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Spells:
Flash
Exhaust
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
The Exordium: Read this 1st!


In this document, I will try to teach you reader, to successfully play the Attack Damage

If you started reading this guide, please keep doing it 'til the end, because I am sure that you WILL do fine if you follow at least 50% of it. Considering that I have 6 items in my main build, the items I mainly use, you do NOT and should NOT use my build all the time. In fact, you should use this build in like 50% of games, where the enemy team is random or something.
Why would you read this guide of mine, when you can read the better ones? Ha, get ready, because imma show you, IMO, the professional way to play the AD



-He is meant to be a damaging DPSer using his basic attack, but his primary damage source is Mystic Shot. In fact, most of a good





His Majesty, ser

Pro's/Con's:
spaaaace |
Pros
![]() + Functional both AP/AD + Has his OWN ![]() + Ranged + Global Ultimate + Strong early game, devastating mid game, deadly late game + Good pusher |
space |
space |
Cons
![]() - As other carries, very slow - Being Focused - Very difficult for new players - 3 of his abilities are skillshots. Linear. - His ultimate is very difficult to use |





This is




- Using your ultimate on creeps will also give you stacks
- In teamfights, be sure to try stacking your passive, while sniping from afar
- When farming a wave, don't be afraid to spam your abilities to stack up this passive, it will make you farm much faster




- This is
Ezreal's main fighting tool. Use it often
- In teamfights, you should utilize using both basic attack and the
Mystic Shot
- Be sure to have plenty of mana before fighting. You'll need it for casting this
- Learn to predict your opponent's moves for an easy hit
- While in laning phase, try to use
Mystic Shot and outfarm your opponent, but also try to make him afraid and fall back to his tower

This is your 2nd ability, called Essence Flux. Its a fair ability, although not much useful on AD



- This ability is a great harassing tool, use it
- If AP
Ezreal, focus on maxing this 1st
- Try to target a squishy with this, it wont deal much damage to bruiser
Arcane Shift+
Essence Flux makes a great combo for ANY kind of fight

TEH

- This ability's purpose is utility. Remebmer that.
- Use
Arcane Shift at the start of your combo, primarily for positioning
- Don't use this while in teamfight UNLESS you MUST, you may need it for escaping afterwards, if someone tries to chase you. Dat's bad.
- Don't forget that using
Arcane Shift deals some damage
- Combine this with
Flash, and you cant be ganked

Teh ultimate! This thing is very useful, i just enjoy using it because its global and very funny to watch :3
Its a linear skillshot nuke, which deals tons of damage[XD] and with each hit on some unit, its damage decreases. You will need to remember some stuff about this thing:
- Aim carefully, this is hard to use
- Don't use this to farm
- Use this to finish off fleeing opponents
- In teamfights's try to hit each enemy with dis
- Try to use E each time right after you cast
Trueshot Barrage


For Marks, I take 9 Greater Marks of Desolation, AKA 9 Armour Penetration marks. These are the best Marks possible to take, because your


As Seals, I take 9 Greater Seals of Replenishment. Yup, that's right. Taking these gives you a lot of early game mana sustain, and therefore, you can cast your abilities much more, which means you gain PRESENCE.


The conclusion is that Mana Regen seals make you mana-durable, stay in your lane longer and be cool with both farming and harassing your opponents. A viable switch may be Armour Seals.
As Glyphs, I take 9 Greater Glyphs of Warding. Taking these makes me a lot more durable when still laning, and considering that the enemy

Anyway, we talk about Glyphs now. But why not per-level? Because you get enough of MR later, but not enough early. So yeah, these are very helpful early, and they are precious until you buy mercury treads and

And finally, as Quints, I take 3 Greater Quints of Strength,
I take these to boost my early game this damage will benefit your

Runes




I go 21-0-9. This setup helps me achieve my goal, which is to outfarm and outplay the enemy laners. However, you can go 21-9-0 for a bit of a durability and bulkiness but I still preffer my main setup.














