor, this will screw that. 15% cooldown reduction: Spells are now VERY low cooldown. UNIQUE Passive: I like to use this before I run into fight. You can always use it to take down a tower really fast.
5. Manamune
20 Attack damage, 350 mana, 7 mana regeneration per 5 seconds. Passive : Whenever you champion attacks, they gain 1 max mana (2 second cooldown). Whenever you champion uses an ability, they gain 4 max mana (3 second cooldown). Bonus mana caps at 1000. UNIQUE Passive : 2% of you mana is converted into attack damage.
I love this item. It gives you mana and regeneration so you dont have to worry about running out of mana. It gives 20 Attack damage, increasing overall damage. And has an interesting and beneficial passive. You gain some Attack Damage when you use spells. Since this build is about spammability, you will cap the mana in no time.
6. Infinity Edge
75 Attack Damage, 20 critical strike chance. UNIQUE Passive : Crits now hit 250% instead of 200%
Lets see, 75 Attack Damage : Thats a lot of damage. Cool. 20% Crit chance : Useful but not that important. 250% Crits : AWESOME!!! This works with
Heartseeker Strike meaning that all enemies below 15% health are now basically screwed when you hit them.
7. The Bloodthirster
100 Attack Damage, 25 Lifesteal. Passive : Gain an additional 1 Physical damage and 0.25% lifesteal per kill. Maximum of 40 damage and 10% lifesteal. Bonuses are lost upon death.
100 Attack Damage = Awesome. Lifesteal = Survivability. More damage overall.
However, you can always mix up these items depending on the enemy team composition. Feel free to improvise. :D
1. Meki Pendant

7 mana regeneration per 5 seconds
Provides some sustenance for your mana pool as you run out pretty fast.
Combined with 9

2. Sword of the Occult

10 Attack Damage. UNIQUE Passive : Your champion gains 5 damage per stack, receiving 2 stacks for a kill and 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champions movement speed is increased by 15%.
You need to be able to fill these stacks out early game otherwise you will be useless. Lane with someone whom you can trust. I will elaborate on laning partners later in the build.

3. Ionian Boots of Lucidity

15 cooldown reduction. Passive : Enhanced Movement 2. UNIQUE Passive : Reduces all cooldown by 15%.
These boots are my personal preference. I like them because of the cooldown reduction. You can also get Berserker Greaves and Mercury Treads depending on the composition of the enemy team.
4. Youmuu's Ghostblade

30 Attack Damage, 15 critical strike chance. UNIQUE Passive : 20 Armor Penetration, 15% cooldown reduction. UNIQUE Active : You gain +20% movement speed, +50% attack speed for 4 seconds. Attacking enemy units with melee attacks increases the duration by 2 for a maximum of 8 seconds. 60 second cooldown.
This item is awesome. It gives you attack damage which increases the overall power of your spells. 15% critical strike: Not that important but still good. 20 armor penetration: The enemy team will stack armor, this will screw that. 15% cooldown reduction: Spells are now VERY low cooldown. UNIQUE Passive: I like to use this before I run into fight. You can always use it to take down a tower really fast.
5. Manamune

20 Attack damage, 350 mana, 7 mana regeneration per 5 seconds. Passive : Whenever you champion attacks, they gain 1 max mana (2 second cooldown). Whenever you champion uses an ability, they gain 4 max mana (3 second cooldown). Bonus mana caps at 1000. UNIQUE Passive : 2% of you mana is converted into attack damage.
I love this item. It gives you mana and regeneration so you dont have to worry about running out of mana. It gives 20 Attack damage, increasing overall damage. And has an interesting and beneficial passive. You gain some Attack Damage when you use spells. Since this build is about spammability, you will cap the mana in no time.
6. Infinity Edge

75 Attack Damage, 20 critical strike chance. UNIQUE Passive : Crits now hit 250% instead of 200%
Lets see, 75 Attack Damage : Thats a lot of damage. Cool. 20% Crit chance : Useful but not that important. 250% Crits : AWESOME!!! This works with

7. The Bloodthirster

100 Attack Damage, 25 Lifesteal. Passive : Gain an additional 1 Physical damage and 0.25% lifesteal per kill. Maximum of 40 damage and 10% lifesteal. Bonuses are lost upon death.
100 Attack Damage = Awesome. Lifesteal = Survivability. More damage overall.
However, you can always mix up these items depending on the enemy team composition. Feel free to improvise. :D
I use :
Flash
Exhaust
Flash: I like using this in tandem with
Aegis of Zeonia. It provides a way of getting closer to the enemy instantly which can make the difference between life and death.
Exhaust: This is just to hold people in place while I hit them. It stop them running away or chasing me.
You can also use:
Ghost: Always know when to retreat (even if you are a Spartan)
Ignite: Gets you that early kill
I dont use any other summoner spells. All I have to say is that its your choice depending on how you play.


Flash: I like using this in tandem with

Exhaust: This is just to hold people in place while I hit them. It stop them running away or chasing me.
You can also use:


I dont use any other summoner spells. All I have to say is that its your choice depending on how you play.
To me, there is only 1 perfect laning partner.
Rammus. With his stun and taunt, we make a deadly combo. A friend of mine plays
Rammus and we realized that if we efficiently stunned, taunted and disabled well with good cooperation, it meant that the victim was unable to do anything for about 5 seconds. 5 seconds!!!! This means kills. Early game.
Rammus will top up your stacks and is the perfect partner because he tanks the damage for you too. He protects you and you can depend on him as longs as you trust the player.
Any champion with a stun is good to lane with Pantheon, e,g,
Sion. Rammus is just my favourite.


Rammus will top up your stacks and is the perfect partner because he tanks the damage for you too. He protects you and you can depend on him as longs as you trust the player.
Any champion with a stun is good to lane with Pantheon, e,g,

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