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Runes: Hail of Blades burst

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Flash
Ignite
Items
Ability Order

Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Vayne
Recommended Rune set: Hail of Blades or Phase Rush
Vayne is a nasty piece of work for Pantheon. Early game you can and absolutely should crush her. Late game - let's hope it doesn't come to that part.
First off she will usually condemn you off herself when you go for engage. That's good, don't let it deter you, as her condemn has a far bigger cooldown then your W and trading a w for her condemn is a good trade.
She will also usually run PTA giving her a nasty damage burst with 3rd shot she lands (PTA + silver bolts). That however can work in your favour - if you E that particular moment, you will negate a ton of burst and make this trade horrible for her!
Tumble is another big issue - she can use it to escape from your engage, or reposition herself to flank your E.
For that reason, unless you're close to your tower and have nearly no health, it is recommended you use E only for negating a auto or two, and quickly shut it down, so it's slow when reatreating doesn't kill you. If you're using Phase Rush and did manage to trigger it - that's a different story.
When she ults she becomes super mobile and invisible most of the time. use Oracle Lens to get at least a rough idea where she is, and try to land a q on her, when she's invisible, and w when you can see her.
With your movement speed you may try to just get away (especially if you're running Phase Rush), but with her tumble and 90 extra movespeed to enemies when ulting that will be quite hard.
Ofc do not forget about your ignite and buy executioner's calling if you see her building Blade of the Ruined King. Shutting down her lifesteal always helps!
Generally you will aim to abuse her early and kill her as much as possible, while in late game act more like a stunbot to let your team finish the job, while you hold her down, shut down her lifesteal and help locate her if she's ulting.

Tristana
Awesome. Trist is very self reliant and greatly enjoys all in bursts. Exactly what you excel at as Pantheon.
She can easily chase with rocket jump resets when you two get a kill and can even peel for both of you with ult if things get hairy. Also she's amazing at wrecking towers, which is great news for you - Pantheon is an early-mid game champion and doesn't want the game to drag out. Her ability to take objectives down swiftly is a huge boon for you.
Synergies

