Blitzcrank Build Guide by vortecks
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+1-10% CDR (lvls 1-18)
+15-90 HP (lvls 1-18)
+1-10% CDR (lvls 1-18)
+15-90 HP (lvls 1-18)
Ability Order Standard
Threats & Synergies
Her spell shield is a huge pain to play against. To counter this you will have to either Ult then Q or bait out the spell shield by activating W and running at her.
You will pretty much never be able to hook Sivir in lane. The only way to hook her is to get into R range then hook her.
Champion Build Guide
Quake in fear, fleshlingBy vortecks
Blitzcrank's Q is your make or break. Your ability to use this will determine whether you win or not. Read chapter below for more details.
Blitzcrank's W is great for quick positioning to land an easy Q . It can also be used to outrun, dodge skillshots and for extra attack speed to take down towers. Be wary of the slow at the end of the movement speed buff. This make it hard for you to do all of the above so make sure you are in a good position when the slow begins.
Blitzcrank's E is your knockup. This is part of your combo after either you Q or your R [Static Field]. You can also use it to disengage and give time for your bot lane to run. This is also an auto reset so use it for that extra damage with an AA E
Blitzcrank's R is a short AOE silence. Use this to interrupt channels such as Katarina's R , Warwick's R and Rammus' Q
Font of Life is easily activated with your Q and E . Try to let your ADC to get the heal before you use the unused CC.
Conditioning gives great all around tankiness. However, opposing lane is long range/has a lot of poke damage you can opt for or respectively.
Overgrowth gives you extra health to tank through the mid-late game fights.
For that extra CDR for late game, another viable option is going for the Inspiration tree. Choose Biscuit Delivery and Cosmic Insight [icon=Cosmic Insight. The biscuits will keep your mana up in laning phase and the 5% CDR from Cosmic Inishgt
Manaflow Band helps Blitzcrank's a lot. It helps his early mana costs and gives him the free speells and extra mana back to let him Q more in the laning phase.
Transcendence gives Blitzcrank the extra CDR he needs so he can Q more as his items do not give him a lot of CDR.
This second shard is a choice between Armour and Magic Resist. Take it according to the opposing lane; magic resist against poke/mage supports (Zyra, Lulu) and go armour against other tank supports.
For the last shard, you will generally be taking health, however, if you are laning against a Brand,Lux etc. take magic resist. Armour can also be used against a full AD team comp.
Mobility Boots is the best option on Blitzcrank as it allows for quick roams Mid lane. If Mid lane is not able to be roamed on or you need to stay with your ADC, you can buy a .
Knights Vow is the standard support item as it redirects damage fomr your ADC and it heals you.
Locket is another great option on Blitzcrank for defense and the large shield it porvides.
can be swapped with Locket if you are ahead. Blitzcrank is one of the best abusers of this item as his ult cooldown is lower than all of the other supports in the game. This allows Zeke's to be activated extremely often and is often an excellent second buy when supporting a high AA'ing ADC such as Vayne, Lucian, Kai'Sa.
[icon=Iceborn Gauntlet} is great when you are ahead or can easily land hooks. The extra damage is provides and the large amount of mana is extremely useful on Blitzcrank. This can also be swapped for if the enemy team is full AD.
Redemption is another standard support item that gives Blitzcrank extra mana regen and an AoE heal.
is a great buy due to the CC cleanse/immunity if the enemy team has a lot of CC.
[icon=Righteous Glory} Righteous Glory is good for when the enemy has a lot of mobility. The burst of movement speed and the slow it provides is great for getting picks on the enemy team.
is another option for Righteous Glory is you need that same speed for the entire team.
If you cannot hook at all, your best bet is walk up to them with W then E for an easy hook. Although you will get poked down pretty hard and this may be impossible if the enemy has good positioning.
Standard ComboW Q R E
Use W if you need to get into a good position, otherwise, save it for chasing if needed.
If close to enemyW E Q R
Same W usage as previous combo. Use your E for a guaranteed Q into an R . If the enemy has a dash, use R Static Feild to make sure they can't escape your E .