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Introduction
Welcome to my Twisted Fate APC. I've been playing Twisted Fate as my main champion for about 6 months now and never got defeated by other TF's I've played against, so rest assured this is a good guide.
Who am I?
I'm MaddDogg from the EUNE server. I play in teams with my friends in real life and I'm the captain of the team. I main Jungle and Top but I can actually play every role very well. I've been playing Twisted Fate since January 2013 as one of my Top 3 champions along with Kha'Zix and Malphite. That means one month less than the total time I spent on this game.
First of all, and most important, are the the Marks of Magic Penetration. They have great value throughout the whole game since they help you hit the enemy with full potential of your abilities.
Second most important are the Quintessences of Ability Power. Combined with the 7 AP from the masteries and the Amplifying Tome at the start of the game, you get a total of 41 AP in the first minute right after your start, giving you a huge advantage against the other mid laner.
Third, Seals of Scaling Health. They give you 200+ HP when you are level 18 which is a big bonus and allows you to deal more damage to chasing enemies and not die immediately by them. They make TF a lot less squishier.
Lastly, Glyphs of Scaling Ability Power. They give you 25 AP in the late game which is not really a big advantage but still allows you to do more damage. You might as well switch them for Glyphs or Ability Power.
Second most important are the Quintessences of Ability Power. Combined with the 7 AP from the masteries and the Amplifying Tome at the start of the game, you get a total of 41 AP in the first minute right after your start, giving you a huge advantage against the other mid laner.
Third, Seals of Scaling Health. They give you 200+ HP when you are level 18 which is a big bonus and allows you to deal more damage to chasing enemies and not die immediately by them. They make TF a lot less squishier.
Lastly, Glyphs of Scaling Ability Power. They give you 25 AP in the late game which is not really a big advantage but still allows you to do more damage. You might as well switch them for Glyphs or Ability Power.
Masteries follow the "Standard 21 AP Masteries" champion tree. Summoner's Wrath for the bonus AP & AD it gives you.
Then, in the Utility Tree you take Summoner's Insight for the cooldown reduction of
Flash which is needed for TF's strategy which I will explain later.
Mana Regeneration, Mana per Level and Summoner Spell Cooldown, again, for the
Flash.
Then, in the Utility Tree you take Summoner's Insight for the cooldown reduction of

Mana Regeneration, Mana per Level and Summoner Spell Cooldown, again, for the

First, you have to rush
Malady. Why? Because with Stacked Deck you need to hit fast to use it as much as possible. But that's not all. Even if a little, it gives you AP with a passive to lower the enemy's Magic Resist with each hit, making your
Wild Cards deal a lot of damage.
Second, buy
Sorcerer's Shoes. No need to explain why I guess.
Thirst, buy as soon as you can
Lich Bane, starting from
Sheen. Magic Penetration + Attack Speed and Passive from
Malady + AP Damage from
Lich Bane deal massive damage. Use it on turrets as much as possible when hitting them with
Pick A Card's Blue Card for max damage.
Following would ,of course, be
Rabadon's Deathcap for reasons that you should already know.
Next is
Zhonya's Hourglass. 120 AP + 50 Armor + That Active make it perfect for TF. A lot of damage, defense and untouchable for 2.5 seconds when things are really bad. Do NOT forget to activate this! Ever!
For a final item,
Liandry's Torment would be perfect. AP + 500 Health to help you fight longer and of course not die + 15 Magic Penetration and a Burning Damage for whoever is as lucky as to escape you.
_______________________________________________________________________________________________
You SHOULD consider changing builds depending on the type of game you are. The above-mentioned items are for a game where you are fed. In a hard game you should:
1.) Buy
Rod of Ages before
Lich Bane.
2.) Buy
Rabadon's Deathcap before
Lich Bane.
3.) Buy
Banshee's Veil instead of
Liandry's Torment.
4.) Buy LOTS and LOTS of Sight Ward against a good jungle.


Second, buy

Thirst, buy as soon as you can





Following would ,of course, be

Next is

For a final item,

_______________________________________________________________________________________________
You SHOULD consider changing builds depending on the type of game you are. The above-mentioned items are for a game where you are fed. In a hard game you should:
1.) Buy


2.) Buy


3.) Buy


4.) Buy LOTS and LOTS of Sight Ward against a good jungle.
Use Wild Cards then immediately Blue Card to keep your mana always at maximum. Use the Red Card to take some minions when the enemy is near them. That way you can at least get minions while poking.
When the minion wave is coming, stand right in front of them and use
Wild Cards to hit as much as you can (Usually all of them).
Always remember to use the Blue Card right after every ability you use or every time you spend mana.
This is mostly useful in early game while in lane. In late game just use the Red Card on a wave of minions and them use
Wild Cards to kill them.
When the minion wave is coming, stand right in front of them and use

Always remember to use the Blue Card right after every ability you use or every time you spend mana.
This is mostly useful in early game while in lane. In late game just use the Red Card on a wave of minions and them use

Be really careful of tanky mid laners or champions who have taunts and stuns.
Champions like
Diana are extremly good against
Twisted Fate since, even if they take huge amounts of damage, will still be alive and chase behind you.
Diana and
Ahri are are the best TF counters.
Diana can ult you twice and not let you escape even if she turret dives.
Ahri can taunt you and use the rest of her skills to kill you. She can turret dive if her ultimate is up.
What do do against a counter in lane? Wait for the jungle... always wait for the jungle. As soon as he comes to gank, stun the enemy with the Yellow Card and start spamming skills. There is nothing much that you can do. Try not to feed.
Champions like






What do do against a counter in lane? Wait for the jungle... always wait for the jungle. As soon as he comes to gank, stun the enemy with the Yellow Card and start spamming skills. There is nothing much that you can do. Try not to feed.
When you first start the game, use
Pick A Card's Red Card and then Blue Card until you get to level 2. If you have the chance, hit the enemy with it. It will hit the minions and help you farm while doing more damage to the enemy.
When you reach level 2 and upgrade
Wild Cards, you can farm with those instead of Red Card. Remember to use Blue Card after every use of
Wild Cards so you can always have 100% mana.
When you get
Stacked Deck, keep poking the enemy with
Wild Cards until he has at least half HP, select the Yellow Card then
Flash, Stun, Use
Wild Cards and [Ignite]] really fast. If you do this successfully and the enemy doesn't have a healing skill, he'll most likely die. If you have your ultimate with this, you can chase him down really easy and keep stunning him.
BACKDOOR a lot! Look at which is the most vulnerable lane and start hitting turrets or inhibitors with
Lich Bane and Blue Card, which don't work on inhibitors by the way. If you spent more than 5 seconds hitting it, use
Destiny to watch where your enemies are. If they are near, use Gate to go away. If not, keep pushing.
If you go away and still have decent HP, Gate to another lane and push there too.

When you reach level 2 and upgrade


When you get




BACKDOOR a lot! Look at which is the most vulnerable lane and start hitting turrets or inhibitors with


If you go away and still have decent HP, Gate to another lane and push there too.
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