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Recommended Items
Spells:
Barrier
Flash
Items
Ability Order
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Zed
Oh, how much I hate this champion. Zed is one of the peskiest lane opponents for Azir, because his burst is more than enough to shred Azir's meager amount of HP. AND, being as slippery and mobile as he is, it will be hard to poke him down and your ultimate is easily countered by his ultimate and shadows.
I'm a Silver 5 scrub
Although, I may be a pleb to whoever is reading this guide, most of what is written should accurately reflect how-to-play Azir in higher elos.
Flash is a basic summoner spell on most league champions. TAKE THIS SUMMONER ALWAYS! NO DEBATE ABOUT IT!
Now, Azir is mid-lane champion, so why would you not take Ignite? you might ask. Azir is a VERY squishy champion, and if you are in range to ignite someone as Azir, they can also ignite you. Azir probably gets on the worse end of the ignite trade, and, if played correctly, should be damaging and poking the enemy laner instead of getting up close.
This is a standard Azir spell sequence. Maxing Q before W allows you to get off your Thunderlord's Decree procs off more often, as well as making you more flexible in the early game. By building Nashor's tooth first, the attack speed from Stinger should be able to sustain you until Q is maxed and you start maxing W. E is generally used as an engage or escape tool and not used very often and should NOT be used to increase DPS, thus it is maxed last.
-Good Poke
-Hard to engage on
-Very good all in at level 6
-Very strong DPS if able to deal damage from the backline
-Looks AWESOME in any skin or original model
-Very rewarding to good Azir players
-Scales very hard into the late game
Cons:
-Tough Skill curve
-Weak laning phase
-Requires good game knowledge
-Requires good decision making and shotcalling to take the correct objectives while not getting caught out
-VERY SQUISHY
-Very unique kit (awkward to use at first)
-Limited mobility with a pretty high cooldown on E and recently nerfed movement speed
-Requires a front line to soak up damage
-Will mostly require another carry on the team for the enemy to focus
A. The enemy team is in a worse condition than your team (damaged up, CCed, slowed, etc.)
B. You have practiced this move before and are CONFIDENT about doing it (hesitation usually results in flopped plays aka your death)
C. Your team is positioned well with the tanks in front and the heavy damage dealers in the back
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