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Recommended Items
Runes:
Domination
Sorcery
Spells:
Smite
Flash
Items
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Welcome to Season 8: Runes Reforged
So without further ado, let's dive into the logic behind it.
First off you are in a


Let's first look at your primary path:
Domination
----
For your Major Rune we have
Predator.
This magically enables you to have an activatable boots that, after channeling for 1.5 seconds out of combat, grants a large boost of MS and bonus adaptive damage on your next attack/ability. The channel is interrupted if you take any damage, of course. But yes, you can channel it while moving, so there's no need to stop before sprinting into battle.
This rune is perfect for that well-timed engage or for hunting in the map. The only downside here is its long cooldown of 180-120 seconds, but if you know when to engage and start a fight this works wonders as the bonus damage from Predator boots is massive, with 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
----
Couple that with your Minor Rune:
Sudden Impact.
Sudden Impact grants 10 Lethality and 8 Magic Penetration for 5 seconds when damaging a champion after exiting stealth or using a dash, leap, blink, or a teleport. After which it goes into a short 4 second cooldown.
Combining this with Predator is really good. This works pretty well with skills such as
Xin Zhao's
Audacious Charge. Also, combining it with items like
Statikk Shiv gives a huge burst of damage from a single skill/attack.
----
Next minor rune would be
Eyeball Collection. You'd be hunting down wards in the jungle and killing champions from ganks. This means having you can complete your collection very fast as a jungler.
Basically, you gain +1 Ability Power or +0.6 Attack Damage (adaptive, as usual) permanently on champion takedown, and half of that on ward takedowns, up to a total of 20 eyeballs. Upon completing your collection (a maximum of 20 eyeballs), you also gain an additional 10 AP and 6 AD.
Note: I have yet to confirm if Vel'koz gives you three eyeballs instead. :D
----
Lastly, you should get
Ravenous Hunter as it heals you for 2.5% plus an additional 2.5% per Bounty Hunter stack from damage dealt by your abilities.
It grants you additional sustain after a dive, and works well with skills such as Xin Zhao's passive,
Determination, remember that the healing is reduced to one third on AoE abilities.
Alternatively, you can get
Relentless Hunter if you really really like to have a huge movement speed boost to go along with
Predator. Especially if you're using champions other than like
Rengar or
Evelynn.

----
For your Major Rune we have

This magically enables you to have an activatable boots that, after channeling for 1.5 seconds out of combat, grants a large boost of MS and bonus adaptive damage on your next attack/ability. The channel is interrupted if you take any damage, of course. But yes, you can channel it while moving, so there's no need to stop before sprinting into battle.
This rune is perfect for that well-timed engage or for hunting in the map. The only downside here is its long cooldown of 180-120 seconds, but if you know when to engage and start a fight this works wonders as the bonus damage from Predator boots is massive, with 60 - 180 (+0.4 bonus AD)(+0.25 AP) bonus adaptive damage.
----
Couple that with your Minor Rune:

Sudden Impact grants 10 Lethality and 8 Magic Penetration for 5 seconds when damaging a champion after exiting stealth or using a dash, leap, blink, or a teleport. After which it goes into a short 4 second cooldown.
Combining this with Predator is really good. This works pretty well with skills such as



----
Next minor rune would be

Basically, you gain +1 Ability Power or +0.6 Attack Damage (adaptive, as usual) permanently on champion takedown, and half of that on ward takedowns, up to a total of 20 eyeballs. Upon completing your collection (a maximum of 20 eyeballs), you also gain an additional 10 AP and 6 AD.
Note: I have yet to confirm if Vel'koz gives you three eyeballs instead. :D
----
Lastly, you should get

It grants you additional sustain after a dive, and works well with skills such as Xin Zhao's passive,

Alternatively, you can get




Now for the secondary path:
Sorcery
This grants you a passive (adaptive) +11 attack damage or +18 ability power. Thank you for choosing a secondary path.
Sorcery unlocks additional mobility for your jungler, by choosing these two runes:
----
First up, take
Celerity. This rune lets you gain 4% increased Movement Speed and in addition to that, it also adds 8% of your Bonus Movement Speed to your AP or AD. Taking items like
Dead Man's Plate along with you will help maximize this rune's potential.
----
And of course, the infamous
Waterwalking rune, which grants you additional 25 Movement Speed and up to +30 Ability Power or +18 Attack Damage (based on level) when in the river. This gives a boost of speed when running along the river and visiting lanes. It is also useful when you're out to attack the poor Scuttle Crab. But most importantly, it adds some "oomph" when you're being a good jungler and doing objectives for your team, may it be killing a Rift Herald, a
Dragon, or taking down
Baron.

This grants you a passive (adaptive) +11 attack damage or +18 ability power. Thank you for choosing a secondary path.
Sorcery unlocks additional mobility for your jungler, by choosing these two runes:
----
First up, take


----
And of course, the infamous



Early Game
Remember that even though you have



Once you get back into base, buy your




By then you're already capable of taking down the

----
Mid Game
If you are diving into lanes a lot and/or in need of a good wave clear item, you'd best get



For boots, I picked





Now, there could two options here: Either prioritize






----
Late Game
Completing both



Here are some options to round up your build:









That's it for now.
I will be adding additional notes here and there, probably a list of some items (with comments) that go well this build. For now I would want you and other players to try this out and would be happy to listen (read, actually) to your feedback and comments from using this build.
Thank you very much for your time, and may the blessings of the Rift Herald be with you all!
11/13/17 - version 0.1 unlocked
11/14/17 - version 0.2 unlocked - added general itemization guide
I will be adding additional notes here and there, probably a list of some items (with comments) that go well this build. For now I would want you and other players to try this out and would be happy to listen (read, actually) to your feedback and comments from using this build.
Thank you very much for your time, and may the blessings of the Rift Herald be with you all!
11/13/17 - version 0.1 unlocked
11/14/17 - version 0.2 unlocked - added general itemization guide
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