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Runes: General runes
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Recommended Items
Items
Threats & Synergies
Draven
He has a lot of damage to burst you down and some bonus movement speed to kite you. But you can see where his axes going so you can aim your Q's pretty well, just make sure not to get sprinted by him and his support as they can demolish you very fast if you are careless. Smart harassing is the way to win.
Aphelios
He quite a powerhouse but needs some heal to keep him alive. You two fit well together :)
Aphelios
He quite a powerhouse but needs some heal to keep him alive. You two fit well together :)
Champion Build Guide
Hello, my summoner name is Śoraka.
https://eune.op.gg/summoner/userName=%C5%9Aoraka
As the name suggests I mostly play Soraka as support and I aim to climb challenger with it!
I started playing around 2021 September, closed S11 in Platinum I. but in S12, I reached Diamond IV in 150 games, playing 99% Soraka with a nice 62% win rate and started climbing up to Masters.
[Recently top 100. Soraka EUNE, and top 860 Soraka world]
More importantly I played 80% of my games solo, which makes my winrate and accomplishments a bit more serious.
I try a lot of variations of builds and runes so I usually make a unique set of runes and items every game, depending on the circumstances and the given team compositions and matchups.
- Early lane dominance if played well
- Strongest healing sustain support in the game!
- Global ultimate to help your team wherever you are
- Kinda slippery with the QE combo and the bonus movement speed. (+HoT)
Cons






Rest of the paths do not really worth a mention.
Here comes to rune choices to boost your














Secondary Path







As for the adaptive runes, I go with 1 CDR, 1 adaptive power and 1 scaling health or armor.
I take 1 adaptive power + 2x armor if the enemy full ad.
I take 1 adaptive power + 1x magic resist + 1x health if enemy full ap.
Starter kit
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As for the 100 gold left, I just take 2 health potions most of the time. I would go 1 pink ward instead if I decided on



Mythic item options
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Third item options
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Fourth item options
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If you have not built it already you can go for this item as fourth. The reasons are described above. |
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If you have not built it already but you would benefit from it, you can go for this item as fourth. The reasons are described above. |
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If you have not built it already you can go for this item as fourth. The reasons are described above. |
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Fifth item options
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Good choice for overall defense as last item. If you do not need to Zhonya some skills like ![]() |
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If he game is all about back to back fights longing into min 30-40 you do not need to defend yourself that hard, consider ![]() |
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Whatever you built already at this point, if you have not built ![]() |
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If not built yet but you feel like you need it, go for it. |
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If not built yet but you feel like you need it, go for it. |
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Option of Boots
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NOPE. |


Dominating means throwin auto attacks and Q's repeatedly at the enemies and taking less damage than them at the end. This stacks your support item, giving you gold, while gaining kill pressure on the lane and hopefully a cs difference among the two adcs.
I would say lvl 1-6 is your playground after that you are getting outdamaged by most supports, or if you have dominated you can expect enemy jungler showing up really soon.
Best to do is to go safer after 6, this makes your enemy annoyed that they have planned ganks and all ins on you but they can not because you are out of reach, and also leaves you open to help your team with your ultimate, since it is a global healing, you have to keep an eye on the minimap and help your allies.
A good Soraka should have less than 5 deaths in a game. If you die more you are probably mispositioning, or being too greedy on vision control, or saving teammates who dove too deep into the enemy.
Since you are relaxing, you can keep an eye on the enemy jungler, where does he go? Which of your teammate has got no ward and going to get ganked? PING HIM!
Make calls for your jungler, ward the drake, or even the enemy jungle, who knows, maybe you have Gripexx on your team... Last but not least: watch your teammates fight. You can save them with your R. Not only that but you can easily steal some free juicy assists with that too. ;)
Do not go into risky situations. CONTROL YOUR TEAM! Ping them danger even if you think he knows, the enemy is going for him, split pushing without vision. Push them out of playing automatically. Make them use their brain. Communicate with them.
If you do not make big mistakes, then it goes down to teamfights. You have to be more useful than the enemy support is. Think ahead then do you need to use your E? Can you waste it or do you have to keep it to stop something like a