With this setup,


We take


I take 3 points in




I have also tried spending the 9 left points in the defensive tree, but it didnt work as good as it works in the utility tree. So, lets conclude this section; I am dominant early game, those 21 points I spent on offensive tree make me monsterous early. Later on, I work better vs tanks because of

So, the 21-0-9 setup is very pleasing, it makes us stronger early and makes us work better lately. I dont think that there is a better option and therefore, this is my main mastery setup.












-As my 2nd spell, I take

Viable Summoner Spells:
If you are already an Xperienced player, taking





I would NOT recommend taking


However, a bad thing is that if you take

This is a perfect choice for solo queue. It's the new metagame, a carry with




The other spells are the ones i do NOT recommend by any mean, and therefor, you should NOT take them.
I take a point in


I take a point in



I take a point in

Even if maxed 2nd/3rd, the damage will still not be notable at all. I do NOT see the good reason to max

I max my ulti standardly, by level 16. I also take a point at level 6 and level 11.
Okay, my build is "compound" in a very specific way. I have tried a lot of AD builds, but this one works AMAZINGLY well, and with this build, your

These boots are the best choice for







This item is absolutely insane on him. 1st of all, this boosts your












You get some HP for durability and Mana for utility. Not bad. You also get the slow chance from





Every AD Carry is vulnerable to CC. But





And therefore, i have decided to list the





Anyway, this item can be replaced with







So the conclusion is very simple; Buying Bt. will make you hit harder and heal while casting.
Buy this item, seriously, it's a must-have next to


Buying Black Cleaver will make you much more influent against the enemy bruisers. It gives you 55 AD, a nice damage boost for your

But the passive. What about the passive?


Buying this item will also make killing the enemy


I love to finish my build with a




Hexdrinker is a very nice but very underrated item, and I commonly switch it with
Black Cleaver if the enemy team is squishy, but consists of 2+ AP champions.
Wit's End is also a nice item to get, I switch it for
Black Cleaver, and I buy it if the enemy team has an AP Bruiser in team.
Randuin's Omen had a 80% chance to end up in my main build, but I realised that
Guardian Angel is better. However, if the enemy team has a lot of
Riven-like champions, switch it with
Guardian Angel.
Last Whisper is the item I grab if the enemy team has more then 2 tanks, or champions with 250+ Armour Points. I take it instead of
Black Cleaver.
Banshee's Veil replaces the
Quicksilver Sash if the enemy team has a
Karthus of
Annie. Shortly, a combo-using champion or a single target nuker/s.
Madred's Bloodrazor is an EXCELLENT item on
Ezreal, it makes your
Mystic Shot hit harder, and I buy this item if the enemy team stacks tons of HP, but no armour.
The Brutalizer is a welcome item early game, but I sell it later on in the game.
Guinsoo's Rageblade is a hybrid item, which I buy if I feel like I need more damage with my abilities, but also need presence with my basic attack/s. Guinsoo's passive is stacking godlikely your own passive :)
Wriggle's Lantern is a viable item early, it significantly helps you in farming, and gives you a lot of presence and durability in lane.
Warmog's Armor is a snowball item, and I SOMETIMES switch QQS with it, if the enemy team simply doesnt have many CCing champions.
- sword of occult Look above.
- philosopher's stone is a very interesting item early, and you want it if you have problems with farming and staying in lane. AKA you want this if you are getting overharassed.
Ionic Spark will work nice early, using
Mystic Shot will activate it's passive and therefore it's nice for laning phase. But later, sell this **** out.
Tiamat is err...A special kinda item you buy ONLY if you are confident or if you are trolling. But think about
Trueshot Barrage+
Tiamat's passive combo..Just..think about it. Btw this gives you Hp/Manareg, and a fair amount of damage. Early game ownage :)
Thornmail is a replacement for
Quicksilver Sash if the enemy
Tryndamere and Masta Yi are dominating
Force of Nature is a nice item, a replacement for QQS in case the enemy team has a fed AP Nuker, having a DOT, like
Swain or
Brand.
Executioner's Calling becomes useful if you lane versus some healer, like
Swain or Mundo.
Items against certain teams
The build i use if the enemy team stacks high amounts of armour. Effective in most games.
The build i commonly use if the enemy team has a STRONG or 3+ AP Carries
The build i luv using if the enemy team has more then 2 hard AD champions, or at least a fed