Tristana
Awesome. Trist is very self reliant and greatly enjoys all in bursts. Exactly what you excel at as Pantheon. She can easily chase with rocket jump resets when you two get a kill and can even peel for both of you with ult if things get hairy. Also she's amazing at wrecking towers, which is great news for you - Pantheon is an early-mid game champion and doesn't want the game to drag out. Her ability to take objectives down swiftly is a huge boon for you.
Champion Build Guide
If you want a MANLY support that builds damage, does DAMAGE, clears waves like boss, takes objectives solo if needed (drakes at least), can splitpush like a beast and wins games himself with good backdoors, then you came to the right place.
I bring you not just one, but FOUR support Pantheon builds to make your enemies realize dodging was the better option!
* Manly & Epic af
* Huge damage/kill potential in early levels
* Amazing ult for roams, ganks, and backdoors
* Q execute for securing kills and objectives
* Point & click stun for all those dashing cancers
* Can tower dive even at lvl 2 with Aegis ***ult
* Builds damage - if your adc sucks you're not helpless!
* Synergizes well with so many runes it's plain obscene!
* His items often provide huge support value despite being damage ones.
Reasons to not play Pantheon Support:
* high skill ceiling - depite what you may think, Pantheon support can be challenging.
* team may think you're trolling - less honors if you win, more reports if you lose.
* adcs will hate you - their mermaid support fantasy got shattered :]
* your team really needs a tank, and only you got brain big enough to understand this.
* You wanted to be a mermaid support - even if with beard and beer gut irl :(
With things like hook tanks, mage supports, enchanters, mobile assassin style supports...one runeset will not cut it. Your full damage build may be useless in face of slippery adc with speed boosting support. Your full speed build may fail in front of enchanter support that will negate your already lowered damage.
You need builds tailored for given situation and wits about you to pick right tool for the right job, which often may not be so clear. None the less - if you want your Pantheon to be able to face nearly everything enemies throw at you, you need to have a set of tried and true builds to rise up to the challenge!
So far i have 4 builds that i use and i will provide each with short description of it's purpose and situations it shines.
Ps. Read the notes on builds and items they're not empty placeholders ;)
Go in with empowered W, get 4th stack of passive (and an auto) easy tnx to Hail of blades, then pull out with E, or continue to mow them down with it for empowered Q finish! Even without any abilities - if you want, landing 5th auto for full passive reacharge without usage of any skills is also quite doable, because it too will be under effect of this keystone.
Hail of Blades provides the most potent early game kill potentia, making first bloods very real, and helping dominate the lane from first minutes. But that alone would not justify it in face of choices like PTA or Electrocute.
No, there is another huge reason it gets picked - the management of your passive. Empowered Panth abilities are no joke, and having fast, easy access to them is critical. Empowered q or e are the difference between getting a kill or surviving enemy busrt.
With hail of blades you'll be stacking your passive very quickly, even if not starting with empowered w. On top of that it lets you stack huge portions of it with autos, saving you from having to burn precious abilities just to stack it up faster for that one critical empowered cast.
When fights are bound to be prolonged you need more then just damage, you need sustain. Here's where conqueror shines and lets you engage vs threats that hail of blades would not allow you to, due to lack of sustain. Not only does conqueror itself provide lifesteal, but it a rock's throw away from other great sustain options in the precision tree - Legend: Bloodline and Triumph. Another big mention is Legend: Tenacity if you're afraid of dying to enemy cc abuse.
Conqueror heavily favours building bruiser items with both attack and defense. Black Cleaver synergizes greatly with this rune on all fronts. You get beefy 400hp, shred enemy's armor for more damage (and lifesteal), get passive to move faster when hitting enemy so you can stay on them - exectly the things this rune wants you to do.
Sterak's is also a great pick up. Hp, damage, big shield, extra damage (and lifesteal!) + tenacity. As a conqueror user you want to be beefy, not easy to cc, and stay in the fight as long as you can.
The not so tanky but still viable options are trinity and sanguine blade. Trinity is a great damage powerspike and with that life steal spike. Sanguine has lifesteal it it's own and massive attack speed boost if facing no more then one enemy champion. The latter part is great for splitpushes where neither conqueror nor trinity will provide any healing when clearing minions and structures, and you sure don't want the enemy to catch you with 30% hp because all of the abuse you took from minions and towers!
With all that lifesteal you'll try to get - building Spirit Visage vs heavy ap comps might actually make sense. Something on any other build I would not recommend and considered a waste of Pantheon's gold.
Little is more fun then watching enemy pull you in (morde, blitz, whatnot), then go WTF when you pop this rune and E away at insane speeed because Phase Rush turned your self slow into an actual speed boost!
Be sure to equip boost of swiftness to maximize effect of this rune to the point any slows are completely useless once you activate it!
That being said this speed comes at hefty price of damage. Your not stronger, you're actually weaker when compared to Conqueror or Hail of Blades builds. You're not tankier, you're just faster when compared to Glacial Augument one or Conqueror one.
So in short your adc will have more work with winning the lane and you yourself rather then being an assassin or a bruiser are more fit into the role of chaser or a rodeo clown. As derrogating the latter may sound, at times it can be an amazing contribution to your team. Fooling enemies into thinking you're an easy catch and making them waste their cc (Phase Rush) and ults (your E) can take a lot of pressure of your team.
Also it is far better to be faster then stronger or beefier when dealing with a slippery target that otherwise would just escape no matter how hard you hit or how well you can tank their abuse. Caitlyn with her net disengage is one iconic example. Other being Thresh - Phase Rush is great vs him, while the more damage oriented runes would get nothing to say in front of his peeling potential.
This build will work best with adcs that have mass wipeout potential such as Miss Fortune or Twitch and needs you to hold a lot of enemies in place. Arguably it'll also be much better for them in lane due to your higher ability to peel compared to other builds.
It's also great for pinning a single enemy down after your engage - the 3 mini autos after empowered w will apply the slow, making it easy to chase your enemy as well as to fully stack your passive for empowered q with even more slow after glacial augument run it's course.
The downsides of this build are both low damage and standard Pantheon mobility - you need your adc to work with you here, because you're most reliant on them. Also while mass freeze ray slows are amazing for teamfights - you must first not botch the early game and get enough gold to buy both some damage to stay relevant and one of the above mentioned tank items to get that massive teamfight cc potential.
You can also forget about splitpushing - both the keystone and tankyness make you more a teamfighter with little gold or reason to build stuff like trinity and sanguine to just go sidelane later on.





















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