Always answer these questions best as you can.
This is basicaly the race where you have to stay with your team, heal them out of dangerous situations while maintaining vision. Do not be afraid to make calls for your team. If you feel like you already have good decision making and macro knowledge do not let them lead. You tell them and ping them what to do next. If they are smart they will listen and acknowledge your decisions.
If they are not, well.. theres nothing you can do, try to help them and turn bad situations into good.
Try to make catches too, even if you do not have good cc, some ideas where to hunt, a little bit of slow from your Q and a SILENCE is enough to catch people off guard and turn the tables in the game.
This is the most crucial part of the game, sometimes one mistake makes the game. Get hyped on making your best decisions, do not get caught, do not facecheck bushes, the WHOLE ENEMY TEAM IS HUNTING YOU! You have to know your value and do not show yourself, unless you are GOD at baiting. Be safe, stay alive, keep your team alive. Move with the carries, fed teammates, they most likely to carry with you.
-If your Q hits more opponents you do not gain more HoT but after every incoming Rejuvenation the HoT gets reset. This means it will last a very little bit longer than it is with 1 target.
-HoT from Q applies after the rejuvenation reaches Soraka, but if you use W before the rejuvenation reached you, your ally still gets the HoT.
-Your Q center deals 35% extra dmg and 30% more slow. Althought it is really hard to hit.
-Aery apples shield to only 1 ally. This is interesting to know when ulting.
-Soraka R is instant. It heals everyone instantly, and then the animation happens.
-Soraka gain rejuvenation from Q even if it was blocked with a spellshield.
-When trying to run away from enemies you have to place your E in front of them so that it stuns them right when they walk in it. It takes practice because the faster the opponent the further you have to place it in front of them, they might just see it and go around. Use your Q to help yourself, when doing a QE combo, Q on enemy, and place E where you expect him to be. You can use this to disengage (when being chased) or to engage(when you chase the enemy).
Use your W mostly after hitting a Q, it is better because it will apply a HoT but also if you have Moonstone it will deal a greater heal.
-Appearently your E does not stop the enemy from smiting. That is kinda weird :/ Keep that in mind.
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Soraka fits into most team compositions, but there are some situations where you do not want to force putting your Soraka in there. Althou keep in mind that if you are Soraka OTP and confident in playing her, there is no composition that can stop you from using her and being a total MVP of the game. |
If you are not that confident, or higher on the elo ladder, have some other support champions that you can confidently use then here some help.
It is not efficient to use Soraka if:
Primary support roles
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Pick TANK: Enemy has many assasins, and your team is generally squishy. In this situation you can pick something tanky but most important something with enough CC and sustain to help your team survive. (Braum, Alistar, Leona, Thresh, Blitzcrank etc) |
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Pick CARRY: If your team has many tanky champions, lacking some damage or your team lacks a type of damage for example no AP in your team then you can go ahead and fill these holes. Do not be afraid to pick a carry champion with actual damage and actively/directly help your team to Victory. (Brand, Pyke, Xerath, Pantheon, Swain etc) |
Secondary support roles
(These roles are secondary because for example engage supp can be both tank or APC)
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Pick an ENGAGE supp: Your team has no engage, no dash, blink, while enemy champions are very slippery. You might find it hard fighting them if you have no way to catch them. Probably wiser if you pick some champions with abilities made to engage and catch. (Blitzcrank, Nami, Thresh, Pyke etc) |
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Pick DISENGAGE supp: Your team are mostly squishy with no escape skills, meanwhile enemy team is made to go "hop&kill". Soraka does well in this category as well but sometimes you might feel you need more disengage in the team in order to succesfully save them. (Janna, Lulu, Braum, Thresh, Veigar etc) |
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Pick for SYNERGY: This is a very special category, when you pick a support only to make better synergy with your team / ADC. |
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- Any CC champion for


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We could still go on and on with these magic synergies but they do not pay off if you are not good with these champions. Sometimes it is just better to say that you know Soraka does not fulfill every expectation in this comp, but you think you will still be more useful with her than any other picks.
And yet again: a good




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