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Ezreal Build Guide by RealmriderX1

Pocket AD Ezreal guide - Realmrider ft Koksei®

Pocket AD Ezreal guide - Realmrider ft Koksei®

Updated on March 9, 2012
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League of Legends Build Guide Author RealmriderX1 Build Guide By RealmriderX1 5,636 Views 23 Comments
5,636 Views 23 Comments League of Legends Build Guide Author RealmriderX1 Ezreal Build Guide By RealmriderX1 Updated on March 9, 2012
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1
RealmriderX1 (91) | March 7, 2012 9:36pm
Thx :3
1
SiAreEx (17) | March 7, 2012 5:44pm
Voted +1
^
1
SiAreEx (17) | March 7, 2012 5:44pm
Too amazing. it makes me wanna play Ez again :3
1
RealmriderX1 (91) | March 7, 2012 8:31am
np
1
Forgottenduty (78) | March 7, 2012 7:01am
Ups sorry I saw the Xerath icon and I got confused :/
Was not on purpose sorry about that.

Edited my comment.
1
GrandmasterD (531) | March 7, 2012 6:05am

First of all hello :)
Here is some feedback


-Although I am a fan of Armor penertation, I find myself being more effective early game with AD Quints instead of Armor penetration.

-As CasterMaster mentioned, Lethality is not needed. Becides with only 15% Critical strike chance you simply can't abuse its benefits.

- Essence Flux does not worth maxing second. It increases its mana cost while its damage is still ridiculously low if you don't play Ap. You defenetly need the lower cooldown on Arcane Shift to juke people around since you are the enemies team primary target after all.

-Buying two defensive items on a character that can easely kite around almost any opponent is not the best idea as you won't be able to deal enough damage for your team. You need a more offensive approach.

-I've seen in action that buying Bloodthirster right after you complete Sheen is increasing your damage much more instead of rushing Trinity Force, and allows you to sustain yourself even better inside the fights. The raw power Bloodthirster provides is awesome and because Trinity Force's passive scales on your base damage it won't help as much for its price.


Anyway thats my feedbacl/thoughs. I hope I was able to help you make your guide even better.

Gl & Hf :)


Castermaster mentioned? Excuse me? Not sure if trolling.... -_-'
1
RealmriderX1 (91) | March 7, 2012 4:43am

First of all hello :)
Here is some feedback


-Although I am a fan of Armor penertation, I find myself being more effective early game with AD Quints instead of Armor penetration.

-As CasterMaster mentioned, Lethality is not needed. Becides with only 15% Critical strike chance you simply can't abuse its benefits.

- Essence Flux does not worth maxing second. It increases its mana cost while its damage is still ridiculously low if you don't play Ap. You defenetly need the lower cooldown on Arcane Shift to juke people around since you are the enemies team primary target after all.

-Buying two defensive items on a character that can easely kite around almost any opponent is not the best idea as you won't be able to deal enough damage for your team. You need a more offensive approach.

-I've seen in action that buying Bloodthirster right after you complete Sheen is increasing your damage much more instead of rushing Trinity Force, and allows you to sustain yourself even better inside the fights. The raw power Bloodthirster provides is awesome and because Trinity Force's passive scales on your base damage it won't help as much for its price.


Anyway thats my feedbacl/thoughs. I hope I was able to help you make your guide even better.

Gl & Hf :)


Thanks a lot. I have written a few notes, koksei will do all of these things :3
1
Forgottenduty (78) | March 7, 2012 2:53am
First of all hello :)
Here is some feedback


-Although I am a fan of Armor penertation, I find myself being more effective early game with AD Quints instead of Armor penetration.

-As GrandmasterD mentioned, Lethality is not needed. Becides with only 15% Critical strike chance you simply can't abuse its benefits.

- Essence Flux does not worth maxing second. It increases its mana cost while its damage is still ridiculously low if you don't play Ap. You defenetly need the lower cooldown on Arcane Shift to juke people around since you are the enemies team primary target after all.

-Buying two defensive items on a character that can easely kite around almost any opponent is not the best idea as you won't be able to deal enough damage for your team. You need a more offensive approach.

-I've seen in action that buying Bloodthirster right after you complete Sheen is increasing your damage much more instead of rushing Trinity Force, and allows you to sustain yourself even better inside the fights. The raw power Bloodthirster provides is awesome and because Trinity Force's passive scales on your base damage it won't help as much for its price.


Anyway thats my feedbacl/thoughs. I hope I was able to help you make your guide even better.

Gl & Hf :)
1
GrandmasterD (531) | March 6, 2012 2:35pm

Beware of the upcoming Kassadin guide ^__^ a guide like none before


If it is like your Xerath guide, I will certainly be wary of it.
1
RealmriderX1 (91) | March 6, 2012 2:10pm
Sure :D
1
CasterMaster (316) | March 6, 2012 1:31pm
Beware of the upcoming Kassadin guide ^__^ a guide like none before
1
RealmriderX1 (91) | March 6, 2012 1:11pm

Yar, I has no time for good guides like this :3

Y U NO HAZ TIME?
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