Tier 1: Godlike Matchups:
Soraka - I consider her the best support for
Ezreal. She can restore TONS of mana, and she has a stronk heal and a crazy aura.
Janna - She also works well with
Ezreal, because of that AD/Speed buff, but she doens't have any good defensive mechanism except that shield of her.
Taric - GAY TANDEMM!! No seriously, he has a very potent stun, which will make your skillshots much easier to use, and additionally has a heal and armor aura.
Alistar - Tons of CC, AoE heal, and his combo works great with
Ezreal
Morgana - If played correctly, this is deadly. Absolutely lethal combo, but lacks the much needed sustain.
Tier 2: Demi-god matchups:
Anivia - This is also a viable combo, and if she plays correctly, then you win the lane easily
Sona - She can also work nice in combo with Ez, but i still don't find her that good :\
Poppy - I've seen a lot of support Poppy's, and I think that this combo can work pretty well, but it's not viable for rankeds.
Blitzcrank - I thought of putting Bc in Godlike tier but still, no heals, no shields..:\
Fiddlesticks - If played as a support, then this is also a very deadly combination. Fiddle's fear is very long + his passive
Tier 3: Minigod tier
Jax - Ummm, this works fine i guess, this combo is dominating early game
Sejuani - DA BOARRR!! Yeah, this is also viable, Seju has hard CC effects, which you may find useful for positioning your targets
Nautilus - Worked fine with me and my mate, but requires extremelly good cooperation
Amumu - Might work if goes support :3
Early game: Laning phase
- After you spawn with your teammates, 1st of all take a look at the enemy team. Try to predict your lane opponents, buy one



All you need to focus on is getting creeps and harassing your opponents.









- Buy boots of lucidity
- Possibly complete your
Trinity Force
- Farm 100+ Creeps
- Situationally, buy a few sight wards and get at least one kill, and buy a
Vampiric Scepter
Mid Game
The Mid game begins approximately at 20th minute. Let's say that you picked up two or three kills by now, and you have completed your 1st 2 items: Boots and Triforce. Now take a look at the enemy team; if they have 3-3+ champions with any type of even barely dangerous Crowd Control effects, then go rush a





After you buy your 1st defensive item, you are capable of doing a 1v1 fight by yourself, unless it's a





If you are hopefully doing fine, start buying



Be sure to use the



Late Game: Ending the match
30th+ Minute; In the late game, obviously it's time to end the match xD
What do I do then? 1st of all, stay with your team. Walking around alone lately is very dangerous and risky.
In this point, it's time to buy your last item. If you are hopefully owning, then you should go for an offensive item, like





If the TEAMFIGHT errupts, you know what to do probably. Go the standard way, kill the enemy carry 1st, because he deals the biggest amount of damage among the other champions in the enemy team. For example,


The next one is the enemy team's AP Carry. A champion tagged like dat is usually going to deal massive damage through his abilities. Eventhough you have




After or before you complete your build, then go buy elixirs for the rest of your gold. Taking Baron's buff at this point is very important and it's mostly CRUCIAL.
Give them the hardest push in the history and win that **** for me :)
I also hope you do well in your

You need to bear in mind a few things, which i've written below.
Don't get too cocky after you read this guide. It won't make you play better. Be sure NOT to follow the exact build i do because it won't work every time you play a game with

I would like to thank my friend Koksei for pointing out the stuff here and there, and also designing a few of my sections. Thanks to IceCreamy for wasting his life with me making pictures, and thanks to the rest of the guys from EUW MOBAFire chatroom for helping me start with my guide and find it a name.
-Sincerely, Realmrider
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