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Introduction
P.S!!!!!!!!
I'm sorry most of it is just text and reading instead of diagrams and such, being my first guide it's pretty plain,but hey, reading everything will be worth it ;)
The mix of AD and attack speed allows you to clear the jungle at a decent rate early on. Once you get the madred's, Shen can farm quite fast and for little cost as you'll barely use potions.
The flat armor will make you take less damage from jungle camps,and that's always nice.
I run flat magic resist glyphs (yes I do) because I feel it will be most helpful early on when you're ganking. Prevents you from getting bursted down by those ap casters,and by mid game you'll have items to add more mr.
The new defensive tree is kinda strong on Shen now. Perseverance regenerates 3% missing health every 5 seconds, which is always awesome for a tank and Second Wind increases health regen when under 25% health. Second Wind along side with Perseverance, Warmog's passive, Spirit Visages passive and Shen's increased health regen from Vorpal Blade, can heal a lot of health pretty damn quick.
Some people right now are like "ZHONYAS ON SHEN??" Yes Zhonya's on Shen. There is no reason not to get Zhonya's. 1, it gives 120 AP which all his abilities scale off of. And on top of that, Stand United scales by 135% bonus AP, so grabbing a Zhonya's leads to some huge shields. 2, it gives armor, nuff said. 3, the untargetable active rocks. You can Shadow Dash into a whole team, take some massive amounts of damage then pop the active to wait for your cooldowns and do it all again! Really, Zhonya's is awesome and I never go without it.
Sunfire Cape and Spirit Visage are must haves on Shen. They give the defensive stats you are going to want. Plus Spirit Visage increases health regen which allows you to be a great tank in teamfights, or let you stand toe to toe with those top lane bruisers.
Wit's End is a pretty good item. It increases your damage by a bit and it steals magic resist from the enemies. It's like an offensive/defensive item, which let's you be an even bigger threat in teamfights.
Warmog's will give you a great amount of health and further increases the rate at which you regenerate missing health.
Boots are situational. Get Ninja Tabi if their ad carry is fed or they have two "auto attack reliant" champs. Get Merc Treads if they have a decent amount of cc.
Max Vorpal Blade first for damage and a little added sustain to the jungle
Max Feint next for some pretty good added defense, it's a lifesaver sometimes.
Max Shadow Dash last while taking a point in it early. It's mainly just for the taunt; as it doesn't increase the duration when you level it, one point will do.
P.S
If you have any suggestions on how to make this guide better, or would have any tips on how to make this guide look a little spiffier, send me a message, I'm looking to update this often.
Thanks for reading~~~~~~
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