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Recommended Items
Runes: CORE
1
2
Sorcery
Inspiration
+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Default
Flash
Teleport
Items
Ability Order
Organic Deconstruction (PASSIVE)
Vel'Koz Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zed
Biggest threat, always ban him
Ideal
Strong
Ok
Low
None
Champion Build Guide
ABOUT ME
ABOUT THIS BUILD
Why
Night Harvester ? With
Night Harvester we get extra poke damage early on (which scales) we desperately need because we need to combo our abilities do to damage. With
Night Harvester not only our Q poke is stronger, but it also makes our W pokes notable for our enemy.
That is way this build is aggressively focused build made to harass our enemy laner and be used as main source of damage in our team.
Since we drop
Luden's Tempest we will have early mana problems we are going to fix with
Tear of the Goddess into
Seraph's Embrace



That is way this build is aggressively focused build made to harass our enemy laner and be used as main source of damage in our team.
Since we drop



ITEMS
Our first rush item is
Night Harvester. Ideal way to start the game is to recall when we can instantly but
Hextech Alternator and hopefully teleport back to lane for farm or teleport top/bot to grab some takedowns.
Second back should be our mana issues helper
Tear of the Goddess that we are going to upgrade into
Seraph's Embrace
After we get our 2 main items, all other options are situational (
Rabadon's Deathcap excluded, you will want to have it mid to late game). You will either go for
Morellonomicon if you need anti-heal or more balanced option like
Cosmic Drive.
Zhonya's Hourglass and
Banshee's Veil are our defensive options that hopefully you will not need to get and only focus on pure damage and destruction


Second back should be our mana issues helper


After we get our 2 main items, all other options are situational (





SUMMONER SPELLS
Default option for summoner spells are
Flash and
Teleport.
Teleport is strongest summoner spell in game, both for defense and offense. You can use it to get back on lane fast, engage other lanes, protect objectives or even save your life if you use it properly in a fight
Other option is to replace
Teleport with
Barrier. You should use
Barrier only if matched vs high engage enemies like
Zed,
Talon or
Katarina that can 1shot us



Other option is to replace






MATCHUPS
Since we have very good gap closing, area controlling abilities, most of the champions cannot hurt us if we don't allow them to. That is why our main problem are champions that can close distance between us and them very fast and engage, like
Zed,
Talon,
Katarina or
Kha'Zix, in which situations we can only try to hit our E and run away or
Flash since we have no movement (That is why
Cosmic Drive is very good for us since it gives us movement speed) and combined with
Night Harvester movement speed buff we get if we land our ability, we will have enough time to escape.







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