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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Threats & Synergies
Zac
% Magic Damage, Mobility, CC, Sustain. Probably one of the worst matchups. In duels he will out-sustain and out-damage us. Try not to let him gank and if he does punish by pushing a lane of counter-jungling.
Introduction.
Smite: Essential for Jungling. Don't bother if you aren't going to take it.
Flash: Great for initiating, escaping, or really anything.
Decent Alternative:
Ghost: Works great on Rammus, use it to initiate or escape as needed, only reason I don't pick it over flash is because you can't Ghost over a wall ;P.
For tier 4 in the Resolve tree you will instead be choosing "Fearless" as it will give a huge boost to you Armor and MR especially late game when you are full build and can guarantee the proc with your 2.25 second taunt.
For tier 6 in the Resolve tree you will be taking Courage of the Colossus(CotC). Having done the math personally I found that at the very minimum with this build CotC will give you a shield for 500 health when there is one enemy nearby, scaling up to 2600 health when there are 5 enemies. With the given build this puts you at ~7.3k hp upon initiating on the enemy team.
The rest of the masteries chosen are fairly straight-forward tank choices. If the circumstance permits feel free to change these.
http://i58.photobucket.com/albums/g270/BryBryGamerGuy93/Rammus%20Jungle_zpsrpxxeewz.jpg
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